Waterfalls display in Map Editor, but not in game
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Waterfalls display in Map Editor, but not in game
I just noticed this.
"Lavafalls" or whatever you might call the effect of putting a lava tile next to a chasm tile, will display in the game, but not waterfalls.
I know waterfalls are cutting-edge new, so is this a "known issue" or a bug?
"Lavafalls" or whatever you might call the effect of putting a lava tile next to a chasm tile, will display in the game, but not waterfalls.
I know waterfalls are cutting-edge new, so is this a "known issue" or a bug?
“It is written in my life-blood, such as that is, thick or thin; and I can no other.” - J.R.R. Tolkien
My campaign: Swamplings - Four centuries before the founding of Wesnoth, the first wolf rider emerges from a tribe of lowly swamp goblins.
My campaign: Swamplings - Four centuries before the founding of Wesnoth, the first wolf rider emerges from a tribe of lowly swamp goblins.
- Eleazar
- Retired Terrain Art Director
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Re: Waterfalls display in Map Editor, but not in game
laval falls are mainline included in 1.8 and long before.
Waterfalls are currently only in add-ons. The editor allows you to use any add-on terrain, but a scenario can't use special terrains unless they are included/referenced by the scenario/campaign WML.
Waterfalls are currently only in add-ons. The editor allows you to use any add-on terrain, but a scenario can't use special terrains unless they are included/referenced by the scenario/campaign WML.
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
Attempting Lucidity
-> What i might be working on
Attempting Lucidity
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Re: Waterfalls display in Map Editor, but not in game
??Eleazar wrote:laval falls are mainline included in 1.8 and long before.
I don't see them in 1.8.2 map editor.
projects (BfW 1.12):
A Simple Campaign: campaign draft for wml starters • Plan Your Advancements: mp mod
The Earth's Gut: sp campaign • Settlers of Wesnoth: mp scenario • Wesnoth Lua Pack: lua tags and utils
updated to 1.8 and handed over: A Gryphon's Tale: sp campaign
A Simple Campaign: campaign draft for wml starters • Plan Your Advancements: mp mod
The Earth's Gut: sp campaign • Settlers of Wesnoth: mp scenario • Wesnoth Lua Pack: lua tags and utils
updated to 1.8 and handed over: A Gryphon's Tale: sp campaign
- Eleazar
- Retired Terrain Art Director
- Posts: 2481
- Joined: July 16th, 2004, 1:47 am
- Location: US Midwest
- Contact:
Re: Waterfalls display in Map Editor, but not in game
They aren't a terrain type you place.Anonymissimus wrote:??Eleazar wrote:laval falls are mainline included in 1.8 and long before.
I don't see them in 1.8.2 map editor.
They occur whenever conditions are right, i.e. lava or lava chasm next to chasm, or lava next to lava chasm
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
Attempting Lucidity
-> What i might be working on
Attempting Lucidity
Re: Waterfalls display in Map Editor, but not in game
Okay, that is what confused me because I didn't select waterfalls, they just "automatically" appeared when placing chasm next to water. I didn't realize it was because of an add-on.
Terrain WML is on my list of things to get familiar with ... still not up to it yet.
Terrain WML is on my list of things to get familiar with ... still not up to it yet.
“It is written in my life-blood, such as that is, thick or thin; and I can no other.” - J.R.R. Tolkien
My campaign: Swamplings - Four centuries before the founding of Wesnoth, the first wolf rider emerges from a tribe of lowly swamp goblins.
My campaign: Swamplings - Four centuries before the founding of Wesnoth, the first wolf rider emerges from a tribe of lowly swamp goblins.
- Eleazar
- Retired Terrain Art Director
- Posts: 2481
- Joined: July 16th, 2004, 1:47 am
- Location: US Midwest
- Contact:
Re: Waterfalls display in Map Editor, but not in game
That one is admittedly sneakier than most add-on terrains.
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
Attempting Lucidity
-> What i might be working on
Attempting Lucidity
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- Inactive Developer
- Posts: 2461
- Joined: August 15th, 2008, 8:46 pm
- Location: Germany
Re: Waterfalls display in Map Editor, but not in game
I know. Then where do you see a lava fall here ? There seems to be a very tiny one in the top midth picture which I didn't notice before. Lava <-> lava chasm is pure rock however.Eleazar wrote: They aren't a terrain type you place.
They occur whenever conditions are right, i.e. lava or lava chasm next to chasm, or lava next to lava chasm
projects (BfW 1.12):
A Simple Campaign: campaign draft for wml starters • Plan Your Advancements: mp mod
The Earth's Gut: sp campaign • Settlers of Wesnoth: mp scenario • Wesnoth Lua Pack: lua tags and utils
updated to 1.8 and handed over: A Gryphon's Tale: sp campaign
A Simple Campaign: campaign draft for wml starters • Plan Your Advancements: mp mod
The Earth's Gut: sp campaign • Settlers of Wesnoth: mp scenario • Wesnoth Lua Pack: lua tags and utils
updated to 1.8 and handed over: A Gryphon's Tale: sp campaign
- Eleazar
- Retired Terrain Art Director
- Posts: 2481
- Joined: July 16th, 2004, 1:47 am
- Location: US Midwest
- Contact:
Re: Waterfalls display in Map Editor, but not in game
Admittedly "lava fall" is an overly dramatic term for the graphics we currently have. I'm simply referring to the custom transition.Anonymissimus wrote:I know. Then where do you see a lava fall here ? There seems to be a very tiny one in the top midth picture which I didn't notice before. Lava <-> lava chasm is pure rock however.
And it turns out my memory wan't quite right.
Top-left, Top-middle: That's the lava fall such as it is. It would be nice if it was more dramatic, but i'm not sure if i'll get around to that.
Bottom-left, Bottom-middle: The same transitions should be used here, but they aren't. I've fixed that in trunk.
If you want to see it, in terrain-graphics.cfg immediately below:
Code: Select all
#chasm/lava transitions always below castles/walls
Code: Select all
{WALL_TRANSITION_LF Qlf Qx* -90 ground lava-chasm}
Last edited by Eleazar on July 7th, 2010, 11:12 pm, edited 1 time in total.
Reason: fixed code
Reason: fixed code
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
Attempting Lucidity
-> What i might be working on
Attempting Lucidity
-
- Inactive Developer
- Posts: 2461
- Joined: August 15th, 2008, 8:46 pm
- Location: Germany
Re: Waterfalls display in Map Editor, but not in game
It didn't work. Neither in core's terrain-graphics nor my add-on's. Never mind since it's not ideal anyway.
@boru
Where did you get your lavafalls from, then ? (add-on name ?)
@boru
Where did you get your lavafalls from, then ? (add-on name ?)
projects (BfW 1.12):
A Simple Campaign: campaign draft for wml starters • Plan Your Advancements: mp mod
The Earth's Gut: sp campaign • Settlers of Wesnoth: mp scenario • Wesnoth Lua Pack: lua tags and utils
updated to 1.8 and handed over: A Gryphon's Tale: sp campaign
A Simple Campaign: campaign draft for wml starters • Plan Your Advancements: mp mod
The Earth's Gut: sp campaign • Settlers of Wesnoth: mp scenario • Wesnoth Lua Pack: lua tags and utils
updated to 1.8 and handed over: A Gryphon's Tale: sp campaign
Re: Waterfalls display in Map Editor, but not in game
No, it's just the trickly bit in your top middle screenshot. Admittedly, not much of a lavafall, but it was odd to see it there and the waterfalls absent.Anonymissimus wrote: @boru
Where did you get your lavafalls from, then ? (add-on name ?)
“It is written in my life-blood, such as that is, thick or thin; and I can no other.” - J.R.R. Tolkien
My campaign: Swamplings - Four centuries before the founding of Wesnoth, the first wolf rider emerges from a tribe of lowly swamp goblins.
My campaign: Swamplings - Four centuries before the founding of Wesnoth, the first wolf rider emerges from a tribe of lowly swamp goblins.
- Eleazar
- Retired Terrain Art Director
- Posts: 2481
- Joined: July 16th, 2004, 1:47 am
- Location: US Midwest
- Contact:
Re: Waterfalls display in Map Editor, but not in game
My bad. The image path has changed. Previous post corrected.Anonymissimus wrote:It didn't work. Neither in core's terrain-graphics nor my add-on's. Never mind since it's not ideal anyway.
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
Attempting Lucidity
-> What i might be working on
Attempting Lucidity