Campaign: Tale of a Mage
Moderator: Forum Moderators
Re: Campaign: Tale of a Mage
:E apparently you didn't. but when are you fixing coz now im stuck in that scenario and cant play rest of campaing?
- docrock
- Posts: 259
- Joined: October 27th, 2007, 1:32 pm
- Location: the wild southern forests of germany
Re: Campaign: Tale of a Mage
playing current version from 1.5.x campaign server on BfW 1.5.6 with default difficulty. in "Old Enemies" the children which i should guide don't show up (clever of them, lol).
edit: meanwhile noticed that mages who did get graded up from the apprentices don't level as expected. they stay mages even if they got enough xp to level, thereby not healing and not advancing.
edit: meanwhile noticed that mages who did get graded up from the apprentices don't level as expected. they stay mages even if they got enough xp to level, thereby not healing and not advancing.
Postings may contain traces of sense.
The ministry of health warns:
Living is dangerous to your health and may finally result in death.
You are a Dwarvish Berserker: you're freaking crazy and enjoy it. (100% ...)
The ministry of health warns:
Living is dangerous to your health and may finally result in death.
You are a Dwarvish Berserker: you're freaking crazy and enjoy it. (100% ...)
-
- Posts: 20
- Joined: December 8th, 2008, 3:45 pm
Re: Campaign: Tale of a Mage
hi, same thing here
no children and proper uprading of mages and i have to add, in scenario "shadows from the past" the prisoners are missing
version 1.5.6 windows and current version fom 1.5.x server
no children and proper uprading of mages and i have to add, in scenario "shadows from the past" the prisoners are missing
version 1.5.6 windows and current version fom 1.5.x server
-
- Posts: 151
- Joined: August 12th, 2008, 11:10 pm
- Location: The Isle of Alduin
Re: Campaign: Tale of a Mage
Well, I figured out that this only happens in medium difficulty,which is good, but unfortunately I still don't know why. Be back when I do.
UPDATE: Hurray! I found that in the main I specified difficulties easy, NORMAL, and hard. Fixed and uploaded. (0.7.3)
UPDATE: Hurray! I found that in the main I specified difficulties easy, NORMAL, and hard. Fixed and uploaded. (0.7.3)
'We've strayed into a zone with a high magical index... Don't ask me how. Once upon a time a really powerful magic field must have been generated here, and we're feeling the after-effects.'
'Precisely,' said a passing bush.
Art for Tale of a Mage
'Precisely,' said a passing bush.
--Terry Pratchett
Tale of a Mage(finished)Art for Tale of a Mage
Re: Campaign: Tale of a Mage
in scenario daring rescue after first turn comes error message unknown unit type while generating traits. eh so stuck again
Re: Campaign: Tale of a Mage
In Wesnoth 1.5.6 I got 2 problems:
1) On "Old Enemies" scenario when I'm putting children over 1,30 - nothing happens so objectives can't be completed. Fortunately, this does not prevents killing necromancer (then I'm getting victorious).
Let's say I played at "normal" level and it has been TOO EASY to kill necromancer. He had few gold and few units and I and allies had ton of gold and powerful units so necromancer has been killed very quickly anf without any problems.I do not know if this is intended behavior or not but it could be good to make necromancer a bit more powerful (like it was in earlier versions of this campaign for 1.4.x version of Wesnoth).
2) On "A Daring Rescue" scenario I'm getting error after first turn.
Part of debug log at this time:
1) On "Old Enemies" scenario when I'm putting children over 1,30 - nothing happens so objectives can't be completed. Fortunately, this does not prevents killing necromancer (then I'm getting victorious).
Let's say I played at "normal" level and it has been TOO EASY to kill necromancer. He had few gold and few units and I and allies had ton of gold and powerful units so necromancer has been killed very quickly anf without any problems.I do not know if this is intended behavior or not but it could be good to make necromancer a bit more powerful (like it was in earlier versions of this campaign for 1.4.x version of Wesnoth).
2) On "A Daring Rescue" scenario I'm getting error after first turn.
Part of debug log at this time:
Code: Select all
20081211 21:33:43 END: finding targets... (took 8ms)
20081211 21:33:43 info ai: targets: 5
20081211 21:33:43 info config: trying to find Haldberdier in unit_type list (unit_type_data.unit_types)
20081211 21:33:43 info config: key not found, returning dummy_unit
20081211 21:33:43 info engine: Generating a trait for unit type with musthaveonly 1
20081211 21:33:43 error engine: unit of type not found!
20081211 21:33:43 END: analyze_potential_recruit_movements() (took 11ms)
20081211 21:33:43 END: doing ai move (took 1578ms)
20081211 21:33:43 debug engine: Delete unit 316
20081211 21:33:43 debug engine: Delete unit 349
20081211 21:33:43 debug engine: Delete unit 598
20081211 21:33:43 debug engine: Delete unit 951
20081211 21:33:43 debug engine: Delete unit 1152
20081211 21:33:43 debug engine: Delete unit 1153
20081211 21:33:43 debug engine: Delete unit 1154
20081211 21:33:43 debug engine: Delete unit 1155
20081211 21:33:43 debug engine: Delete unit 1156
20081211 21:33:43 error general: Error while playing the game: game_error: Unknown unit type '' while generating traits
20081211 21:33:43 info display: showing dialog 'Error' 'Error while playing the game: game_error: Unknown unit type ''
while generating traits'
Re: Campaign: Tale of a Mage
For "On A Daring Rescue" that is a mistake due to the misspelling in the code.
It should read Halberdier, not Haldberdier. A fix for now would be to locate the mistake in the scenario file and put the correct spelling in instead.
It should read Halberdier, not Haldberdier. A fix for now would be to locate the mistake in the scenario file and put the correct spelling in instead.
Mainline Maintainer: AOI, DM, NR, TB and THoT.
UMC Maintainer: Forward They Cried, A Few Logs, A Few More Logs, Start of the War, and Battle Against Time
UMC Maintainer: Forward They Cried, A Few Logs, A Few More Logs, Start of the War, and Battle Against Time
Re: Campaign: Tale of a Mage
Typo seems to be in [Side] definition for King Konrad in 15_A_Daring_Rescue.cfg.
Damn, now I'm got same error when green skeleton recruits
Damn, now I'm got same error when green skeleton recruits
I bet "Renevant" is actually a Revenant . Now, fixing seems to be complete - this should be fixed for green Draug side or similar error will appear when it tries to recruit.20081212 10:35:33 info config: trying to find Renevant in unit_type list (unit_type_data.unit_types)
20081212 10:35:33 info config: key not found, returning dummy_unit
20081212 10:35:33 info engine: Generating a trait for unit type with musthaveonly 1
20081212 10:35:33 error engine: unit of type not found!
20081212 10:35:33 END: analyze_potential_recruit_movements() (took 77ms)
20081212 10:35:33 END: doing ai move (took 141ms)
20081212 10:35:33 debug engine: Delete unit 316
20081212 10:35:33 debug engine: Delete unit 349
20081212 10:35:33 debug engine: Delete unit 598
20081212 10:35:33 debug engine: Delete unit 951
20081212 10:35:33 debug engine: Delete unit 1152
20081212 10:35:33 debug engine: Delete unit 1153
20081212 10:35:33 debug engine: Delete unit 1154
20081212 10:35:33 debug engine: Delete unit 1155
20081212 10:35:33 debug engine: Delete unit 1156
20081212 10:35:33 debug engine: Delete unit 1163
20081212 10:35:33 debug engine: Delete unit 1164
20081212 10:35:33 debug engine: Delete unit 1165
20081212 10:35:33 debug engine: Delete unit 1166
20081212 10:35:33 debug engine: Delete unit 1167
20081212 10:35:33 debug engine: Delete unit 1168
20081212 10:35:33 debug engine: Delete unit 1169
20081212 10:35:33 error general: Error while playing the game: game_error: Unknown unit type '' while generating traits
20081212 10:35:33 info display: showing dialog 'Error' 'Error while playing the game: game_error: Unknown unit type ''
while generating traits'
Re: Campaign: Tale of a Mage
fixed both still wont work :S
Re: Campaign: Tale of a Mage
You need to
1) Clear the cache (erase files in Wesnoth's cache directory, it located in "cache" directory in same tree as downloaded campaigns). So cache is forced to be rebuilded.
2) Restart this scenario (i.e. load save game from previous scenario so ).
Just in case, I attached my own 15_A_Daring_Rescue.cfg if needed. It surely works for me
I suggest campaign author to fix and re-upload this file.
As for me it looks like further campaigns are not well-polished yet. In addition to previous bugs I also noticed yet another bugs:
1) It looks like at least recalled mages (including Dillon itself) are not willing to level-up properly. They're not level up for unknown reason, experience reset and HPs added. That's all - they remain same L1 units .On older version of campaign played on 1.4.x leveling worked fine though so it may be somehow related to 1.5.6 itself?
2) There is some problem on "Orcish Supremacy" scenario. While on previous map there was full royal family (including Li'sar and Konrad), on this map looks like Konrad and Li'sar recall is not occured correctly.I can't see them and no comments given why they're not here so this not seems to be intended. However I can see some unknown fighter and fighteress guarded by royal guards. I can suspect they were supposed to be Konrad and Li'sar but actually they're level 1 units and have wrong names.
3) I also have peasant childs in recall list after "Old Enemies" is completed by killing necromancer while there were remaining childs.
1) Clear the cache (erase files in Wesnoth's cache directory, it located in "cache" directory in same tree as downloaded campaigns). So cache is forced to be rebuilded.
2) Restart this scenario (i.e. load save game from previous scenario so ).
Just in case, I attached my own 15_A_Daring_Rescue.cfg if needed. It surely works for me
I suggest campaign author to fix and re-upload this file.
As for me it looks like further campaigns are not well-polished yet. In addition to previous bugs I also noticed yet another bugs:
1) It looks like at least recalled mages (including Dillon itself) are not willing to level-up properly. They're not level up for unknown reason, experience reset and HPs added. That's all - they remain same L1 units .On older version of campaign played on 1.4.x leveling worked fine though so it may be somehow related to 1.5.6 itself?
2) There is some problem on "Orcish Supremacy" scenario. While on previous map there was full royal family (including Li'sar and Konrad), on this map looks like Konrad and Li'sar recall is not occured correctly.I can't see them and no comments given why they're not here so this not seems to be intended. However I can see some unknown fighter and fighteress guarded by royal guards. I can suspect they were supposed to be Konrad and Li'sar but actually they're level 1 units and have wrong names.
3) I also have peasant childs in recall list after "Old Enemies" is completed by killing necromancer while there were remaining childs.
- Attachments
-
- 15_A_Daring_Rescue.cfg
- (4.93 KiB) Downloaded 328 times
Re: Campaign: Tale of a Mage
thnaks now it works and next scenario works too but orcish supremary wont work :S any idea whats wrong?
Re: Campaign: Tale of a Mage
I got that stupid
20081215 00:56:48 error engine: unit of type not found!
20081215 00:56:48 error general: Error while playing the game: game_error: Unknown unit type '' while generating traits
error in this campaign and in the Dedfaldors Memoairs. The campaign file should really be updated.
20081215 00:56:48 error engine: unit of type not found!
20081215 00:56:48 error general: Error while playing the game: game_error: Unknown unit type '' while generating traits
error in this campaign and in the Dedfaldors Memoairs. The campaign file should really be updated.
Light travels much faster than sound, that's why some people seem bright until you hear them speak.
>>> MY LITTLE LAB! <<<
>>> MY LITTLE LAB! <<<
Re: Campaign: Tale of a Mage
You are right about that error, I cannot imagine that people would ever make mistakes in spelling in all the WML they write in the campaign files.TrashMan wrote:Dedfaldors Memoairs
Mainline Maintainer: AOI, DM, NR, TB and THoT.
UMC Maintainer: Forward They Cried, A Few Logs, A Few More Logs, Start of the War, and Battle Against Time
UMC Maintainer: Forward They Cried, A Few Logs, A Few More Logs, Start of the War, and Battle Against Time
Re: Campaign: Tale of a Mage
Were any unit names changed in 1.5.6.?
Cause right now I'm on mission 18 - Orcish supremacy - and the same error appears again. the scenario files calls for Goblin Impalers and Orcish Grunts, yet when I look under core/units there is no Goblin or Orcish. Just Grutn, Warrior, Impaler. It also calls for swordsmaen instead of Loyalist swordsmen etc.. I fixed what I could, but so far, it's still not working
How can one release a campaign without testing?
Cause right now I'm on mission 18 - Orcish supremacy - and the same error appears again. the scenario files calls for Goblin Impalers and Orcish Grunts, yet when I look under core/units there is no Goblin or Orcish. Just Grutn, Warrior, Impaler. It also calls for swordsmaen instead of Loyalist swordsmen etc.. I fixed what I could, but so far, it's still not working
How can one release a campaign without testing?
Light travels much faster than sound, that's why some people seem bright until you hear them speak.
>>> MY LITTLE LAB! <<<
>>> MY LITTLE LAB! <<<
Re: Campaign: Tale of a Mage
Exactly as how one can make posts without proofreading them.TrashMan wrote:How can one release a campaign without testing?