[UMC] New units ability: Battle Rage
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[UMC] New units ability: Battle Rage
So, the Battle Rage. What is it?
When unit attacks other unit, it accumulates some Battlerage points.
When the unit have n points, it advances to Battle Rage Lv. n
So, for example:
warrior line:
Adds +1 damage to close combat weapon and +2 HP per 1 Battlerage level.
mixed line:
Adds +1 damage to close compat or ranged weapon (User can decide) and +1 HP per 1 Battlerage level.
archer line:
Adds +1 damage to ranged weapon and +1 movement speed per 1 Battlerage level.
scout line:
Adds +1 to movement speed and +2 HP per 1 Battlerage level.
So, Developers? What do you think about the Battlerage?
When unit attacks other unit, it accumulates some Battlerage points.
When the unit have n points, it advances to Battle Rage Lv. n
So, for example:
warrior line:
Adds +1 damage to close combat weapon and +2 HP per 1 Battlerage level.
mixed line:
Adds +1 damage to close compat or ranged weapon (User can decide) and +1 HP per 1 Battlerage level.
archer line:
Adds +1 damage to ranged weapon and +1 movement speed per 1 Battlerage level.
scout line:
Adds +1 to movement speed and +2 HP per 1 Battlerage level.
So, Developers? What do you think about the Battlerage?
Re: New units ability: Battle Rage
The same as always: have fun making UMC which features that.ghyr-easeus wrote:So, Developers? What do you think about the Battlerage?
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Re: New units ability: Battle Rage
Now I require some experienced coders, because I don't know WML...
And I propose to add Battle Rage to mainline...
And I propose to add Battle Rage to mainline...
Re: New units ability: Battle Rage
It sounds very similar to the "Blood Rage" system of the Stronghold faction in HOMM 5
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Re: New units ability: Battle Rage
Also. Please read the Posting Guidelines/Forum Rules. Then remove the color from your signature, and stop using them in your posts.
Re: New units ability: Battle Rage
Also:
Is a recurring request, which is never answered: WML is easy to learn; if you want something done, do it yourself, others have their arms full with their own stuff.ghyr-easeus wrote:Now I require some experienced coders, because I don't know WML...
Not my place to say, but I really don't see this happening anytime in the future I'm definitely against, anyway, since it's pretty unkiss.ghyr-easeus wrote:And I propose to add Battle Rage to mainline...
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Re: New units ability: Battle Rage
And the FPI thread, although it doesn't specifically mention not proposing the addition of new units it will be helpful if you have any other ideas.Gambit wrote:Also. Please read the Posting Guidelines/Forum Rules. Then remove the color from your signature, and stop using them in your posts.
That aside, take your idea over the the Faction and Era Development section and make your own faction incorporating this idea.
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Re: New units ability: Battle Rage
As others have pointed you to the various stickies, I just have a couple of questions for you:
1. Where would this fit into mainline content? As far as I can tell, it would simply replace the xp system, as having both going on at once would lead to really high-stat creatures...
2. If you don't think it's important enough to learn WML for (which is very simple, relatively--and if you begin working on it, you can address any questions/problems that arise in the WML workshop), why should someone else do it?
3. How would this change wesnoth in a positive way (Obviously it changes it in a "different" way, but how would it make wesnoth better)?
As is, I think that there is no chance of it being added to mainline content, and very little chance the idea will see use in User Made Content, as you don't seem willing to try it yourself.
1. Where would this fit into mainline content? As far as I can tell, it would simply replace the xp system, as having both going on at once would lead to really high-stat creatures...
2. If you don't think it's important enough to learn WML for (which is very simple, relatively--and if you begin working on it, you can address any questions/problems that arise in the WML workshop), why should someone else do it?
3. How would this change wesnoth in a positive way (Obviously it changes it in a "different" way, but how would it make wesnoth better)?
As is, I think that there is no chance of it being added to mainline content, and very little chance the idea will see use in User Made Content, as you don't seem willing to try it yourself.
...please remember that "IT'S" ALWAYS MEANS "IT IS" and "ITS" IS WHAT YOU USE TO INDICATE POSSESSION BY "IT".--scott
this goes for they're/their/there as well
this goes for they're/their/there as well
Re: New units ability: Battle Rage
Where is the difference to normal Wesnoth XP-collecting and leveling?ghyr-easeus wrote:So, the Battle Rage. What is it?
When unit attacks other unit, it accumulates some Battlerage points.
When the unit have n points, it advances to Battle Rage Lv. n
Only that you have an infinite number of levels?
You can do this quite easy with AMLAs instead of level-ups.
(The default AMLA only gives more HP, but you can change this.)
Re: New units ability: Battle Rage
I think it can be a separated idea for a new era or something like this.
But, I think the archers must have the option to increase their hp too and the warriors must have the option to upgarade their movement too. But, the archers must have a better option to take more hp and the warriors must have a better option to take more hp. Same with scouts, to they can upgarade their offensive too. And add an option to add only hp, that might be interesting.
I think this should be a rational suggestion.
But, I think the archers must have the option to increase their hp too and the warriors must have the option to upgarade their movement too. But, the archers must have a better option to take more hp and the warriors must have a better option to take more hp. Same with scouts, to they can upgarade their offensive too. And add an option to add only hp, that might be interesting.
I think this should be a rational suggestion.
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Re: New units ability: Battle Rage
But not for mainline, which was the original intention. He's welcome to make his own era using it if he's interested.IPS wrote:I think this should be a rational suggestion.
Re: New units ability: Battle Rage
i think its good
Last edited by mal-vlami on September 20th, 2010, 12:35 pm, edited 1 time in total.
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Re: [UMC] New units ability: Battle Rage
I couldn't even understand everything you were saying, but I could still tell that it would be verrrrrrry un-KISS.
Re: [UMC] New units ability: Battle Rage
From what I gather, I think it's something like attacking a unit and making it undead, and then someone has to kill it and save it. Which isn't Un-kiss, since it's already been done very similarly with WCs.
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Re: [UMC] New units ability: Battle Rage
Hulavuta wrote:Which isn't Un-kiss
How is it KISS to have to keep track of which units used to be yours, then got hit by a single attack and turned to the enemy side, and which can be turned back to your side by killing them?
Another reason it has little use. Although it's a lot more complicated than Plague.Hulavuta wrote:it's already been done very similarly with WCs.