Mages of the Rainbow
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Actually, I think of it as an interesting player temptation: do you go with the sure income which takes up a slot and can't be used freely early in the game in case you make a loss? Or do you buy or recall more useful units? If you price a L(-1) $mage at 20 gold, it would take 20 turns to recoup your investment. To get him to level down to L(-2) would be tough as well, because if he dies before turn 20, you actually make a loss. Then again, if he levels down, he is worth 2 gold per turn after that...
as kingfishers catch fire
so dragonflies draw flame
-GMH
so dragonflies draw flame
-GMH
I don't like this idea. It violates the entire principle of income and upkeep.
"ILLEGITIMIS NON CARBORUNDUM"
Father of Flight to Freedom
http://www.wesnoth.org/wiki/FlightToFreedom
Father of Flight to Freedom
http://www.wesnoth.org/wiki/FlightToFreedom
- Elvish_Pillager
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kupo wrote:I like the idea of the alchemist, and him making money. I also liked the idea of him firing gold coins as an attack. Maybe he has a pretty good attack, but it costs a gold for every "shot"
This will not be implemented.
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
Too much like mana, which dave has said we will NOT have.kupo wrote:I like the idea of the alchemist, and him making money. I also liked the idea of him firing gold coins as an attack. Maybe he has a pretty good attack, but it costs a gold for every "shot"
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm