Needs to be a "No Fly Zone" tile
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Needs to be a "No Fly Zone" tile
kind of like the Impassable tile, that can be put over almost any tile.
Because I'm tired of drakes and flying units messing up an otherwise perfect map. I'm glad they can fly, really I am, but the fact of the matter is, putting water, lava, unwalkable tiles of any kind, makes the drakes the dominant faction. It's not fair.
Because I'm tired of drakes and flying units messing up an otherwise perfect map. I'm glad they can fly, really I am, but the fact of the matter is, putting water, lava, unwalkable tiles of any kind, makes the drakes the dominant faction. It's not fair.
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Re: Needs to be a "No Fly Zone" tile
Just make a lava/water/chasm/void tile that is impassible.
Re: Needs to be a "No Fly Zone" tile
Isn't there already an Impassable overlay tile?
Re: Needs to be a "No Fly Zone" tile
Cave Walls, and maybe Impassable Mountains, though not too sure on that last one…Qazerowl wrote:Isn't there already an Impassable overlay tile?
Re: Needs to be a "No Fly Zone" tile
there's impassable, surely
but the only tile that slows down flying units is the mushrooms. If there were a special tile overlay that would ground flying units and increase their movement cost, it would make balancing maps easier.
but the only tile that slows down flying units is the mushrooms. If there were a special tile overlay that would ground flying units and increase their movement cost, it would make balancing maps easier.
Re: Needs to be a "No Fly Zone" tile
Snow, cave, and deep water all slow down drakes and most fliers some.
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Re: Needs to be a "No Fly Zone" tile
Cave/water? (The only alternative would be mushroom/water...)meowreka wrote:there's impassable, surely
but the only tile that slows down flying units is the mushrooms. If there were a special tile overlay that would ground flying units and increase their movement cost, it would make balancing maps easier.
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Re: Needs to be a "No Fly Zone" tile
Fact that drakes can fly over deep water makes it impossible to have a beautiful river in the middle of a map.
Re: Needs to be a "No Fly Zone" tile
Like Wylden Channel?
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Re: Needs to be a "No Fly Zone" tile
Do you mean a second layer terrain?
Storm clouds
Storm clouds
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Re: Needs to be a "No Fly Zone" tile
Good idea. That would be an interesting anti-flier overlay.Gambit wrote:Do you mean a second layer terrain?
Storm clouds
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Re: Needs to be a "No Fly Zone" tile
But why stop there? If that were added, the next thing would be a variant of "impassable mountains" that flightless units could never cross, but flying ones can as long as there aren't storm clouds...
I will now resume lurking silently.
Re: Needs to be a "No Fly Zone" tile
Maybe to KISS.StandYourGround wrote:But why stop there? ...
Also, if I'm not mistaken, there isn't a "flying" field on unit definition or something similar to differentiate normal from flying units (there one that affects animation though).
Flying units are the ones that happen to have some specific movement costs and animation to show that they fly.
Re: Needs to be a "No Fly Zone" tile
I realize you hate Drakes, meowreka, but also consider how this would affect the other factions with flying units: Knalgans and Undead. Flying units are supposed to be more maneuverable, and balance generally requires that they are. Creating sections of terrain that walking units can get through faster than flying units would turn certain balance bits on their heads. Drakes would not be able to escape from the undead at night or catch them at day. Undead would lose their only fast ZoC in these areas, and their scouts would become less useful, with no land-based alternative. Knalgans would have a very expensive unit weakened significantly. Based on your ideas of map balance in the threads discussing your maps, I don't expect any of this to bother you, though.
Drakes do not actually win over water. They, in fact, are terrible over water. Mermen, nagas, and gryphons will slaughter them. Even bats and ghosts will do alright. As for lava, chasm, etc, you shouldn't be using large quantities of those. If you want to make the map have impassible sections, use cave wall or impassible mountains. If you want to slow units down, use mushroom groves and frozen.
I could see the original idea being useful for campaigns involving flying units, though. Not that there are many of those
Drakes do not actually win over water. They, in fact, are terrible over water. Mermen, nagas, and gryphons will slaughter them. Even bats and ghosts will do alright. As for lava, chasm, etc, you shouldn't be using large quantities of those. If you want to make the map have impassible sections, use cave wall or impassible mountains. If you want to slow units down, use mushroom groves and frozen.
I could see the original idea being useful for campaigns involving flying units, though. Not that there are many of those
Re: Needs to be a "No Fly Zone" tile
does it make sense to blame new terrain? wouldn't it be the map that isn't balanced then?Caphriel wrote:Creating sections of terrain that walking units can get through faster than flying units would turn certain balance bits on their heads.
i guess you would have to add clouds as new terrain (worst movement / best defense?)Yoyobuae wrote:Also, if I'm not mistaken, there isn't a "flying" field on unit definition or something similar to differentiate normal from flying units (there one that affects animation though).