[interface] Select with left click. Act with right click.
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- Alarantalara
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Re: Select Object by Left-Click and select Action by Right-C
I would like to object to right clicking being required for any action. There are at least some computers (mostly Macintosh) that have no right mouse button, which means that any action exclusively bound to it becomes unavailable. While OS X does bind a modifier key to emulate right-clicking, it is not certain that all users would be aware of this.
So, if a right click becomes a way to move/attack other units, then there should still be a way to do it using only the left mouse button (note that this is currently possible for all standard game actions, though not UMC menu options).
So, if a right click becomes a way to move/attack other units, then there should still be a way to do it using only the left mouse button (note that this is currently possible for all standard game actions, though not UMC menu options).
Re: Select Object by Left-Click and select Action by Right-C
You can use right clicking with macs. Whatever gave you the impression otherwise?
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- DEATH_is_undead
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Re: Select Object by Left-Click and select Action by Right-C
On Macs, it is Control Click, instead of just right clicking like on Windows or Linux. A little more difficult, but possible.Velensk wrote:You can use right clicking with macs. Whatever gave you the impression otherwise?
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Re: Select Object by Left-Click and select Action by Right-C
That still works, but right-click functionality is built-in without any extra configuration since about 2006. (So I too am going to have to disagree with Alarantalara on that.)DEATH_is_undead wrote:On Macs, it is Control Click, instead of just right clicking like on Windows or Linux. A little more difficult, but possible.Velensk wrote:You can use right clicking with macs. Whatever gave you the impression otherwise?
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- Alarantalara
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Re: Select Object by Left-Click and select Action by Right-C
It's been built-in in terms of support for a lot longer than that. The mice have supported it for a few years now, but set-up lets you choose to have the mouse behave as a single button even though it can be more than one.
(I personally attached a 5-button mouse to my Mac in 2000 and stopped using the ones Apple supplies, but still try them out each time I get a new computer)
Edit:
(I personally attached a 5-button mouse to my Mac in 2000 and stopped using the ones Apple supplies, but still try them out each time I get a new computer)
Edit:
Apple http://store.apple.com/us/product/MB829LL/A?fnode=MTY1NDA1Mg#overview wrote: One or two. Left or right.
The seamless, one-button design of Magic Mouse makes it simple to use right out of the box.
Re: [interface] Select with left click. Act with right click
Okay, I have implemented the whole thing, please let me show two screenshots.
Before the shot was taken the highlighted empty hex field containing the number was selected.
This is done by left clicking on the hex field, an action the player can always do since I bound hex field (and unit selection with it) to the left mouse button.
Like proposed by the MetalKing the left mouse button is used exclusively for that.
No danger of doing any change to the gamestate as long as you use the left mouse button only. (Well, with the exception that the designer of the scenario might use the "select" event to change the game state)
You can see from the number that 8 units are able to reach the location, two enemy unit and the rest belonging to the current player.
Now the mouse pointer (sadly my screenshot tool does not show the pointer at all) was moved over the Elvish Champion which results in displaying the footsteps from the unit under the cursor to the selected hex field.
Pressing the right mouse button (when still hovering over his hex field of course) will move the Champion to the selected hex.
Regards,
Fabian
Before the shot was taken the highlighted empty hex field containing the number was selected.
This is done by left clicking on the hex field, an action the player can always do since I bound hex field (and unit selection with it) to the left mouse button.
Like proposed by the MetalKing the left mouse button is used exclusively for that.
No danger of doing any change to the gamestate as long as you use the left mouse button only. (Well, with the exception that the designer of the scenario might use the "select" event to change the game state)
You can see from the number that 8 units are able to reach the location, two enemy unit and the rest belonging to the current player.
Now the mouse pointer (sadly my screenshot tool does not show the pointer at all) was moved over the Elvish Champion which results in displaying the footsteps from the unit under the cursor to the selected hex field.
Pressing the right mouse button (when still hovering over his hex field of course) will move the Champion to the selected hex.
Regards,
Fabian
- Celtic_Minstrel
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Re: [interface] Select with left click. Act with right click
So how do you deselect the hex so that the whole map is unobscured?
Re: [interface] Select with left click. Act with right click
Left click it again? "Escape" keyboard key?
Re: [interface] Select with left click. Act with right click
Selecting the already selected hex field again deselects it.Celtic_Minstrel wrote:So how do you deselect the hex so that the whole map is unobscured?
Thus double left click deselects, no matter where the mouse cursor is pointed.
Re: [interface] Select with left click. Act with right click
I've been playing for a while and have always thought the interface controls were unwieldy. However, I'd like to point out something that perhaps some people overlook with the current system:
-- You can click and drag a unit to a destination to move it. One click and a mouse movement is all that is required to move a unit.
-- In this single click and drag you can cause your unit to move for several turns if the unit cannot reach a destination in one move, or you can bring up a combat screen.
Please make any changes to the default control system selectable and changeable from the menus.
As an aside, I'd love to see an alternate interface regarding combat and recruiting/recalling (perhaps alternate control methods from a menu) -- as I think that these areas, in particular the combat interface, is where it is awkward and really slows down Wesnoth play.
-- You can click and drag a unit to a destination to move it. One click and a mouse movement is all that is required to move a unit.
-- In this single click and drag you can cause your unit to move for several turns if the unit cannot reach a destination in one move, or you can bring up a combat screen.
Please make any changes to the default control system selectable and changeable from the menus.
As an aside, I'd love to see an alternate interface regarding combat and recruiting/recalling (perhaps alternate control methods from a menu) -- as I think that these areas, in particular the combat interface, is where it is awkward and really slows down Wesnoth play.
Re: [interface] Select with left click. Act with right click
What annoys me most about the current recruit interface is that the usual recruit list is one or two entries longer than what is displayed...Coffee wrote:As an aside, I'd love to see an alternate interface regarding combat and recruiting/recalling
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- Flameslash
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Re: [interface] Select with left click. Act with right click
I don't like this, the controls are fine already and, as Alatrantra said, using right click on Macs can be difficult.
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Re: [interface] Select with left click. Act with right click
I agree with Flameslash here - if you're not using a mouse, right clicking can be difficult for people new to using Macintosh laptops and netbooks. Given that Wesnoth has hotseat functionality, and that there is no guarantee that more than one person is used to the touch pad this seems redundant. Added to that, it's one more minor step to remember, which is unhelpful.
Re: [interface] Select with left click. Act with right click
The concern here really shouldn’t be with Mac computers, and work-arounds exist or could be easily implemented (control or command-click, for example). It sounds like the default scheme isn’t changing, and it shouldn’t. This would then only be an option, and options don’t have to please everyone; that’s why they exist.
One more thing to keep in mind is newer touch-enabled devices: they may have multi-finger touch, but otherwise they don't have secondary button functionality.
One more thing to keep in mind is newer touch-enabled devices: they may have multi-finger touch, but otherwise they don't have secondary button functionality.
Last edited by Iris on September 25th, 2012, 12:07 am, edited 1 time in total.
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Re: [interface] Select with left click. Act with right click
I would like to try that Implementation. And I don't agree with the Statement that the present Interface is fine totally. However, the better is the Enemy of the good. (I don't want to state with that what is is good nor the Opposite.) Is that new Style available as Patch or Config-Option InGame or while Compilation?
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