Match Statistic (Final Report)

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Masqurin
Posts: 2
Joined: May 9th, 2008, 3:52 pm

Match Statistic (Final Report)

Post by Masqurin »

Hello,

mostly when I finish a game, I am missing something. Only a message that the game was over and nothing else. I search the board before and only found this. Yes, this is a statistic but I would still like to have a final report. Only for the current match and not for rank-system or like that.

My English is not really good, so I declare the whole just with a small example.

Code: Select all

###############################################################################
#                                  YOU  WIN                                   #
###############################################################################
#                           Statistic of the match                            #
# --------------------------------------------------------------------------- #
#                     |  Units Killed  |  Units Losts  |  Damage (make/taken) #
# --------------------------------------------------------------------------- #
# *PlayerName1*       |    *number*    |   *number*    |  *number*/*number*   #
# *PlayerName2*       |    *number*    |   *number*    |  *number*/*number*   #
# *PlayerName3*       |    *number*    |   *number*    |  *number*/*number*   #
# *PlayerName4*       |    *number*    |   *number*    |  *number*/*number*   #
# *PlayerName5*       |    *number*    |   *number*    |  *number*/*number*   #
# *PlayerName6*       |    *number*    |   *number*    |  *number*/*number*   #
# --------------------------------------------------------------------------- #
#   ##########                                                                #
#   #  UNIT  #   Award for the most effective player: *PlayerName5*           #
#   # OF THE #   Award for the fastest player:        *PlayerName2*           #
#   # MATCH  #   Fortuna smiles most on player:       *PlayerName6*           #
#   # (PIC)  #                                                                #
#   ##########   Unit of the Match with xx Kills and xxx Damage making        #
#   ( *Name* )                                                                #
#                                 #   OK   #                                  #
###############################################################################

Many strategy games have such final reports. And each time it is interesting (for me). Hope (despite search) the idea does not exist already and others like them. This is only a basic idea without claim to be perfect (appearance, specified information, etc.).

- Masqurin
The time heals all wounds, if one does not bleed to death. - Masqurin
nataS
Posts: 166
Joined: January 28th, 2008, 3:21 pm

Re: Match Statistic (Final Report)

Post by nataS »

Your ASCII skills are nice and your idea is a good one. Especially stuff like the unit of the match will be fun to have at the ending of a game.
CarpeGuitarrem
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Re: Match Statistic (Final Report)

Post by CarpeGuitarrem »

I concur, these would be fun "flavor" statistics to have. Not completely useful, but very fun.
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vicza
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Re: Match Statistic (Final Report)

Post by vicza »

Masqurin wrote:mostly when I finish a game, I am missing something. Only a message that the game was over and nothing else. I search the board before and only found this.
Actually, I suggested something like this in this theme. I think, showing statistics in the end of a scenario would be good. Though, maybe, not all players, but the yours one. But more detailed -- units recruited/recalled, units killed, units advanced etc.
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Aethaeryn
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Re: Match Statistic (Final Report)

Post by Aethaeryn »

I think something like this screen would be a good idea to have (especially if you can access it in a replay for future reference). There's currently three stats windows I'm not sure what content exactly should go on the final screen, but I think there should be more buttons on this window than just OK, which allows you to not have to fill the screen:

Detailed Statistics - accesses the statistics window available in-game with 's' but allows you to switch to view each player rather than only showing your personal stats (either through tabs or just showing them all in a table with max room for 9)

Status Table - accesses the status table available with 'alt-s' but allows all information to be visible

Units List (or Surviving Units) - allows you to access the unit table window available in game with 'alt-u' but again allows you to switch between players (probably here tabs for each player would be best)

I like the Unit of the Match idea, if you say what player it's from. Maybe some individual unit statistics could be incorporated, but I think it would be best to have it off of the Units List (under the Profile button, there could be a Stats button that is customized for that specific unit and includes stats).

I think this should be called Final Statistics and be accessible from Menu and via hotkey after a match is over (and in a replay), like if you accidentally close it or want to chat about it and look it up again. An easy way to have it access all of the modified stats windows is to have the actual windows reveal more information, as suggested here, at the end so this window basically just brings up the other stats windows.
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CarpeGuitarrem
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Re: Match Statistic (Final Report)

Post by CarpeGuitarrem »

Some of those ideas, though, are more functional than fun. Which wasn't really the point of the OP, I think. Something like "Unit of the Match" has much less practical use than a listing of all the units, and their kills/xp gain/whatever. But it's entertaining, because it reminds us of our pro sports and whatnot, with the idea of the MVP.
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jb
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Re: Match Statistic (Final Report)

Post by jb »

This idea has been tossed around for a long time, and every time it's met with general praise. I think it's a great idea.

You can see last year's version of this same thread here:

http://www.wesnoth.org/forum/viewtopic.php?t=16424
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Re: Match Statistic (Final Report)

Post by Sangel »

Match and Campaign Statistics are definitely a good idea - a BWH idea, even. All they really need is a coder to take up their case and make a patch; if you think your skills are up to the job (or even if they're nearly up to the job), go for it!
"Pure logic is the ruin of the spirit." - Antoine de Saint-Exupéry
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