Wesnoth 1.7.14 aka 1.8-beta7

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ivanovic
Lord of Translations
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Wesnoth 1.7.14 aka 1.8-beta7

Post by ivanovic »

Wesnoth 1.7.14 aka 1.8-beta7 is out!

This is the seventh beta for the upcoming 1.8 series. We do encourage every player to test this release and report all bugs they find so that we can still fix them before we release 1.8. Beside this content creators should start porting their work to the soon to come 1.8 series. Since we are in a feature freeze for some time already, WML should be rather stable. The add-on server was already restarted when 1.7.8 was released. Please make sure that everything you upload is compatible with 1.7.8 and later.

This time the fixes and changes do include a little more than just fixes for the lobby and translation updates. Several issues with multiplayer savegames and persistence in this area were fixed. This should make multiplayer campaigns a more worthwhile experience. Of course the multiplayer lobby received many updates, too. Because of those the lobby is now crashing less often and using less resources, too. Please do check for any issues left and report them. We do know of some issues with resizing, but if you observe any crashes please do tell us about them including ways to reproduce the crashes if possible.

Because of a bad regression introduced in 1.7.13 (yes, we fixed it!) that leads to Out Of Sync error when users of 1.7.13 play with any other version, we decided to disallow any version prior to 1.7.14 on the development multiplayer server. This way the amount of OutOfSync (also known as OOS) errors should be drastically reduced. If you still observe issues, please do not forget to report them.

Some other important things to mention:
***
There was a rather nasty bug in 1.7.13 that made multiplayer side leaders and WML-generated units always 'neutral' under most circumstances (e.g. when the alignment isn't explicitly specified for individual units). This is, obviously, fixed in this version. Due to the fix of this bug from now on only versions >=1.7.14 are allowed on the multiplayer server.
***
A year has passed since python AI was removed - and now, another way to script AI is available: Lua can be used to write AIs.
***
If you experience problems with mouse events (clicking!) not working make sure to check which version of libsdl you use. If you are using libsdl-1.2.14 try downgrading to libsdl-1.2.13. The problem is reported upstream though we are grateful for any additional details you can provide especially regarding how to reproduce it (the upstream developer seems to not be able to (easily) reproduce it). Please add your information in this bug report or in one of the linked reports: https://gna.org/bugs/?14770
***

Of course there is also the full changelog listing (almost) all the changes since 1.7.13. A changelog with changes that might be visible to most users (and only includes these) is the players changelog.

Downloads
Sources:
http://sourceforge.net/projects/wesnoth ... 2/download (264.8 MB) md5sum
Here is the xDelta for the sources:
http://sourceforge.net/projects/wesnoth ... a/download (1.7.13 to 1.7.14, 2.7 MB)
Check http://www.wesnoth.org/forum/viewtopic.php?t=7034 for info on using xdelta.

The Windows package is already available. You can find it on the download page.

The MacOSX package is already available. You can find it on the download page.

Many of the Linux packages have already been created. All known packagers have been contacted. Information about where to get the respective binaries or how to get them work you get on the Linux binaries site for the Linux binaries. Download links for the other supported systems will be listed at the downloads page once the binaries are available.

As a fallback you can also get the sources from http://files.wesnoth.org/ - you should first try to get files through SourceForge to help us save bandwidth. Please get the files from sourceforge.net if possible.

The multiplayer server for 1.7.14 is already up and running. This server can be used to play with 1.7.14 and newer, older versions are no longer supported. If you do encounter problems, please report them.

A new add-on server was started when 1.7.8-beta1 was released. All content uploaded to this new server should be compatible with the following 1.7.x beta releases, release candidates for 1.8, as well as the final 1.8.x series. If you encounter any problems with content from the add-on server not working as expected, please notify the content's author, most of them should be here in the forums.

If you find any bugs don't hesitate to report them, but please read the instructions on how to post bugs first. Instructions for bug reporting can be found at http://www.wesnoth.org/wiki/ReportingBugs.

Enjoy!

PS: Within the next seven days anyone asking when the binary for xyz will be ready will be banned and the post will be deleted. Such questions just distract the developers and packagers and don't do any good, so better not ask them...
Bugreports in the forums tend to get forgotten. You will get better results by following the guidelines and report them in the bugtracker.
m0ta
Posts: 18
Joined: March 26th, 2009, 11:58 am

Re: Wesnoth 1.7.14 aka 1.8-beta7

Post by m0ta »

I thought the betas were supposed to fix bugs to get to a releasable state.

But IMHO features such as

Code: Select all

Version 1.7.14-1.8beta7:
 * AI:
   * Allow to write AI components in LUA
 * User interface:
   * Rewrote the sizing code of the tree view widget
   * Enable the scrollwheel for the tree view
   * Enable the scrollwheel for the scroll label
could probably introduce more bugs. With every beta-release so far, new features have been introduced and I suspect it is one of the reasons for the delay of a release of a stable version. However, it is your decision on how to develop this game, so do what needs to be done.
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ivanovic
Lord of Translations
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Joined: September 28th, 2004, 10:10 pm
Location: Germany

Re: Wesnoth 1.7.14 aka 1.8-beta7

Post by ivanovic »

m0ta wrote:I thought the betas were supposed to fix bugs to get to a releasable state.

But IMHO features such as

Code: Select all

Version 1.7.14-1.8beta7:
 * AI:
   * Allow to write AI components in LUA
 * User interface:
   * Rewrote the sizing code of the tree view widget
   * Enable the scrollwheel for the tree view
   * Enable the scrollwheel for the scroll label
could probably introduce more bugs. With every beta-release so far, new features have been introduced and I suspect it is one of the reasons for the delay of a release of a stable version. However, it is your decision on how to develop this game, so do what needs to be done.
The AI part is non intrusive though yeah, that is a new feature. The rewrite part about the tree view though was a plain bugfix since before it was crashing all the time as well as destroying the lobby layout. The scrollwheel stuff is basically in the area of a one line change and more or less a bugfix, since scrollwheel support was there in the old lobby and should be available in the new one, too.
BurningSuns
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Re: Wesnoth 1.7.14 aka 1.8-beta7

Post by BurningSuns »

Congrats on Wesnoth 1.7.14 aka 1.8-beta7 release :D
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Firesword
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Re: Wesnoth 1.7.14 aka 1.8-beta7

Post by Firesword »

Yeah! Congrats! :D :lol2:
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Spell
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Re: Wesnoth 1.7.14 aka 1.8-beta7

Post by Spell »

Hey, some months ago I checked out the development version and it had some fancy picture-scrooling-and-fading-feature in the title screen. Where is that feature now?
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