Winter 2009 - Map Making Contest! UPDATED

Discussion of all aspects of multiplayer development: unit balancing, map development, server development, and so forth.

Moderator: Forum Moderators

Post Reply
User avatar
jb
Multiplayer Contributor
Posts: 505
Joined: February 17th, 2006, 6:26 pm
Location: Chicago

Winter 2009 - Map Making Contest! UPDATED

Post by jb »

Hello, Wesnoth faithful.

Ever wonder how to get one of your maps into Mainline Wesnoth, but those pesky Devs are always getting in the way? Have you spent hours in the map editor creating a perfect gem only to realize that nobody is ever going to play your map unless you host it? Well, now is your chance to make your mark on Wesnoth history.

Announcing the Official Winter 2009 Map Making Contest!

Make a map and submit it to the Map Making contest for a chance to have it officialy included in Wesnoth. The winner will also earn a cool new forum title that proudly declares them the offical winner.

Please note we are at the mercy of the Dev team's release schedule. 1.8 already has a string freeze, thus no maps from this contest will make it into that version.

See official rules for details.
Official Rules:

I hope to see many participants.

Good luck!
My MP campaigns
Gobowars
The Altaz Mariners - with Bob the Mighty
User avatar
Doc Paterson
Drake Cartographer
Posts: 1973
Joined: February 21st, 2005, 9:37 pm
Location: Kazakh
Contact:

Re: Winter 2009 - Map Making Contest!

Post by Doc Paterson »

jb wrote:Each category will recieve a score from 1-10 based on the judge's interpretations.
I'll be playing the role of Simon Cowell. :)

Seriously, this will be fun, and I hope we get a lot of entrants.
I will not tell you my corner / where threads don't get locked because of mostly no reason /
because I don't want your hostile disease / to spread all over the world.
I prefer that corner to remain hidden /
without your noses.
-Nosebane, Sorcerer Supreme
User avatar
Cackfiend
Posts: 559
Joined: January 28th, 2007, 7:36 am
Location: Florida, USA
Contact:

Re: Winter 2009 - Map Making Contest!

Post by Cackfiend »

someone recreate Moonland from Master of Monsters plz =D
"There's no love in fear." - Maynard James Keenan

I'm the guy who's responsible for 40% Gliders in all hexes... I can now die a happy man. =D
Wesnoth Strategy Guide for competitive 1v1 viewtopic.php?f=3&t=54236
hiro hito
Posts: 201
Joined: November 23rd, 2006, 8:00 am

Re: Winter 2009 - Map Making Contest!

Post by hiro hito »

Which map editor should we use? stable version or development one or both are fine?
"Of course His Majesty is a pacifist. When I told him that to initiate war was a mistake, he agreed.Thus, gradually, he began to lead toward war."-Emperor Shòwa (Enlightened Peace)'s chief cabinet secretary
User avatar
jb
Multiplayer Contributor
Posts: 505
Joined: February 17th, 2006, 6:26 pm
Location: Chicago

Re: Winter 2009 - Map Making Contest!

Post by jb »

Which map editor should we use? stable version or development one or both are fine?
Either editor is fine, since we'll be looking at the maps in the new editor which loads maps from 1.6.x. without problems.
My MP campaigns
Gobowars
The Altaz Mariners - with Bob the Mighty
Boucman
Inactive Developer
Posts: 2119
Joined: March 31st, 2004, 1:04 pm

Re: Winter 2009 - Map Making Contest!

Post by Boucman »

just to make it clear (I don't plan to participate)

WML heavy is OK as long as we don't do unit upgrade, or should it be a "more or less normal" map ?
i.e would something like the modern combat era map be valid or not ? (afaik it's more or less wesnoth fighting, but economics are recruitement is totally different and units are entirely custom)
if it's out, it would be nice to explain why, i.e all the eliminating factors (I guess there would be more than one) so we get the spirit of the competition a bit more...

you don't mention it, but I guess mainline units only
Fight key loggers: write some perl using vim
soul_steven
Posts: 144
Joined: September 5th, 2009, 5:47 pm

Re: Winter 2009 - Map Making Contest!

Post by soul_steven »

Boucman wrote:just to make it clear (I don't plan to participate)

WML heavy is OK as long as we don't do unit upgrade, or should it be a "more or less normal" map ?
i.e would something like the modern combat era map be valid or not ? (afaik it's more or less wesnoth fighting, but economics are recruitement is totally different and units are entirely custom)
if it's out, it would be nice to explain why, i.e all the eliminating factors (I guess there would be more than one) so we get the spirit of the competition a bit more...

you don't mention it, but I guess mainline units only
my assumption to your question would be default units only. For balancing purposes.
User avatar
Doc Paterson
Drake Cartographer
Posts: 1973
Joined: February 21st, 2005, 9:37 pm
Location: Kazakh
Contact:

Re: Winter 2009 - Map Making Contest!

Post by Doc Paterson »

soul_steven wrote:
Boucman wrote:just to make it clear (I don't plan to participate)

WML heavy is OK as long as we don't do unit upgrade, or should it be a "more or less normal" map ?
i.e would something like the modern combat era map be valid or not ? (afaik it's more or less wesnoth fighting, but economics are recruitement is totally different and units are entirely custom)
if it's out, it would be nice to explain why, i.e all the eliminating factors (I guess there would be more than one) so we get the spirit of the competition a bit more...

you don't mention it, but I guess mainline units only
my assumption to your question would be default units only. For balancing purposes.
Confirmed. ;)
I will not tell you my corner / where threads don't get locked because of mostly no reason /
because I don't want your hostile disease / to spread all over the world.
I prefer that corner to remain hidden /
without your noses.
-Nosebane, Sorcerer Supreme
Velensk
Multiplayer Contributor
Posts: 4002
Joined: January 24th, 2007, 12:56 am

Re: Winter 2009 - Map Making Contest!

Post by Velensk »

Probably a good time to pull one of my older ideas out of storage and see if I can brush it up enough to be presentable.
"There are two kinds of old men in the world. The kind who didn't go to war and who say that they should have lived fast died young and left a handsome corpse and the old men who did go to war and who say that there is no such thing as a handsome corpse."
User avatar
jb
Multiplayer Contributor
Posts: 505
Joined: February 17th, 2006, 6:26 pm
Location: Chicago

Re: Winter 2009 - Map Making Contest!

Post by jb »

Boucman
WML heavy is OK as long as we don't do unit upgrade, or should it be a "more or less normal" map ?
Any custom units or events (such as AI spawns) won't be allowed. I could accept things like teleporters as long as there are no tomato surprises.




Velensk
Probably a good time to pull one of my older ideas out of storage and see if I can brush it up enough to be presentable.
Indeed.
My MP campaigns
Gobowars
The Altaz Mariners - with Bob the Mighty
grrr
Posts: 252
Joined: May 25th, 2007, 9:49 pm

Re: Winter 2009 - Map Making Contest!

Post by grrr »

So let this be the first entry =)

Aeth and me worked on a 2v2 version of Fallenstar, this is the result.
p1,p2 have the rear positions + 125g while p3,p4 have the forward positions + 75g.
Typical 1221 turn order.
Attachments
Screenshot
Screenshot
2v2_Fallenstar_Lake.zip
2v2 Fallenstar Lake (zip contains add-on)
(2.27 KiB) Downloaded 454 times
User_Map_Turn_15_(4542).gz
Aeth, grrr vs grywacz, dk
(34.3 KiB) Downloaded 495 times
User avatar
Doc Paterson
Drake Cartographer
Posts: 1973
Joined: February 21st, 2005, 9:37 pm
Location: Kazakh
Contact:

Re: Winter 2009 - Map Making Contest!

Post by Doc Paterson »

grrr wrote:So let this be the first entry =)

Aeth and me worked on a 2v2 version of Fallenstar, this is the result.
p1,p2 have the rear positions + 125g while p3,p4 have the forward positions + 75g.
Typical 1221 turn order.
Hmm, well - that's cool and all, but seeing as it's just a slightly altered version of a map that I made, it would score pretty low on the Creativity/Originality category. ;)
I will not tell you my corner / where threads don't get locked because of mostly no reason /
because I don't want your hostile disease / to spread all over the world.
I prefer that corner to remain hidden /
without your noses.
-Nosebane, Sorcerer Supreme
User avatar
Rigor
Posts: 941
Joined: September 27th, 2007, 1:40 am

Re: Winter 2009 - Map Making Contest!

Post by Rigor »

wow, i just play grrrs map. feedback in progress...
User avatar
Rigor
Posts: 941
Joined: September 27th, 2007, 1:40 am

Re: Winter 2009 - Map Making Contest!

Post by Rigor »

the discussion is in the replay.

amazing game concerning luck :D
Attachments
Eigene_Karte_Wiederholung_anzeigen.gz
radament craghack ottavio rigor playtesting 2v2 meteor
(28.99 KiB) Downloaded 470 times
User avatar
ancestral
Inactive Developer
Posts: 1108
Joined: August 1st, 2006, 5:29 am
Location: Motion City

Re: Winter 2009 - Map Making Contest!

Post by ancestral »

You should consider changing the title of the contest from "Winter 2009" to "Late 2009," as those who live in the southern hemisphere it is approaching summer and winter is not for another 8 months.

Other than that, I'm excited to see what comes out of this!
Wesnoth BestiaryPREVIEW IT HERE )
Unit tree and stat browser
CanvasPREVIEW IT HERE )
Exp. map viewer
Post Reply