new unit to the undead
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Thinking of undead, they all come from a "magic plane", because their existence is not natural. So they should have more "magic traits". What do you think?
Also, i've been thinking in an hability called "Alignment Cancelation", that cancels the enemy alignment for 1 turn. So if you are legal and someone invoke this magic you will not take benefits from daytime in your next turn. That can be done making that unit neutral for next turn.
Also, i've been thinking in an hability called "Alignment Cancelation", that cancels the enemy alignment for 1 turn. So if you are legal and someone invoke this magic you will not take benefits from daytime in your next turn. That can be done making that unit neutral for next turn.
I think it's the other way around. The bodies and remains and all the material parts actually come from THIS plane, so the magic which allows undead to move etc is actually unnatural, a sort of energy that is here under pressure and shouldn't be here at all. When you dispel undead by using holy weapons or whatever, you are actually squeezing the unnatural magic back to where it came.tigrezno wrote:Thinking of undead, they all come from a "magic plane", because their existence is not natural. So they should have more "magic traits". What do you think?.
as kingfishers catch fire
so dragonflies draw flame
-GMH
so dragonflies draw flame
-GMH
Forgot to address this. I think this enforced neutrality thing can work if you create an aura which changes the time of day one hex around the unit (just like the 'light' ability). You can have a dark ability, you can have a neutral ability, you can have an anti-light ability (which makes dark light and light dark). Such units are easy to implement, intuitively easy to use (if you can use a white mage, you can use these) and add variety.tigrezno wrote:Also, i've been thinking in an hability called "Alignment Cancelation", that cancels the enemy alignment for 1 turn. So if you are legal and someone invoke this magic you will not take benefits from daytime in your next turn. That can be done making that unit neutral for next turn.
as kingfishers catch fire
so dragonflies draw flame
-GMH
so dragonflies draw flame
-GMH
[rant]No **** new abilities!!! There is no reason for it!!! AND THEY'RE NOT EVEN GOOD IDEAS!!![/rant]
Really, i don't think undead need and new abilities, specials, etc. They have drain in many units, can't be poisoned like normal units, since they are undead, and have dark adepts.
Really, i don't think undead need and new abilities, specials, etc. They have drain in many units, can't be poisoned like normal units, since they are undead, and have dark adepts.
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That wouldn't make sense! How can the mage of light wield his mace and staff AND a huge latern..unless he wore it on his hat...hm
*edit* spelling ;.;
*edit* spelling ;.;
Last edited by Neoriceisgood on August 7th, 2004, 11:14 am, edited 1 time in total.
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IMHO, this topic is quite similar to the one I posted some time ago : "A new unit for the Undead".
So why don't you go on with the initial topic about it ? ( moreover a new branch for the Dark Adept fits MUCH better the Leadership ability, IMO )
So why don't you go on with the initial topic about it ? ( moreover a new branch for the Dark Adept fits MUCH better the Leadership ability, IMO )
Mutxiko
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