[interface] Campaign Sort Function
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- Posts: 103
- Joined: March 19th, 2011, 3:30 am
[interface] Campaign Sort Function
Currently, any and all campaigns are simply listed under the campaign list. Given that mainline alone is a fairly long list, a mainline campaign list and DLC campaign list would be extremely helpful. How exactly this would be done could vary, but if you had a long list with the option to exclude mainline or DLC via a toggle functioning button, it would be pretty simple, though other methods would also work. This would add greater organization, and also make it easy to tell at a glance what campaigns are mainline.
Re: Suggestion: Campaign Sort Function
I support this. It would be of great use, IMO, to those of us who have a lot of add-on campaigns installed.
I'm not really around any more, but you can find me in TvTropes.
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- Posts: 103
- Joined: March 19th, 2011, 3:30 am
Re: Suggestion: Campaign Sort Function
Also, a map sort function could be useful.
Re: Suggestion: Campaign Sort Function
I'd like to see some kind of "favorites" organization, where the user could sort campaigns in a way that makes sense to them. (Not that I don't appreciate having Orcish Incursion right up there near the top, uh )
UMC creators see this screen a lot ... a keyboard command that loads a user-defined campaign would be awesome.
UMC creators see this screen a lot ... a keyboard command that loads a user-defined campaign would be awesome.
“It is written in my life-blood, such as that is, thick or thin; and I can no other.” - J.R.R. Tolkien
My campaign: Swamplings - Four centuries before the founding of Wesnoth, the first wolf rider emerges from a tribe of lowly swamp goblins.
My campaign: Swamplings - Four centuries before the founding of Wesnoth, the first wolf rider emerges from a tribe of lowly swamp goblins.
Re: Suggestion: Campaign Sort Function
boru:
In Wesnoth 1.9.x that should be already possible via "wesnoth -c <campaign_id> <scenario_id> <datadir>" (with <datadir> being the path to your installation).
The same applies to multiplayer maps, too: "wesnoth -m --scenario=<scenario_id>"
Crend
In Wesnoth 1.9.x that should be already possible via "wesnoth -c <campaign_id> <scenario_id> <datadir>" (with <datadir> being the path to your installation).
The same applies to multiplayer maps, too: "wesnoth -m --scenario=<scenario_id>"
Crend
UMC Story Images — Story images for your campaign!
Re: Suggestion: Campaign Sort Function
Thanks! I'll give it a try.
EDIT:
It does not appear to work, or I'm an idiot, or both.
EDIT:
It does not appear to work, or I'm an idiot, or both.
“It is written in my life-blood, such as that is, thick or thin; and I can no other.” - J.R.R. Tolkien
My campaign: Swamplings - Four centuries before the founding of Wesnoth, the first wolf rider emerges from a tribe of lowly swamp goblins.
My campaign: Swamplings - Four centuries before the founding of Wesnoth, the first wolf rider emerges from a tribe of lowly swamp goblins.
- TheBladeRoden
- Posts: 168
- Joined: July 16th, 2007, 8:01 am
Re: Suggestion: Campaign Sort Function
It's be nice to sort them in chronological and difficulty order
Founding Father of Columbia
Re: Suggestion: Campaign Sort Function
The chronological order sounds like a good idea, but it would work only for mainline campaigns. Some UMC are situated in different world than mainline Wesnoth (e.g. Era of Myths or Era of Magic). The difficulty order is sort of implmented in mainline campaigns, though not all campaigns of same dificulty may be equally hard. (I found HttT harder than other begginer campaigns and I Northern Rebirth harder than other expert campaigns. It might be just me being a bad player.)It's be nice to sort them in chronological and difficulty order
My first campaign:
Inky's Quest - the Cuttlefish Campaign
Inky's Quest - the Cuttlefish Campaign
- DEATH_is_undead
- Posts: 960
- Joined: March 4th, 2007, 3:00 pm
- Location: Northern United States
Re: Suggestion: Campaign Sort Function
The difficulty is however the campaign is designed by the user; there is no code to actually define it. Meaning, with current status, there is no way to tell if a campaign is beginner or expert, as the author of the campaign cannot set it for the game to read.TheBladeRoden wrote:...and difficulty order
3P MP Scenario - Great Dwarves Escape
The best way to learn is to follow. In order to learn WML, you have to follow other's work, and check their codes.
The best way to learn is to follow. In order to learn WML, you have to follow other's work, and check their codes.
Re: Suggestion: Campaign Sort Function
DEATH_is_undead:
That's not completely correct.
Quote from CampaignWML:
Crend
That's not completely correct.
Quote from CampaignWML:
So, it is possible and it's already done.rank: a number that determines the order of campaigns in the campaign selection menu. Lower rank campaigns appear earlier, with unranked campaigns at the end. Currently the mainline campaigns use multiples of 10 from 0 to 399, with 0-99 for Novice campaigns, 100-199 for Intermediate campaigns, and 200-399 for Expert campaigns; if you specify this, it should not be less than 400. (Note: This replaces an older convention that topped out at 50.)
Crend
UMC Story Images — Story images for your campaign!
- DEATH_is_undead
- Posts: 960
- Joined: March 4th, 2007, 3:00 pm
- Location: Northern United States
Re: Suggestion: Campaign Sort Function
So in theory, its possible, I guess... But even so, what happens to the campaigns that have default value in rank?Crendgrim wrote:DEATH_is_undead:
That's not completely correct.
Also:
This seems to state (at least in my speculation) that it already orders in some form of difficulty. (Although I've never noticed this order) And stating a value between 0-400 would interfere with mainline. (To make it clear on what I'm assuming this states is that the order of mainline campaigns is 0-400, and to prevent user campaigns from going in front of mainline, it suggests to make it over 400?)if you specify this, it should not be less than 400.
3P MP Scenario - Great Dwarves Escape
The best way to learn is to follow. In order to learn WML, you have to follow other's work, and check their codes.
The best way to learn is to follow. In order to learn WML, you have to follow other's work, and check their codes.
Re: Suggestion: Campaign Sort Function
They're listed at the very bottom.DEATH_is_undead wrote:So in theory, its possible, I guess... But even so, what happens to the campaigns that have default value in rank?Crendgrim wrote:DEATH_is_undead:
That's not completely correct.
At least that's how I understood it..DEATH_is_undead wrote: Also:This seems to state (at least in my speculation) that it already orders in some form of difficulty. (Although I've never noticed this order) And stating a value between 0-400 would interfere with mainline. (To make it clear on what I'm assuming this states is that the order of mainline campaigns is 0-400, and to prevent user campaigns from going in front of mainline, it suggests to make it over 400?)if you specify this, it should not be less than 400.
Crend
UMC Story Images — Story images for your campaign!
- DEATH_is_undead
- Posts: 960
- Joined: March 4th, 2007, 3:00 pm
- Location: Northern United States
Re: Suggestion: Campaign Sort Function
Well, then there needs to be a system for addon developers as to prevent mixed levels. But even so, if they're rated from 400-800, they'd be listed after mainline, still making it impossible to maintain the current sorting system with the new one, as if you want mainline then addon, it'll be over-rided by the ranking system. So, once again, I see no way around this... Any ideas/anything I'm missing?Crendgrim wrote:At least that's how I understood it..DEATH_is_undead wrote: Also: This seems to state (at least in my speculation) that it already orders in some form of difficulty. (Although I've never noticed this order) And stating a value between 0-400 would interfere with mainline. (To make it clear on what I'm assuming this states is that the order of mainline campaigns is 0-400, and to prevent user campaigns from going in front of mainline, it suggests to make it over 400?)
3P MP Scenario - Great Dwarves Escape
The best way to learn is to follow. In order to learn WML, you have to follow other's work, and check their codes.
The best way to learn is to follow. In order to learn WML, you have to follow other's work, and check their codes.
Re: Suggestion: Campaign Sort Function
Maybe we could implement some kind of a campaign sort function ...DEATH_is_undead wrote:Any ideas/anything I'm missing?
“It is written in my life-blood, such as that is, thick or thin; and I can no other.” - J.R.R. Tolkien
My campaign: Swamplings - Four centuries before the founding of Wesnoth, the first wolf rider emerges from a tribe of lowly swamp goblins.
My campaign: Swamplings - Four centuries before the founding of Wesnoth, the first wolf rider emerges from a tribe of lowly swamp goblins.
Re: Suggestion: Campaign Sort Function
I'd really like to see a (rough) chronological order for mainline campaigns as a possible selection option.