A Matter of Perception (Better name needed)

Discussion and development of scenarios and campaigns for the game.

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sur.nhm
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Re: The Great War

Post by sur.nhm »

haven't been active for quite a bit of time, so now I'll replay to all the criticism:
I. name issues: I think that the name should be changed to "A Matter of Perception". any better ideas?
II. artwork: AladorIsithir, mostly units (the elven civillian doesn't have sprites and I'd really appreciate a dwarven civillian for starters, and Dwelf \/ sprites are definetly needed).
III.Lich\es: OK. I know liches are becoming more than a bit cliche, but (at time) I didn't have any better idea than them. Maybe an outcast Dwelf (dwarf\elf hybrid) would be better, we can always create a new race...
IV.solsword, as I dumped the liches /\ , Your endgame is much more sensible. thanks. Kenpachi, your piece looks good for the aforementioned ending.
the map for the first scenario is about halfway through, consisting of an "underground" area from which the dwarves come out, forested hills, and a forest. I think that the first scenario should be dwarves vs. woses (almost wrote ents), and when the dwarves defeat the woses, the woses go crying to the elves. ant suggestions?
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docrock
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Re: The Great War

Post by docrock »

hi, my two cents about liches: as mentioned earlier canon says there werent't any in wesnoth at that time. which does not have to be bad, because we know that there will later be liches and maybe - nobody tells anything about that - there were already liches earlier which for some reason (maybe the ancient wars against demons/primevals/khthon/whatever) left wesnoth. so actually as you already have to do a lot of unit-creating why not create a necromancer/lich mix-up. i could think of a very ambitious necromancer who has heard old and distorted lore about liches and wants to become one himself for whatever reason one can think of (all that unlimited power and eternal life stuff). in the process he ends up half the way and has already certain lich traits (vulnerability to arcane, a draining melee) while still remaining somewhat human (a weaker arcane ranged attack, 0% resistance to pierce and blade like necromancer, other resistances as you see fit). as said, just what i could think of and of cause this would have to be worked out. at least that partial lich-ing would give reasons for his masterminding, maybe he is in search of elven/dwarvish magic or its common origin to complete the process or maybe he is looking for some artefact from the time the two races were created (mind "ancestors bone" anyone?).
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sur.nhm
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Re: The Great War

Post by sur.nhm »

I really think that we should drop the lich (including the "Lichomancer"/"necrolich") but the dwelf being a necromancer is fine.
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Kenpachi
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Re: The Great War

Post by Kenpachi »

Some more thoughts on the name. In real life there have been many large wars, wars that have lasted for centuries.
"The great war" (WW1) was so named because of the very large number of countries involved, and for the shear amount of damage and destruction that happed in the (relatively) short amount of time it lasted for. :eng:
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sur.nhm
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Re: The Great War

Post by sur.nhm »

just noticed: dwelfs aren't possible, as the elves and dwarves haven't met yet. I need a better idea for an enemy\hidden mastermind...
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Sithras
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Re: The Great War

Post by Sithras »

Orcs or drakes?
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Aethaeryn
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Re: The Great War

Post by Aethaeryn »

Sithras wrote:Orcs or drakes?
Remember that this is before The Rise of Wesnoth. Orcs are on the Old Continent. Drakes are mostly staying on their island that is not really sunken in yet.
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A-Red
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Re: The Great War

Post by A-Red »

Aethaeryn wrote:
Sithras wrote:Orcs or drakes?
Remember that this is before The Rise of Wesnoth. Orcs are on the Old Continent. Drakes are mostly staying on their island that is not really sunken in yet.
While TRoW is chronologically the first appearance of Drakes (as with any other races it uses), as far as I can tell there is nothing in the campaign indicating that the entire Drake race lived on that one little island. Given that Haldric and company had no previous experience with them, they certainly aren't found on the Green Isle, but that doesn't mean that there are no native populations living in what would become Wesnoth.
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Sithras
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Re: The Great War

Post by Sithras »

Okay so they are out of the question. Maybe trolls? After all, they were there when humans first arrived. But, seeing that there are only 5 types of units in th troll faction, this might be a last resort if there aren't any others to go with.
In one of the campaigns, (SoF, i think,) dwarf mercenaries were hired to dispatch of Thursagan and Rungir in the volcano. Maybe rebellous dwarfs or elves.
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Aethaeryn
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Re: The Great War

Post by Aethaeryn »

Or dragons. Dragons definitely were more common in the old days, they're definitely on the continent, and they're intelligent enough to have evil followers. Plus, they'd make a nice boss fight.
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Sithras
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Re: The Great War

Post by Sithras »

Dragons? Nice idea, but that would result into adding units into the campaign to balance the enemy. And if you didn't want to take that time and just use mainline, whats the closest thing? Drakes.

Nevertheless, a good idea. The fire dragon needs to be shown a little love.
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Aethaeryn
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Re: The Great War

Post by Aethaeryn »

Sithras wrote:Dragons? Nice idea, but that would result into adding units into the campaign to balance the enemy. And if you didn't want to take that time and just use mainline, whats the closest thing? Drakes.
Why? If he's a boss unit, all he needs is an escort of corrupt elves and dwarves at a fairly high level. Fighting the fire dragon himself will be enough of a challenge.
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Kerth
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Re: The Great War

Post by Kerth »

Perhaps you could use saurians in there as the dragon's "minions", like in TRoW?
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sur.nhm
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Re: The Great War

Post by sur.nhm »

I think a dragon could be a good mastermind, and we shouldn't worry about his army until later on.
I have now almost finished the map for the first scenario and will start coding shortly.
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sur.nhm
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Re: A Matter of Perception (Better name needed)

Post by sur.nhm »

(Sorry about the thread necromancy)
attached is the _main file, which is erroneous. what am I doing wrong?
Attachments
_main.cfg
_main file
(997 Bytes) Downloaded 134 times
error screenshot
error screenshot
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