Elves of Fear & Night
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Elves of Fear & Night
Well, this is just a weird idea, but what about making some sort of Elves that wear dark green clothes, have gray/brown skin and use dark magic. Like dark elves, but they would also be like the forest elves. They could also use hallucinatioms about undeads, etc. (I know it would be hard to make, but maybe with halos? Is this a good/bad/horrible idea?
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Re: Elves of Fear & Night
Okay. Why not do it?
Re: Elves of Fear & Night
I'll make these, probably, but I am just asking if it is good or bad idea.
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Re: Elves of Fear & Night
Do as you like, but there is one question I always wanted to ask and it seems that this will be the place to do so:
What is it with all those elf-variants?
A little search in the forums gives results for:
* Water Elves
* Sky Elves
* Desert Elves
* Swamp Elves
* High Elves
* Blackpowder Elves
* Dark Elves
* Wild Elves
* Half-Elves
and I remember just a new topic about Fallen or so called Blood Elves (wasn't that one also by woodmouse?). And now Fear or Night Elves?
I really really don't see the point in creating one Elven faction after the other.
Why not create some more original new faction instead?
Sorry, but this question is bugging me ever since I started fantasy. Everyone seems to need their very own flavour of Elves.
What is it with all those elf-variants?
A little search in the forums gives results for:
* Water Elves
* Sky Elves
* Desert Elves
* Swamp Elves
* High Elves
* Blackpowder Elves
* Dark Elves
* Wild Elves
* Half-Elves
and I remember just a new topic about Fallen or so called Blood Elves (wasn't that one also by woodmouse?). And now Fear or Night Elves?
I really really don't see the point in creating one Elven faction after the other.
Why not create some more original new faction instead?
Sorry, but this question is bugging me ever since I started fantasy. Everyone seems to need their very own flavour of Elves.
ThanatoNoth | Necromanteion | Undead Rights Protection Society
"The gods can demand nothing of me. Even gods answer to me, eventually. [...] I cannot be bidden, I cannot be forced. I will do only that which I know to be right." (Death in Pratchett's "Mort")
"The gods can demand nothing of me. Even gods answer to me, eventually. [...] I cannot be bidden, I cannot be forced. I will do only that which I know to be right." (Death in Pratchett's "Mort")
Re: Elves of Fear & Night
I think it's because Elves are just so... hmm... weird, but not weird. I mean, you know, they are so human-ish, only long ears and like that. ...Elves just are nice.Thanatos wrote:Do as you like, but there is one question I always wanted to ask and it seems that this will be the place to do so:
What is it with all those elf-variants?
A little search in the forums gives results for:
* Water Elves
* Sky Elves
* Desert Elves
* Swamp Elves
* High Elves
* Blackpowder Elves
* Dark Elves
* Wild Elves
* Half-Elves
and I remember just a new topic about Fallen or so called Blood Elves.
I really really don't see the point in creating one Elven faction after the other.
Why not create some more original new faction instead?
Sorry, but this question is bugging me ever since I started fantasy. Everyone seems to need their very own flavour of Elves.
Check out my sprites!
- Orcish Shyde
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Re: Elves of Fear & Night
Sticking "Elves" onto the end of a description makes it seem more fantastic and alien than a human culture that does the same damn thing, without having significantly different physical appearance. I think I'd RP as dwarves a lot more if they bulked up; short people who are meant to be walking tanks don't really sound that realistic to me, but the image of a mining, smithing culture is fine. Still, if I were you Woodmouse I'd make these Dwarves of Fear & Night, just for variety's sake.
EDIT: There's also the fact that Humans of Fear & Night doesn't have the same ring to it. Nor Wesnothians of Fear & Night... Also, (foo) Elves allows you to see the race's hat immediately, whereas a human culture would need to be named and then have its methods explained (that said, evidence against: the Marauders of Imperial Era, the name says all you need to know to start playing as or against them and they're humans).
EDIT: There's also the fact that Humans of Fear & Night doesn't have the same ring to it. Nor Wesnothians of Fear & Night... Also, (foo) Elves allows you to see the race's hat immediately, whereas a human culture would need to be named and then have its methods explained (that said, evidence against: the Marauders of Imperial Era, the name says all you need to know to start playing as or against them and they're humans).
Shameless Crossover Excuse
Necromancer (campaign)
You are a Dwarvish Berserker: you're freaking crazy and enjoy it.
Necromancer (campaign)
You are a Dwarvish Berserker: you're freaking crazy and enjoy it.
Re: Elves of Fear & Night
Cheese Elves!!Thanatos wrote:* Water Elves
* Sky Elves
* Desert Elves
* Swamp Elves
* High Elves
* Blackpowder Elves
* Dark Elves
* Wild Elves
* Half-Elves
IIRC someone had a signature like
If you want to make a faction, pick one item from each list and stick them together (Forest, Night, Dark, Wild, Swamp, Desert, Half, Blood, Moon, Sun, etc..., Cheese), (Elves)
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Have a look at the Era of Strife, featuring Eltireans, Eventide, Minotaurs, Saurians and Triththa
Have a look at the Era of Strife, featuring Eltireans, Eventide, Minotaurs, Saurians and Triththa
- Akkarin345
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- Location: England
Re: Elves of Fear & Night
Some of the variations are Elves that lived in a enviroment and have become adapt to it, Ice Elves ( or in Orbivm the Issalefr ) live in cold icy conditions and that is how they got their name. I would like to see though that although they may be known as the Water Elves, or something like that ( i so want to see Cheese Elves ), that they are given a differnet name that xyz Elves. For example from Orbivm again :
Ice Elves - Issaelfr
Wild Elves ( i think ) - Sidhe
Ice Elves - Issaelfr
Wild Elves ( i think ) - Sidhe
Re: Elves of Fear & Night
Creating? Or talking about the creation of?Thanatos wrote: I really really don't see the point in creating one Elven faction after the other.
JW's Wesnoth personality quiz wrote:You are a Skeleton: a lifeless animation of bone controlled by a necromancer. See a therapist.
Re: Elves of Fear & Night
True... but even talking only ...
I think those creative resources could be used better.
I really would like to see more new and fresh factions. Til now, Wesnoth is (like most other fantasy) reproducing the standards mostly - no offense, this is really done very well and I like the game a lot and appreciate the work of all contributors. Personally I loved to see that Undead are playable, that was one reason to stick with the game (I am a bit biased in that direction ). But: For examplye I really like the Windsong faction for being something really new to me. More original factions like that would make Wesnoth even better than it is. Only Elves-clones are boring, imho. If one has an idea that is really making a great new faction, why just applying this idea only to an already existing faction and not going further to create it from scratch? (I know that especially the artwork is a problem - but the Windsong prove that it can be done.)
I think those creative resources could be used better.
I really would like to see more new and fresh factions. Til now, Wesnoth is (like most other fantasy) reproducing the standards mostly - no offense, this is really done very well and I like the game a lot and appreciate the work of all contributors. Personally I loved to see that Undead are playable, that was one reason to stick with the game (I am a bit biased in that direction ). But: For examplye I really like the Windsong faction for being something really new to me. More original factions like that would make Wesnoth even better than it is. Only Elves-clones are boring, imho. If one has an idea that is really making a great new faction, why just applying this idea only to an already existing faction and not going further to create it from scratch? (I know that especially the artwork is a problem - but the Windsong prove that it can be done.)
ThanatoNoth | Necromanteion | Undead Rights Protection Society
"The gods can demand nothing of me. Even gods answer to me, eventually. [...] I cannot be bidden, I cannot be forced. I will do only that which I know to be right." (Death in Pratchett's "Mort")
"The gods can demand nothing of me. Even gods answer to me, eventually. [...] I cannot be bidden, I cannot be forced. I will do only that which I know to be right." (Death in Pratchett's "Mort")
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- Joined: December 9th, 2005, 2:38 am
Re: Elves of Fear & Night
I have to say I agree with you on that, Thanatos--Though, one thing Wesnoth has which many commercial games miss out on is moe factor (...Basically, the sprites are cute). Of course, just because they're moe Elves doesn't mean they're not Elves
Hmm... Does this mean I should stop being lazy and continue work on my three (hopefully) original factions?
Hmm... Does this mean I should stop being lazy and continue work on my three (hopefully) original factions?
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Re: Elves of Fear & Night
Interesting thing is, humans are supposed to be the adaptable race, not elves. We should honestly be doing this with humans, if anyone.Akkarin345 wrote:Some of the variations are Elves that lived in a enviroment and have become adapt to it, Ice Elves ( or in Orbivm the Issalefr ) live in cold icy conditions and that is how they got their name. I would like to see though that although they may be known as the Water Elves, or something like that ( i so want to see Cheese Elves ), that they are given a differnet name that xyz Elves. For example from Orbivm again :
Ice Elves - Issaelfr
Wild Elves ( i think ) - Sidhe
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The Hidden: Secrets of the Future's Past
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The Hidden: Secrets of the Future's Past
Re: Elves of Fear & Night
My interpretation is that while humans adapt through tools and a flexible mind, elves adapt in a more physical way.
Of course, you get +10 to originality for not using the names 'dwarf' 'elf' or 'orc' in the name of your race. (and another +10 for not simply being a dwarvish/elvish/orcish race that was simply renamed)
Of course, you get +10 to originality for not using the names 'dwarf' 'elf' or 'orc' in the name of your race. (and another +10 for not simply being a dwarvish/elvish/orcish race that was simply renamed)
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Re: Elves of Fear & Night
Somewhat counterintuitive, given that Elves live longer and procreate less, thus slowing mutation... But it would seem to be the case nonetheless
Re: Elves of Fear & Night
It's easy to make an elf faction - just take one dominant characteristic (woods! ice! dark! blood! cheese!) and have your elven culture be defined by this. It doesn't take any creativity, really. Imagine how stupid you would think a faction of "blood humans" would be - it's so damn one-dimensional, it's almost funny. But we're used to doing that with elves, so we ignore it.
It reminds me of the kid's show DragonTales (it's shown on PBS in the US, if you have younger siblings you may have seen it). It involves two children who travel to a world inhabited by (peaceful) dragons, where everything is named after dragons. "Dragonberries", etc. Really now - would a culture of dragons name some kind of berry "dragonberries"? Do we have "humanberries"? But because they're not human, we don't mind when they're simplified like this to the point of absurdity.
What's sad is that most people think of this bunch-of-different-kind-of-elves as coming from LotR, but really, there's more to the Sindar than being "wood elves", more to the Teleri than "sea elves", etc... OK, I'll stop ranting about LotR now.
It reminds me of the kid's show DragonTales (it's shown on PBS in the US, if you have younger siblings you may have seen it). It involves two children who travel to a world inhabited by (peaceful) dragons, where everything is named after dragons. "Dragonberries", etc. Really now - would a culture of dragons name some kind of berry "dragonberries"? Do we have "humanberries"? But because they're not human, we don't mind when they're simplified like this to the point of absurdity.
What's sad is that most people think of this bunch-of-different-kind-of-elves as coming from LotR, but really, there's more to the Sindar than being "wood elves", more to the Teleri than "sea elves", etc... OK, I'll stop ranting about LotR now.
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