Winter 2009 - Map Making Contest! UPDATED
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Winter 2009 - Map Making Contest! UPDATED
Hello, Wesnoth faithful.
Ever wonder how to get one of your maps into Mainline Wesnoth, but those pesky Devs are always getting in the way? Have you spent hours in the map editor creating a perfect gem only to realize that nobody is ever going to play your map unless you host it? Well, now is your chance to make your mark on Wesnoth history.
Announcing the Official Winter 2009 Map Making Contest!
Make a map and submit it to the Map Making contest for a chance to have it officialy included in Wesnoth. The winner will also earn a cool new forum title that proudly declares them the offical winner.
Please note we are at the mercy of the Dev team's release schedule. 1.8 already has a string freeze, thus no maps from this contest will make it into that version.
See official rules for details.
I hope to see many participants.
Good luck!
Ever wonder how to get one of your maps into Mainline Wesnoth, but those pesky Devs are always getting in the way? Have you spent hours in the map editor creating a perfect gem only to realize that nobody is ever going to play your map unless you host it? Well, now is your chance to make your mark on Wesnoth history.
Announcing the Official Winter 2009 Map Making Contest!
Make a map and submit it to the Map Making contest for a chance to have it officialy included in Wesnoth. The winner will also earn a cool new forum title that proudly declares them the offical winner.
Please note we are at the mercy of the Dev team's release schedule. 1.8 already has a string freeze, thus no maps from this contest will make it into that version.
See official rules for details.
Official Rules:
I hope to see many participants.
Good luck!
- Doc Paterson
- Drake Cartographer
- Posts: 1973
- Joined: February 21st, 2005, 9:37 pm
- Location: Kazakh
- Contact:
Re: Winter 2009 - Map Making Contest!
I'll be playing the role of Simon Cowell.jb wrote:Each category will recieve a score from 1-10 based on the judge's interpretations.
Seriously, this will be fun, and I hope we get a lot of entrants.
I will not tell you my corner / where threads don't get locked because of mostly no reason /
because I don't want your hostile disease / to spread all over the world.
I prefer that corner to remain hidden /
without your noses. -Nosebane, Sorcerer Supreme
because I don't want your hostile disease / to spread all over the world.
I prefer that corner to remain hidden /
without your noses. -Nosebane, Sorcerer Supreme
Re: Winter 2009 - Map Making Contest!
someone recreate Moonland from Master of Monsters plz =D
"There's no love in fear." - Maynard James Keenan
I'm the guy who's responsible for 40% Gliders in all hexes... I can now die a happy man. =D
Wesnoth Strategy Guide for competitive 1v1 viewtopic.php?f=3&t=54236
I'm the guy who's responsible for 40% Gliders in all hexes... I can now die a happy man. =D
Wesnoth Strategy Guide for competitive 1v1 viewtopic.php?f=3&t=54236
Re: Winter 2009 - Map Making Contest!
Which map editor should we use? stable version or development one or both are fine?
"Of course His Majesty is a pacifist. When I told him that to initiate war was a mistake, he agreed.Thus, gradually, he began to lead toward war."-Emperor Shòwa (Enlightened Peace)'s chief cabinet secretary
Re: Winter 2009 - Map Making Contest!
Either editor is fine, since we'll be looking at the maps in the new editor which loads maps from 1.6.x. without problems.Which map editor should we use? stable version or development one or both are fine?
Re: Winter 2009 - Map Making Contest!
just to make it clear (I don't plan to participate)
WML heavy is OK as long as we don't do unit upgrade, or should it be a "more or less normal" map ?
i.e would something like the modern combat era map be valid or not ? (afaik it's more or less wesnoth fighting, but economics are recruitement is totally different and units are entirely custom)
if it's out, it would be nice to explain why, i.e all the eliminating factors (I guess there would be more than one) so we get the spirit of the competition a bit more...
you don't mention it, but I guess mainline units only
WML heavy is OK as long as we don't do unit upgrade, or should it be a "more or less normal" map ?
i.e would something like the modern combat era map be valid or not ? (afaik it's more or less wesnoth fighting, but economics are recruitement is totally different and units are entirely custom)
if it's out, it would be nice to explain why, i.e all the eliminating factors (I guess there would be more than one) so we get the spirit of the competition a bit more...
you don't mention it, but I guess mainline units only
Fight key loggers: write some perl using vim
-
- Posts: 144
- Joined: September 5th, 2009, 5:47 pm
Re: Winter 2009 - Map Making Contest!
my assumption to your question would be default units only. For balancing purposes.Boucman wrote:just to make it clear (I don't plan to participate)
WML heavy is OK as long as we don't do unit upgrade, or should it be a "more or less normal" map ?
i.e would something like the modern combat era map be valid or not ? (afaik it's more or less wesnoth fighting, but economics are recruitement is totally different and units are entirely custom)
if it's out, it would be nice to explain why, i.e all the eliminating factors (I guess there would be more than one) so we get the spirit of the competition a bit more...
you don't mention it, but I guess mainline units only
- Doc Paterson
- Drake Cartographer
- Posts: 1973
- Joined: February 21st, 2005, 9:37 pm
- Location: Kazakh
- Contact:
Re: Winter 2009 - Map Making Contest!
Confirmed.soul_steven wrote:my assumption to your question would be default units only. For balancing purposes.Boucman wrote:just to make it clear (I don't plan to participate)
WML heavy is OK as long as we don't do unit upgrade, or should it be a "more or less normal" map ?
i.e would something like the modern combat era map be valid or not ? (afaik it's more or less wesnoth fighting, but economics are recruitement is totally different and units are entirely custom)
if it's out, it would be nice to explain why, i.e all the eliminating factors (I guess there would be more than one) so we get the spirit of the competition a bit more...
you don't mention it, but I guess mainline units only
I will not tell you my corner / where threads don't get locked because of mostly no reason /
because I don't want your hostile disease / to spread all over the world.
I prefer that corner to remain hidden /
without your noses. -Nosebane, Sorcerer Supreme
because I don't want your hostile disease / to spread all over the world.
I prefer that corner to remain hidden /
without your noses. -Nosebane, Sorcerer Supreme
Re: Winter 2009 - Map Making Contest!
Probably a good time to pull one of my older ideas out of storage and see if I can brush it up enough to be presentable.
"There are two kinds of old men in the world. The kind who didn't go to war and who say that they should have lived fast died young and left a handsome corpse and the old men who did go to war and who say that there is no such thing as a handsome corpse."
Re: Winter 2009 - Map Making Contest!
Boucman
Velensk
Any custom units or events (such as AI spawns) won't be allowed. I could accept things like teleporters as long as there are no tomato surprises.WML heavy is OK as long as we don't do unit upgrade, or should it be a "more or less normal" map ?
Velensk
Indeed.Probably a good time to pull one of my older ideas out of storage and see if I can brush it up enough to be presentable.
Re: Winter 2009 - Map Making Contest!
So let this be the first entry =)
Aeth and me worked on a 2v2 version of Fallenstar, this is the result.
p1,p2 have the rear positions + 125g while p3,p4 have the forward positions + 75g.
Typical 1221 turn order.
Aeth and me worked on a 2v2 version of Fallenstar, this is the result.
p1,p2 have the rear positions + 125g while p3,p4 have the forward positions + 75g.
Typical 1221 turn order.
- Attachments
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- 2v2_Fallenstar_Lake.zip
- 2v2 Fallenstar Lake (zip contains add-on)
- (2.27 KiB) Downloaded 454 times
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- User_Map_Turn_15_(4542).gz
- Aeth, grrr vs grywacz, dk
- (34.3 KiB) Downloaded 495 times
- Doc Paterson
- Drake Cartographer
- Posts: 1973
- Joined: February 21st, 2005, 9:37 pm
- Location: Kazakh
- Contact:
Re: Winter 2009 - Map Making Contest!
Hmm, well - that's cool and all, but seeing as it's just a slightly altered version of a map that I made, it would score pretty low on the Creativity/Originality category.grrr wrote:So let this be the first entry =)
Aeth and me worked on a 2v2 version of Fallenstar, this is the result.
p1,p2 have the rear positions + 125g while p3,p4 have the forward positions + 75g.
Typical 1221 turn order.
I will not tell you my corner / where threads don't get locked because of mostly no reason /
because I don't want your hostile disease / to spread all over the world.
I prefer that corner to remain hidden /
without your noses. -Nosebane, Sorcerer Supreme
because I don't want your hostile disease / to spread all over the world.
I prefer that corner to remain hidden /
without your noses. -Nosebane, Sorcerer Supreme
Re: Winter 2009 - Map Making Contest!
wow, i just play grrrs map. feedback in progress...
Re: Winter 2009 - Map Making Contest!
the discussion is in the replay.
amazing game concerning luck
amazing game concerning luck
- Attachments
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- Eigene_Karte_Wiederholung_anzeigen.gz
- radament craghack ottavio rigor playtesting 2v2 meteor
- (28.99 KiB) Downloaded 470 times
Re: Winter 2009 - Map Making Contest!
You should consider changing the title of the contest from "Winter 2009" to "Late 2009," as those who live in the southern hemisphere it is approaching summer and winter is not for another 8 months.
Other than that, I'm excited to see what comes out of this!
Other than that, I'm excited to see what comes out of this!
Wesnoth Bestiary ( PREVIEW IT HERE )
Unit tree and stat browser
Canvas ( PREVIEW IT HERE )
Exp. map viewer
Unit tree and stat browser
Canvas ( PREVIEW IT HERE )
Exp. map viewer