Return to Wesnoth/Test of the Clans
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Return to Wesnoth/Test of the Clans
ok... I give up. There got to be something really wrong with at least one of these scenarios.
I have no problem winning "Return to Wesnoth", but it costs me all my money are then some - which leaves me with $100 for "Test of the Clans".
No matter how strong units you have, I find it very difficult to win "Test of the Clans" with only $100. Those enemy lancers will kill any of your units they like and you have not enough money for cannon-fodder.
Now, if I only had $200, I think I could win TotC, but there's simply not enough villages in RtW for you to end up with that kind of money. It's no problem finishin early, but you need so many units to do so, that you'll be hopeless in debt when you do.
One of these scenarios needs to be changed.
I have no problem winning "Return to Wesnoth", but it costs me all my money are then some - which leaves me with $100 for "Test of the Clans".
No matter how strong units you have, I find it very difficult to win "Test of the Clans" with only $100. Those enemy lancers will kill any of your units they like and you have not enough money for cannon-fodder.
Now, if I only had $200, I think I could win TotC, but there's simply not enough villages in RtW for you to end up with that kind of money. It's no problem finishin early, but you need so many units to do so, that you'll be hopeless in debt when you do.
One of these scenarios needs to be changed.
The real trick is to finish Valley of Statues with lots of gold (200-300), so that you can just recall a bunch of powerful units. High level mages, grand knights, and level 3 elves are pretty nice here. Then you can probably finish off all but one leader and just wait until the last turn to finish (why is there no early finish bonus here?)
If you can get a few hundred gold, you can recall 3 or 4 level 3 horseman, and then recruit a ton of horseman for cannon fodder. Send half your cannon fodder with your high levels towards the main leader to assassinate him, and keep the rest to defend against lancers (they really love to assassinate Delfador).
Even if you do this, though, it's kind of a cheap strategy, probably takes a few tries, and ruins the last scenario (you end up with thousands of gold for finishing Test of the Clans so early, so it's just about impossible to lose).
Either way, the last 4 scenarios need a lot of changes, I think. Here's what I think would be really great:
If you can get a few hundred gold, you can recall 3 or 4 level 3 horseman, and then recruit a ton of horseman for cannon fodder. Send half your cannon fodder with your high levels towards the main leader to assassinate him, and keep the rest to defend against lancers (they really love to assassinate Delfador).
Even if you do this, though, it's kind of a cheap strategy, probably takes a few tries, and ruins the last scenario (you end up with thousands of gold for finishing Test of the Clans so early, so it's just about impossible to lose).
Either way, the last 4 scenarios need a lot of changes, I think. Here's what I think would be really great:
- Have petrified soldiers cost zero upkeep in Valley of Statues
- Have an early finish bonus in Return to Wesnoth
- Make Test of the Clans less crazy in general
Since there are
Since there are a lot of complaints about 'A Test of The Clans' I'll look at it when I get back in the next couple of days (If there are no objections from Turin [the Author] or Dave [We all know who he is]). Would sombody be so kind as to PM me a beginning of scenario save of this level? I have a preference for a save 'on medium' from somebody that doesn't save / load a lot... He he, I think my save is from ver. 7.? and is mid-scenario...
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"Then you can probably finish off all but one leader and just wait until the last turn to finish (why is there no early finish bonus here?) "
I think changing this would make a big difference in alleviating people's gold troubles. You shouldn't force someone to keep hitting "end turn" just to get extra gold at the end of a scenario.
I think changing this would make a big difference in alleviating people's gold troubles. You shouldn't force someone to keep hitting "end turn" just to get extra gold at the end of a scenario.
Well.. I have. I've even had $397 in the start of RtW. But recruiting "a bunch of powerful units" will let you loose $20 per turn since you don't get within range of many villages until you are in a position to kill the last leader anyway.Doros wrote:The real trick is to finish Valley of Statues with lots of gold (200-300), so that you can just recall a bunch of powerful units. High level mages, grand knights, and level 3 elves are pretty nice here.
By the time I win RtW I have spend all my money mostly due to unpaid upkeep.
I try to promote as many loyal units as possible, because it really makes the later scenarios easier. In every scenario from The Sceptre of Fire on, there are very few villages that you can hold.Kirdan wrote:Well.. I have. I've even had $397 in the start of RtW. But recruiting "a bunch of powerful units" will let you loose $20 per turn since you don't get within range of many villages until you are in a position to kill the last leader anyway.Doros wrote:The real trick is to finish Valley of Statues with lots of gold (200-300), so that you can just recall a bunch of powerful units. High level mages, grand knights, and level 3 elves are pretty nice here.
By the time I win RtW I have spend all my money mostly due to unpaid upkeep.
Re: Since there are
As I wrote, I'm not sure the entire problem is with TotC. There's nothing wrong with having a large area battle of 64 turns against a mounted enemy. I think TotC would be winable, if you only had a chance to start with more than $100. ... and that problem lies with RtW.Shade wrote:Since there are a lot of complaints about 'A Test of The Clans'
I can look at both
I can look at both. Would you consider PMing me, or emailing me your saves? (That would save me a couple of days of playing, which while fun, I don't have too much time for...)
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Previously someone was always lobbying for boosting the number of turns for return to wesnoth and lowering them for test of the clans. This still sounds like a good idea. The turns for Return to Wesnoth were higher when the scenario was first released and then lowered. It is true that the original turn limit was inflated (and winnable with the time crunch), but in light of the subsequent scenario maybe it was justified.
Hope springs eternal.
Wesnoth acronym guide.
Wesnoth acronym guide.
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There is too an early finish bonus on all HttT scenarios except The Sceptre of Fire! However you won't get any bonus if you wait until turns run out (obviously).Doros wrote:Then you can probably finish off all but one leader and just wait until the last turn to finish (why is there no early finish bonus here?)
You cannot win except by assassination. The enemy will always win a straight battle, because it has huge income (more than from villages - also directly from WML) and you have no income (few villages and high upkeep). And it takes a long time to get to the enemy. So you pretty much have to kill infinite knights to win a straght battle.Doros wrote:If you can get a few hundred gold, you can recall 3 or 4 level 3 horseman, and then recruit a ton of horseman for cannon fodder. Send half your cannon fodder with your high levels towards the main leader to assassinate him, and keep the rest to defend against lancers (they really love to assassinate Delfador).
Even if you do this, though, it's kind of a cheap strategy
Agreed (early finish bonus in RtW = more turns there).Doros wrote:Either way, the last 4 scenarios need a lot of changes, I think. Here's what I think would be really great:As it is now, I often just stop playing once I get to Home of the North Elves. That scenario is just running from orcs. Then there's a dummy scenario. Then there are the last 3, which are fun the first time just for the story and such, but they need a lot of changes.
- Have petrified soldiers cost zero upkeep in Valley of Statues
- Have an early finish bonus in Return to Wesnoth
- Make Test of the Clans less crazy in general
Play a Silver Mage in the Wesvoid campaign.
Not so. 9 scenarios in HttT have early finish bonuses as of 0.8.7:Invisible Philosopher wrote:There is too an early finish bonus on all HttT scenarios except The Sceptre of Fire!
- A_Choice_Must_Be_Made.cfg
Bay_of_Pearls.cfg
Crossroads.cfg
Dwarven_Doors.cfg
Elves_Besieged.cfg
Ford_of_Abez.cfg
Home_Clan.cfg
Mountain_Pass.cfg
Princess_of_Wesnoth.cfg
- Battle_for_Wesnoth.cfg
Blackwater_Port.cfg
Elven_Council.cfg
Epilogue.cfg
Gryphon_Mountain.cfg
Hasty_Alliance.cfg
High_King_at_Sea.cfg
Home_North_Elves.cfg
Isle_of_Anduin.cfg
Isle_of_the_Damned.cfg
Muff_Malal_Peninsula.cfg
Northern_Winter.cfg
Plunging_Into_the_Darkness.cfg
Return_to_Wesnoth.cfg
Sceptre.cfg
Snow_Plains.cfg
Swamp_Of_Dread.cfg
The_Lost_General.cfg
The_Siege_of_Elensefar.cfg
Valley_of_Death.cfg
Valley_of_Statues.cfg
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Barring the cutscenes, Sceptre, and possibly the unused High King At Sea, all give bonuses. There is automatically a bonus for defeating all enemies. If they do not give you a bonus, then it's a Wesnoth bug (of which some appear to exist.)ott wrote:and these 21 (yes, 21!) do not have bonuses:
- Battle_for_Wesnoth.cfg
Blackwater_Port.cfg
Elven_Council.cfg
Epilogue.cfg
Gryphon_Mountain.cfg
Hasty_Alliance.cfg
High_King_at_Sea.cfg
Home_North_Elves.cfg
Isle_of_Anduin.cfg
Isle_of_the_Damned.cfg
Muff_Malal_Peninsula.cfg
Northern_Winter.cfg
Plunging_Into_the_Darkness.cfg
Return_to_Wesnoth.cfg
Sceptre.cfg
Snow_Plains.cfg
Swamp_Of_Dread.cfg
The_Lost_General.cfg
The_Siege_of_Elensefar.cfg
Valley_of_Death.cfg
Valley_of_Statues.cfg
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
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Since 0.7.7 when I got Wesnoth, it has been. I don't know about before.ott wrote:Hmm. Thanks for the clarification. Has this been the case since 0.8?
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
Hmm... yes. But how much do you need to do that? I've tried 1 Palladin, 3 Knights and 5 Horsemen. ... no luck.Invisible Philosopher wrote:You cannot win except by assassination.
Then I tried replacing 3 Horsemen with Gryphon Masters... A little better, but I still got killed at the last village before Bayar.
Maybe 3-4 fast Gryphons and then when I have the last village (and Bayar comes out to meet you) I recall a bunch of Silver Mages and jump him.... Only problem ... I only have 1 Silver Mage.