Minotaur Faction : The Era Of Strife

It's not easy creating an entire faction or era. Post your work and collaborate in this forum.

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Quietus
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Re: Minotaur Faction : The Era Of Strife

Post by Quietus »

Espreon wrote:
Quietus wrote:Hmm as a new unit I would say no. It just doesnt seem to fit in my opinion :hmm:

However it did give me an idea of perhaps having a "souless type" unit. I.e. the mystic has the plauge ability added to his melee (which could be an attack from crystals) The victim, once killed, is turned into a crystal golem, which is a weak lvl 0 unit unable to level any further.
Would these Crystal Golems be able to further spread like WCs can?

IMO my idea makes the crystals sound more menacing...

Besides giving a levitating unit with 6 MP plague would be unbalanced and make it a bit too powerful...
Yes it would have the same ability, jsut like a WC.

I wouldnt say that it is over powered. It would have to be killed by a melee attack, which for the mystic will be extremly weak 9-1 perhaps?. And even then the lvl 0 it produces will be extremly weak as well 3-3?

IMPERIAL DECREE - THOU SHALT IGNORE LAST POST, FROM THIS DAY FORTH, THE MINOTAUR FACTION SHALL HAVE NO NEW UNITS ADDED (EXCEPT THE POSSIBILITY OF SAID FLYER UNIT) ANY WHO OPPOSE THIS NOTION SHALL BE SENTENCED TO CONSTANT NAGGING AND COMPLAINING BY QUIETUS THAT HE HAS TOO MUCH TO DO AS IT IS. SO LET IT BE WRITTEN....SO LET IT BE DONE

-peace out :geek: Quietus
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Longbow
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Re: Minotaur Faction : The Era Of Strife

Post by Longbow »

Hi Quietus, I think you could do with a few more units in your faction....
Joking, Really nice work with the sprites, this is probably the highest quality umc I have seen :D
My campaign, Elvish Legacy
My inventively named Era
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Quietus
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Re: Minotaur Faction : The Era Of Strife

Post by Quietus »

Thankyou ^^

I would probably say the windsong are the highest quality. Megane was a pure genius. Tis a pitty he's not around as often now :(
cretin
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Re: Minotaur Faction : The Era Of Strife

Post by cretin »

yes, a sad fact he left. but i have to say quietus your sprites have dramatically improved from some of your first ones.
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Quietus
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Re: Minotaur Faction : The Era Of Strife

Post by Quietus »

cretin wrote:yes, a sad fact he left. but i have to say quietus your sprites have dramatically improved from some of your first ones.
Ah thanks ^^.

I do plan to try and keep advancing in skill, but i find inspiration is the thing that slows me down lol..or should i say lack of it :P
cretin
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Re: Minotaur Faction : The Era Of Strife

Post by cretin »

try looking at alot of different types of fantasy creatures, armor, weapons, etc. generally, you can find things from each separate picture and combine them together. just an idea
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dontano
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Re: Minotaur Faction : The Era Of Strife

Post by dontano »

Final Fantasy sprites are good training, you know? Learning from good ol' sprite masters is a nice way to improve our artistic abilities. :wink:
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AI
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Re: Minotaur Faction : The Era Of Strife

Post by AI »

Because the original post got lost in the crash, I'll attempt to recreate the new tree here. It may be massively off, so please tell if something seems wrong.

Trees: (lacking the abomination/great eagle line)

Code: Select all

Gore       -> Rouser        -> Overlord     (-> King?)
           \> Savage
Cutthroat  -> Slayer        -> Executioner
Behemoth   -> Ancient Behemoth
Boar Rider -> Boar Knight   -> Cataphract
Shaman     -> Warlock       -> Elder
           \> Mystic
Gnoll      -> Keeneye       -> Sharpeye
Units:

Code: Select all

Gore: 8-3 blade
Rouser: ...
Overlord: even more
Savage: 11-4 impact or something
Cutthroat: 4-4 blade melee, 8-1 impact slows ranged
Slayer: 7-4 blade melee, 8-2 impact slows ranged
Executioner: 8-5 blade melee, 9-3 impact slows ranged
Behemoth: 5-4 blade berserk
Ancient Behemoth: 7-4 blade berserk
Boar Rider: 8-2 impact charge, 6-3 pierce ???
Boar Knight: ...
Cataphract: OMFG
Shaman: 7-2 impact melee, 8-3 arcane ranged magical
Warlock: 9-2 impact melee, 12-3 arcane ranged magical, 10-3 fire ranged magical
Elder: 10-2 impact melee, 15-3 arcane ranged magical, 12-3 fire ranged magical
Mystic: (flying, cures, heals +8) 9-3 impact melee, 9-3 arcane ranged magical
Gnoll: 5-2 blade melee, 4-4 pierce ranged
Keeneye: 8-2 blade melee, 5-5 pierce ranged
Sharpeye: 8-3 blade melee, 8-5 pierce ranged marksman
Races:

Code: Select all

Minotaurs:
-slow (4MP for most units)
-mostly ignores terrain (likes forest)
-lots of HP (no lower than 37)
-EXPENSIVE
-resists (bpifca): -20/0/0/-10/10/-10
Gnolls:
-Swamp prowl
-mostly ignore terrain (likes forest+swamp)
-decent HP
-cheap
-resists (bpifca): 0/-10/0/-10/10/0
Other ideas:

Code: Select all

A gnoll line rename along the lines of: gnoll -> sharpeye -> deadeye
Possibly apply the marksman at L2 of the gnoll line already.
Diversify gnolls from minotaurs more (they're smaller and more wiry right? as long as we don't make them saurian clones...)
Reduce minotaur blade weakness to -10, in exchange for bigger weakness in fire or arcane
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Quietus
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Re: Minotaur Faction : The Era Of Strife

Post by Quietus »

sounds about right to me :P
Cheshy
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Re: Minotaur Faction : The Era Of Strife

Post by Cheshy »

I just realised what's been bothering me about your Minotaur sprites. They remind me of Alf.
`Twas brillig, and the slithy toves
Did gyre and gimble in the wabe:
All mimsy were the borogoves,
And the mome raths outgrabe.
zaladore
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Re: Minotaur Faction : The Era Of Strife

Post by zaladore »

can you make a version of this addon for version 1.8? and a campaign too.
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