My Terrain (Mine!)
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Re: Terrain
Thanks a lot. The key is to make it really out of crude stones. That should give some stonehenge impression. Otherwise it would give the future impression.
My Temple Project: http://forums.wesnoth.org/viewtopic.php?f=23&t=29800
This is "must-play" campaign! Don´t read the thread, unless you need help. http://forums.wesnoth.org/viewtopic.php?f=8&t=31895
This is "must-play" campaign! Don´t read the thread, unless you need help. http://forums.wesnoth.org/viewtopic.php?f=8&t=31895
Re: Terrain
This is a screen-shot of your files. I can't really see this being a stonehenge or being related to anything I was doing here. I'm not saying there's nothing to it, but I think any further discussion should not go in this thread. Thanks.
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| Abandoned: Tales of the Setting Sun
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Re: Terrain
btw, i think the animated water looks good, but i dont like "big" interactions with shore, as with the "water---sand" interaction.
looks in combination with other shore elements not optimal.
looks in combination with other shore elements not optimal.
The best bet is your own, good Taste.
Re: Terrain
I didn't have anything to do with the animated water, I think you meant to post that somewhere else.
If you do have a criticism, it would be better to post a screen-shot. I doubt Eleazar can do much with what you wrote.
If you do have a criticism, it would be better to post a screen-shot. I doubt Eleazar can do much with what you wrote.
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
Re: Terrain
the water-sand transitions dont look always good.doofus-01 wrote: If you do have a criticism, it would be better to post a screen-shot. I doubt Eleazar can do much with what you wrote.
(i can imagine that they might look good on a shoreline consisting of sand only)
it is the animation which makes it look "weird" in combination with other transitions, since these are not animated. (therefore a non animated screenshot wouldnt describe the "problem" very well)
if this isnt clear then you should probably take a look for yourself on for example conquest crusades map and watch the shores
if this isnt the right place then a mod can move it to the right place
The best bet is your own, good Taste.
Re: Terrain
Doofus: for future you might consider renaming the thread to "doofus-01 terrain" or something like this. The current name does imply it's a generic terrain thread.
ride on shooting star
Re: Terrain
This is the transitions for the wooden floor. I didn't realize how compressed the JPEG was at the time I saved it, but it still gives an idea.
EDIT:Changed thread title.
EDIT:Changed thread title.
- Attachments
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- wood-regular.tgz
- (62.55 KiB) Downloaded 223 times
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Re: My Terrain (Mine!)
The square edges are great. I assume you're already looking into some of the glitches with snow+floor+other terrain combinations?
"Pure logic is the ruin of the spirit." - Antoine de Saint-Exupéry
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Re: My Terrain (Mine!)
Looks good! I like how the edges are hard on the long borders with grass, but with a little grass leaking over at the corners--kinda like a board lying on the ground with weeds starting to climb up over it in places.
The cobbles leaking up over it……don't make quite so much sense to me. I guess it works if you think of it as the board rotting away in places, but it still looks weird, IMO. Same goes for the mountains, though I really have no idea how you'd get a convincing transition with the scale of the two tiles so completely different, and I imagine it would look more natural if the board were completely surrounded with mountain tiles, or whatever.
On the flip side, the board having a hard edge along the snow looks off to me, as well. I'd think the snow would blow up onto the wood a little?
And, as Sangel said, I'm sure you're well aware of the little weird thingy going on with the snow where some of it is up on the board but the rest isn't.
To help illustrate the above points: http://gyazo.com/79b0b5f8ada0429616019bd18c918e46.png
Anyway, great work, as always. Keep it up!
On a completely unrelated note, I've been reading Mabuse's name for years, and I only realized where it came from just now. I still need to watch the second half of that movie……
The cobbles leaking up over it……don't make quite so much sense to me. I guess it works if you think of it as the board rotting away in places, but it still looks weird, IMO. Same goes for the mountains, though I really have no idea how you'd get a convincing transition with the scale of the two tiles so completely different, and I imagine it would look more natural if the board were completely surrounded with mountain tiles, or whatever.
On the flip side, the board having a hard edge along the snow looks off to me, as well. I'd think the snow would blow up onto the wood a little?
And, as Sangel said, I'm sure you're well aware of the little weird thingy going on with the snow where some of it is up on the board but the rest isn't.
To help illustrate the above points: http://gyazo.com/79b0b5f8ada0429616019bd18c918e46.png
Anyway, great work, as always. Keep it up!
On a completely unrelated note, I've been reading Mabuse's name for years, and I only realized where it came from just now. I still need to watch the second half of that movie……
Re: My Terrain (Mine!)
Most of the transition glitches, such as the snow, should be fixable with terrain-graphics WML, but it would take someone with a more "big picture" view of where it all fits (and better understanding of the code). I could simply raise the layers until is stops happening, but that's not a real fix. Eventually, we will hit layer zero.
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
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| Abandoned: Tales of the Setting Sun
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Re: My Terrain (Mine!)
Thanks Doofus,
Committed the wood floor transitions. There are still some glitches, but not so bad as in the screenshot.
Committed the wood floor transitions. There are still some glitches, but not so bad as in the screenshot.
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
Attempting Lucidity
-> What i might be working on
Attempting Lucidity
Re: My Terrain (Mine!)
I've started a wooden ... fort, I guess. Maybe it can be an outlaw castle.
It's lacking transitions, because I'm still working the base out. If anyone has opinions on the general idea, now's the time to say something.
It's lacking transitions, because I'm still working the base out. If anyone has opinions on the general idea, now's the time to say something.
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
Re: My Terrain (Mine!)
It's nice and all, but I just don't see it fitting into the general Wesnoth artchitecture...doofus-01 wrote:If anyone has opinions on the general idea, now's the time to say something.
EDIT: Unintentional pun there (art -chitecture)
Re: My Terrain (Mine!)
That one highlights the distortions in Wesnoth scale to the point where I would practically never want to use it.
"There are two kinds of old men in the world. The kind who didn't go to war and who say that they should have lived fast died young and left a handsome corpse and the old men who did go to war and who say that there is no such thing as a handsome corpse."
- Eleazar
- Retired Terrain Art Director
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Re: My Terrain (Mine!)
This could make sense as an alternate encampment keep, i.e. the basic idea of a taller roofed wooden fort.
But the color and more importantly the scale of the wooden planks contrasts very badly with the walls. I think you need to make a new surface from scratch. It is also a bit awkward that the sides of the planks don't align with any of the walls
But the color and more importantly the scale of the wooden planks contrasts very badly with the walls. I think you need to make a new surface from scratch. It is also a bit awkward that the sides of the planks don't align with any of the walls
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
Attempting Lucidity
-> What i might be working on
Attempting Lucidity