I've been watching a multiplayer game where people put rather big enormous characters in the screen, hiding units and so on. This could be limited in next versions.
I say put a 'labels allowed' option in the game creation screen.
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
What about making two kinds of labels: labels visible to allies only and labels visible to all?
In preferences you should have the option to disable viewing either of those.
This could help when developing tactics with a number of people...
Onne wrote:What about making two kinds of labels: labels visible to allies only and labels visible to all?
In preferences you should have the option to disable viewing either of those.
This could help when developing tactics with a number of people...
Good idea. Then, I can go around marking strategic locations instead of nonsense!
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
I had a horrible game where my opponent was spamming labels all over my army. Very frustrating. Maybe you should only be able to label tiles you currently have a unit on?
Dave wrote:Or perhaps this could be solved simply by not playing with anti-social people?
David
sounds like the best solution to me, although I do like Onne's suggestion.
Space is big. You just won't believe how vastly, hugely, mind- bogglingly big it is. I mean, you may think it's a long way down the road to the drug store, but that's just peanuts to space.
Circon wrote:\Yes. In less time than it takes to write them. (I can delete any label in 3 keystrokes.)
Well, to be fair, anyone who is using this feature truly obnoxiously probably has a modified client. For instance, a version of the game that puts a label on every hex wouldn't be so difficult to come up with. But that's why we suggest..
Circon wrote:Let's ignore this and get used to the : /ban command.
Precisely
David
“At Gambling, the deadly sin is to mistake bad play for bad luck.” -- Ian Fleming
LibrarianBrent wrote:What is /ban, and how is it used?
if you are hosting the game, type ':/ban {username}' and that username will be banned.
if you are not host, ask that host bans player. or just don't play with that person any more.
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry! And I hate stupid people. The World of Orbivm
Here is a simple solution: How about adding a "clear" button to the label dialoge so you doin't have to hold down backspace and then hit ok to clear a label. Clear would just do it all in one fell swoop, and without feature creep.