RELEASE: Coming of the Storm - v0.3.2- 10.07.2020

Discussion and development of scenarios and campaigns for the game.

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Omid
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Re: RELEASE: Coming of the Storm - v1.11

Post by Omid »

ty :lol2:
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TrashMan
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Re: RELEASE: Coming of the Storm - v1.11

Post by TrashMan »

docrock wrote:@omid for the moment i would suggest:

:debug
:n

and in the next scenario:

:nodebug

as for some reason victory does not trigger on 1.5.x atm

Still no response on the WML forums regarding the scenario end event.

Omid, you can try what I suggested above - opening the scenario in Wordpad and editing the event as mentioned. This is a simplified trigger so hopefully it should work...
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docrock
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Re: RELEASE: Coming of the Storm - v1.11

Post by docrock »

"Proving ones Worth": nicely playable, no problems there

later chose to not join one of the orders and had no problems (like scenario not loading) either on 1.5.8

edit: "Top of the World": starting with a heavy assault of big bad yetis and trolls which luckily fight each other as well (the wolves don't count). actually rather good for levelling up Lotion. but after turn 25 all enemies are gone? i'd at least expect some wolves spawning every now and then to make things not that easy (and boring ...) after the initial slugfest.

"Into the Dark": why is the sentinel auto-recalled but not the watcher from the previous scenario?

edit2: 26 turns is not enough for "Into the Dark", one needs a lot of luck to finish in that number of turns. those last few scenarios sure need balancing as well, too much gold does remain as the player is not in temptation to spend it on recalls due to a lack of castles. after the last scenario (for now, i sure hope there will be more soonish) i got about 1100 gold (played on default difficulty). seems a bit much to me, except maybe there is one hell of a money-drainer scenario ahead.
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TrashMan
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Re: RELEASE: Coming of the Storm - v1.11

Post by TrashMan »

Thanks for the feedback.

Will make sure some wolves are spawned periodicly. I'm also fairly certain I set that scenario to Village_Income=0 so you can't hoard money.

You're right that the player usually has too much gold in the last scenarios. I'll have to fix that. Oh, the reason Why the watcher doesn't show up is because I'm using a RECALL_LOYALS macro, and the Watcher wasn't a loyal unit.

I'll make some changes to the last scenarios, particually cause I'm making some changes to the unit lines (added a lvl1 Healer unit that the player will be able to recruit too)
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TrashMan
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Re: RELEASE: Coming of the Storm - v1.11

Post by TrashMan »

Getting something done again... finally

Expect and update soonish.
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Re: RELEASE: Coming of the Storm - v1.12

Post by TrashMan »

Updated.
3 new scenarios as well as fixes and additions to some of the previous ones. New scenarios haven't been tested yet.

EDIT: Forgot to change east into west in "the Flight" :annoyed:

EDIT2: Fixed. With some other errors. And re-uploaded.
Last edited by TrashMan on January 24th, 2009, 6:55 pm, edited 1 time in total.
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Reval
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Re: RELEASE: Coming of the Storm - v1.12

Post by Reval »

I am sorry to report that nothing works a bit now - at least none of my savegames I tried could be loaded. Most often due to the fact that the game rports an error generating character characteristics.
Besides of the savegames, I included a screenshot of the error message I got, when I tried to load cots-Into_the_Dark_Runde_24c.gz.
Attachments
Errormessage.jpg
cots-Top_of_the_World_Runde_27.gz
(138.75 KiB) Downloaded 265 times
cots-Into_the_Dark_Runde_24c.gz
(153.48 KiB) Downloaded 257 times
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TrashMan
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Re: RELEASE: Coming of the Storm - v1.12

Post by TrashMan »

Try now. I re-uploaded the campaign.

I'd also reccomed loading the scenario start save, instead of any ofhhte turns. I add some stuff to it (including a hidden magical weapon).
Last edited by TrashMan on January 24th, 2009, 7:06 pm, edited 1 time in total.
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TrashMan
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Re: RELEASE: Coming of the Storm - v1.12

Post by TrashMan »

W.T.F.????????


Is this some incredibly strange bug? Whenever I want to check if any of the heroes reached a certain part of a map, the event trigger as soon as any hero move ANYWHERE.

Code: Select all

    
[event]
        name=moveto

		[filter]
			id=Ellderon
			[or]
			  id=Lotion
			[/or]
			[or]
			  id=Ithilien
			[/or]
			[or]
			  id=Aquae
			[/or]
			x=1-44
			y=59-61
		[/filter]
 *do stuff*
[/event]

I mean WTF?
I had the same problem with the Top of the World scenario and I had to check for Ellderon only, or it didn't work either!
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Cheradenine
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Re: RELEASE: Coming of the Storm - v1.12

Post by Cheradenine »

I think the issue is with the [or] statements. It's being interpreted as (x=1-44,y=59-61,id=Ellderon) OR (id=Lotion) OR (id=Ithilien) OR (id=Aquae). Try

Code: Select all

[filter]
    x=1-44
    y=59-61
    [and]
        id=Ellderon
        [or]
            id=Lotion
        [/or]
        [or]
            id=Ithilien
        [/or]
        [or]
            id=Aquae
        [/or]
     [/and]
[/filter]
EDIT: My formatting was screwed up.
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Reval
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Re: RELEASE: Coming of the Storm - v1.12

Post by Reval »

Wow, TrashMan, that was a quick WORKING solution. I could flawlessly play till the end of 22_Interferance. Though I have to admit that I found 21 and 22 much to easy.
23 doesn't start because it has to be a "Peasant" instead of "Pesant" that is placed on the map. Though I know that you did not promised the 24th scenario, the code of it looks strange to me. ;-)
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TrashMan
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Re: RELEASE: Coming of the Storm - v1.12

Post by TrashMan »

@Cheradenine - thanks. I realised what was wrong moments after posting that. It was so obvious, but I guess I'm just slow today.

@Reval - updated again.
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Cheradenine
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Re: RELEASE: Coming of the Storm - v1.12

Post by Cheradenine »

I've had those days. Actually, almost all of my days are those days. :)

(Rewrote dozens of lines of code at one point trying to fix an error that turned out to be caused by a call to the macro VARAIBLE.)
tillea
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Re: RELEASE: Coming of the Storm - v1.12

Post by tillea »

Hmm,

I desperately tried to move my three heros in the scenario 03_Flight to the
hexes 15-17 / 1-2 but the victory scenario was not triggered when using
1.11. The thread aboce gives some hope that 1.12 does better, but I have
the impression that I have to redo the whole scenario right? At least
installing 1.12 and loading a savegame from 1.11 does not change the
situation.

BTW, I found a bug in scenarios/02_Ambush.cfg which prevents entering
this scenario if you are using an operating system which uses case sensitive
filenames. Please apply the following diff:

Code: Select all

--- 02_Ambush.cfg.orig  2009-01-24 23:41:11.000000000 +0100
+++ 02_Ambush.cfg       2009-01-24 23:41:38.000000000 +0100
@@ -4,7 +4,7 @@
   next_scenario=03_Flight

   name=Silent Night
-  map_data="{campaigns/COTS/maps/02_SilentNight}{~campaigns/COTS/maps/02_Silentnight}"
+  map_data="{campaigns/COTS/maps/02_SilentNight}{~campaigns/COTS/maps/02_SilentNight}"

   {TURNS 12 14 16}
Kind regards

Andreas.
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TrashMan
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Re: RELEASE: Coming of the Storm - v1.12

Post by TrashMan »

I knew I forgot something else. I forgot to fix the Flight scenario... :lol2:


Ok...fixed. That and the case sensitive bug you mentioned. Re-uploaded the camapign..AGAIN.

Restart the Flight scenario from the beginning. It should work now.
Light travels much faster than sound, that's why some people seem bright until you hear them speak.

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