My Terrain (Mine!)
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Re: My Terrain (Mine!)
I was not aware. I'll have a look when 1.11.5 is out, thanks.fabi wrote:Are you aware that the current editor in the development versions allows exactly what you want,
placing [item]s on the map, displaying them exactly how they later appear in the scenario?
- Alarantalara
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Re: My Terrain (Mine!)
Personally, I find the following to be critical differences between items and terrain.
If the image is animated it must be a terrain.
If the image should appear in front of units, it must be a terrain.
If the object is bigger than one hex, it must be a terrain.
These objects are larger than one hex, satisfying the third condition. Therefore they must be terrains.
If no one else has any objections, since LordBob approves of the art, I'll gladly commit them.
Edit: Regarding the difference between map editor and in game, that should be easily solved by using a hash of the terrain string instead of index for the random seed. It shouldn't be a reason to pick items over terrain.
If the image is animated it must be a terrain.
If the image should appear in front of units, it must be a terrain.
If the object is bigger than one hex, it must be a terrain.
These objects are larger than one hex, satisfying the third condition. Therefore they must be terrains.
If no one else has any objections, since LordBob approves of the art, I'll gladly commit them.
Edit: Regarding the difference between map editor and in game, that should be easily solved by using a hash of the terrain string instead of index for the random seed. It shouldn't be a reason to pick items over terrain.
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Re: My Terrain (Mine!)
Just for a quick side note, I do agree that we should keep those tiles as "embellishment" terrain.
If some of the elements are interesting enough to serve as items, they can be extracted from the tiles artwork and implemented as standalone images later.
If some of the elements are interesting enough to serve as items, they can be extracted from the tiles artwork and implemented as standalone images later.
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Re: My Terrain (Mine!)
Hi doofus. I did a humble animation of your darven village to simulate a forge (my only tool is paint). As I have no clue how post an animation, I post macro an attach folder with images. (I guess you know, but need change image path).
I was hoping you could tell me how use the whole image of your village (I had to CROP it) and maybe some hints if animation doesnt look pure crap.
Edit: Moved
I was hoping you could tell me how use the whole image of your village (I had to CROP it) and maybe some hints if animation doesnt look pure crap.
Edit: Moved
Last edited by tekelili on September 16th, 2013, 10:10 pm, edited 2 times in total.
Be aware English is not my first language and I could have explained bad myself using wrong or just invented words.
World Conquest II
World Conquest II
Re: My Terrain (Mine!)
Hello tekelili,
It should help explain the confusing terrain-graphics WML.
Thanks! I'll take a look at it later. To post an animation, you must use GIF format. I suspect MSPaint can't handle, even if it can save GIFs. But GIMP certainly can, there are many tutorials if you search for "animated GIF GIMP".tekelili wrote:I did a humble animation of your darven village to simulate a forge (my only tool is paint). As I have no clue how post an animation, I post macro an attach folder with images.
Don't put the [image] tag within the [tile] tag, put it outside for multi-hex images. Check out this post (and ignore my useless babble in it): http://forum.wesnoth.org/viewtopic.php?f=21&t=34201tekelili wrote:I was hoping you could tell me how use the whole image of your village (I had to CROP it) and maybe some hints if animation doesnt look pure crap.
It should help explain the confusing terrain-graphics WML.
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
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| Abandoned: Tales of the Setting Sun
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Re: My Terrain (Mine!)
Ty a lot, not only got full image working, also learned to light on/off animationsdoofus-01 wrote: Don't put the [image] tag within the [tile] tag, put it outside for multi-hex images. Check out this post (and ignore my useless babble in it): http://forum.wesnoth.org/viewtopic.php?f=21&t=34201
It should help explain the confusing terrain-graphics WML.
It looks like I cant give negative values to tile coordenates, and I ended with a macro that when is called with (1,1) place animation on (2,1). But for the propose of have a humble forge in my scenario... I can live with it.
Edit: I dont want invade more your thread, moved issue http://forums.wesnoth.org/viewtopic.php ... 67#p559846
Be aware English is not my first language and I could have explained bad myself using wrong or just invented words.
World Conquest II
World Conquest II
Re: My Terrain (Mine!)
The new terrain (battlefield clutter stuff) is not part of the current dev version, right?
There is not much time left to get it in because new terrains means new translatable strings and the string freeze is near.
There is not much time left to get it in because new terrains means new translatable strings and the string freeze is near.
Re: My Terrain (Mine!)
Are we waiting for something on my end? I could probably get it done withing the next few days, if so. (But I'll need a hint for what it is.)fabi wrote:The new terrain (battlefield clutter stuff) is not part of the current dev version, right?
There is not much time left to get it in because new terrains means new translatable strings and the string freeze is near.
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
Re: My Terrain (Mine!)
I don't know either.doofus-01 wrote:Are we waiting for something on my end? I could probably get it done withing the next few days, if so. (But I'll need a hint for what it is.)fabi wrote:The new terrain (battlefield clutter stuff) is not part of the current dev version, right?
There is not much time left to get it in because new terrains means new translatable strings and the string freeze is near.
In what state is the new terrain?
If you have all files and they are working,
the commit itself is not a problem for me.
Re: My Terrain (Mine!)
It currently exists in UMC-land. If you want to see it before acting, it is a terrain in 1.11.x add-on named Trinity, available in editor.fabi wrote:I don't know either.
In what state is the new terrain?
I've attached the images, compressed in a folder named "misc". I've also attached the WML, but editor group & terrain codes will probably need to be adjusted.fabi wrote:If you have all files and they are working,
the commit itself is not a problem for me.
- Attachments
-
- detritus-images.tgz
- (328.82 KiB) Downloaded 240 times
-
- trash-terrain.cfg
- (5.87 KiB) Downloaded 227 times
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
Re: My Terrain (Mine!)
Commited.
Re: My Terrain (Mine!)
I noticed some bad stuff going on in snowy orc castles. It didn't occur to me until part way through to take a before/after shot, but this image should show what I mean.
Not that it's all perfect, but I've fixed the most egregious offenders in this archive, intended as a replacement for "
On the bottom-right corner of the left-hand fort is something that looks more like caulk than snow. Not that it's all perfect, but I've fixed the most egregious offenders in this archive, intended as a replacement for "
terrain/castle/winter-orcish
".
For any developer hesitant to commit this because they are not an "artist": I made the old images, and it was fatigue or sloppiness on my part that had them the way they were. I doubt Jetrel or Eleazar, or whoever commited the originals, really wanted the strange dark outlines and grey snow. But, your call, I guess.BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
Re: My Terrain (Mine!)
Hi,
This is relatively minor, but there is an "embellishment" terrain, terrain code "^Esd", that was something I included as a graphics layer in the ruined sand-castles (or something else, don't remember), but it was never meant to be its own terrain, and I don't think it looks very good right now. I think this is better, and if anyone in charge agrees, the contents of this compressed "rocks" folder can be dumped into the "core/images/terrain/embellishments" folder without any other changes.
If there is something wrong with this new version, I can try to adjust it. I'd prefer to get the currently used version replaced.
This is relatively minor, but there is an "embellishment" terrain, terrain code "^Esd", that was something I included as a graphics layer in the ruined sand-castles (or something else, don't remember), but it was never meant to be its own terrain, and I don't think it looks very good right now. I think this is better, and if anyone in charge agrees, the contents of this compressed "rocks" folder can be dumped into the "core/images/terrain/embellishments" folder without any other changes.
If there is something wrong with this new version, I can try to adjust it. I'd prefer to get the currently used version replaced.
- Attachments
-
- rocks.tgz
- (60.76 KiB) Downloaded 241 times
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
Re: My Terrain (Mine!)
Are you referring to a mainline or custom terrain? There's no mainline terrain like that. It could be made a new one, though.
Creator of Shadows of Deception (for 1.12) and co-creator of the Era of Chaos (for 1.12/1.13).
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SurvivalXtreme rocks!!!
What happens when you get scared half to death...twice?