Visual Map-Pack
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Re: Visual Map-Pack
The compliments still did not reach the default settings page 2? I feel ashamed on behalf of the community.
While it is not mainline wesnoth map and not very likely to be that in the near future, i feel obliged to tell that the whole premise of Quetzalcoatl's 2p_Astral_Port was playing on an island floating in space. With ships sailing among the stars, none less. You can find it in Sandbox Map Picker or in his mappack.
To be honest, you should not stop here. Your idea can have a lot more potential use as cliff walls either on the edge or the middle of the map, woven into the regular terrain hexes. People have been craving for height differences since a long time, even if only for decoration, and you can make this a reality.
While it is not mainline wesnoth map and not very likely to be that in the near future, i feel obliged to tell that the whole premise of Quetzalcoatl's 2p_Astral_Port was playing on an island floating in space. With ships sailing among the stars, none less. You can find it in Sandbox Map Picker or in his mappack.
To be honest, you should not stop here. Your idea can have a lot more potential use as cliff walls either on the edge or the middle of the map, woven into the regular terrain hexes. People have been craving for height differences since a long time, even if only for decoration, and you can make this a reality.
Horus, organiser of International Wesnoth Tournament 2016
Re: Visual Map-Pack
I for one am definitely in favor of your Isar's Cross modification going into the core distribution. It's beautiful and I don't see any reason why not.
(Certainly, other less widely-
played maps such as Aethermaw could be considered as well.)
(Certainly, other less widely-
played maps such as Aethermaw could be considered as well.)
http://www.wesnoth.org/wiki/User:Sapient... "Looks like your skills saved us again. Uh, well at least, they saved Soarin's apple pie."
Re: Visual Map-Pack
Thank you so much for your encouraging words, people
Thanks for the info. I have just downloaded the mappack and played the map you mentioned. There is room for scenery improvements so I might give it a try in the near futureHorus2 wrote:While it is not mainline wesnoth map and not very likely to be that in the near future, i feel obliged to tell that the whole premise of Quetzalcoatl's 2p_Astral_Port was playing on an island floating in space. With ships sailing among the stars, none less. You can find it in Sandbox Map Picker or in his mappack.
I have plans for the Colosseum scenario (imagine a real arena full of people cheering their heroes - it is possible to make such a thing in BfW). For those interested in my concept of that scenario, here is wip-snapshot:Horus2 wrote:To be honest, you should not stop here.
Spoiler:
If devs want it to be a part of mainline, then I won't resist But I still believe the scenery could have more details. I spent only 1-1,5h painting this, so one cannot expect amazing quality out of it (especially suited for mainline) in such a short time. I am going to improve that floating island even further in my spare time. Other artists are also welcome to help.Sapient wrote:I for one am definitely in favor of your Isar's Cross modification going into the core distribution. It's beautiful and I don't see any reason why not.
- WTrawi
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Re: Visual Map-Pack
Wow, they all look astonishing, I'd really like to try out them one day (at the moment I'm unable to )
Not very active on the forum anymore, but I still read it, and I also still play Wesnoth and draw a bit.
Re: Visual Map-Pack
Great work i would love to see the Colosseum when it is finished!
Creator of: The Reign of The Lords Era,The Gnats Franken Dungeon.
Re: Visual Map-Pack
Certainly, this deserves to get to mainline even now
Wesnoth 1.13 has been changing its look much. I think that adding backgrounds to maps might be the next good step.
Wesnoth 1.13 has been changing its look much. I think that adding backgrounds to maps might be the next good step.
Polish BfW fansite | Polish BfW translation | My Ladder profile
"When I say I've been playing for 10 years people come saying they've played for 15 years and that I know nothing about this game because I didn't use to play when the TRUE pros were playing xD" ~Hejnewar
"When I say I've been playing for 10 years people come saying they've played for 15 years and that I know nothing about this game because I didn't use to play when the TRUE pros were playing xD" ~Hejnewar
- WTrawi
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Re: Visual Map-Pack
One small suggestion about Aethermaw: the middle island is too flat and too huge to have such a peak like that visible in my opinion (if you don't understand take a look at the picture). Of course who am I to judge your work
Not very active on the forum anymore, but I still read it, and I also still play Wesnoth and draw a bit.
Re: Visual Map-Pack
Thanks for reporting. This will be fixed next timeWTrawi wrote:One small suggestion about Aethermaw: the middle island is too flat and too huge to have such a peak like that visible in my opinion
Re: Visual Map-Pack
WOW... indeed. Thats so cool.
I believe 1.13 will automatically download all content so people without add-on will be able to see all the beautiful images too. Maybe I'm wrong maybe not.. so some day it will be very very very useful and popular! Thanks!!!! I think its one of the greatest few things I have seen as a tool for developers of eras etc.. !!!!
I believe 1.13 will automatically download all content so people without add-on will be able to see all the beautiful images too. Maybe I'm wrong maybe not.. so some day it will be very very very useful and popular! Thanks!!!! I think its one of the greatest few things I have seen as a tool for developers of eras etc.. !!!!
Re: Visual Map-Pack
The Visual Map-Pack has been uploaded to the 1.14 add-ons server
Re: Visual Map-Pack
...
This mod is so awesome! I will definitely download it for 1.14!
Creator of: The Reign of The Lords Era,The Gnats Franken Dungeon.
- Doc Paterson
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Re: Visual Map-Pack
I thought I'd return from the dead just to say:
This is amazing and I'd love to see it mainlined.
This is amazing and I'd love to see it mainlined.
I will not tell you my corner / where threads don't get locked because of mostly no reason /
because I don't want your hostile disease / to spread all over the world.
I prefer that corner to remain hidden /
without your noses. -Nosebane, Sorcerer Supreme
because I don't want your hostile disease / to spread all over the world.
I prefer that corner to remain hidden /
without your noses. -Nosebane, Sorcerer Supreme
Re: Visual Map-Pack
I agree, this is really cool. Nice work!
Visual Map Pack
just wanted to let you know ... Isar's in the Sky map is not loading correctly (ADDON: Visual Map Pack) some error hits users that join but not the host.... something about title name xXxyYy some [censored] like that
anyway
take care
anyway
take care