Updating the Map Designer
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Updating the Map Designer
Hey everyone. I am considering improving the Wesnoth Map Designer. I would like to know what features/updates people would like to see in the map designer. Please post any ideas here.
Re: Updating the Map Designer
This might require changes in how the terrain WML itself is done, but I'd like to be able to determine which random terrain variation was placed where. What I mean by this is - with the mountain terrain, for example, there are mountain chains (going NE-SW and NW-SE), two different mountains taking up a 4-hex diamond, and a few one-hex mountain hexes. I'd like to be able to force some given diamond of 4 hexes to be one of the mountains that takes up exactly that space, rather than having it sometimes be displayed as 4 different one-hex mountains.
Did that make sense? It's kind of hard to explain without screenshots.
Did that make sense? It's kind of hard to explain without screenshots.
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Re: Updating the Map Designer
Well a nice feature would be to fix the copy/paste function in the map editor. It currently doesn't work properly. Selecting parts of the map to copy and pasting chunks of map is unpredictable at best.
This would also be very useful for example if you wanted to add an additional row or two of hexes (increase the canvas size), without having to redraw the rest of the map by hand.
This would also be very useful for example if you wanted to add an additional row or two of hexes (increase the canvas size), without having to redraw the rest of the map by hand.
Re: Updating the Map Designer
turin - So what your saying is that you would like to be able to choose the particular aesthetics of a set of terrain hexes? (such as being able to choose one big 4-hex mountain instead of it randomly choosing 4 separate mountain models - 1 for each hex)turin wrote:This might require changes in how the terrain WML itself is done, but I'd like to be able to determine which random terrain variation was placed where. What I mean by this is - with the mountain terrain, for example, there are mountain chains (going NE-SW and NW-SE), two different mountains taking up a 4-hex diamond, and a few one-hex mountain hexes. I'd like to be able to force some given diamond of 4 hexes to be one of the mountains that takes up exactly that space, rather than having it sometimes be displayed as 4 different one-hex mountains.
Did that make sense? It's kind of hard to explain without screenshots.
jb - thanks for the suggestions.
To be honest with you all, I haven't spent a whole lot of time with the map editor (although I plan to change that soon ) so the more suggestions the better.
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Re: Updating the Map Designer
I've craved this for such a long time.turin wrote:This might require changes in how the terrain WML itself is done, but I'd like to be able to determine which random terrain variation was placed where. What I mean by this is - with the mountain terrain, for example, there are mountain chains (going NE-SW and NW-SE), two different mountains taking up a 4-hex diamond, and a few one-hex mountain hexes. I'd like to be able to force some given diamond of 4 hexes to be one of the mountains that takes up exactly that space, rather than having it sometimes be displayed as 4 different one-hex mountains.
Such a feature would do a great service to the aesthetic of the official maps.
(Obviously campaigns would be greatly aided as well.)
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Re: Updating the Map Designer
Maybe a "Warning: This map has no sides!" if you save maps without sides. I always forget them
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Have a look at the Era of Strife, featuring Eltireans, Eventide, Minotaurs, Saurians and Triththa
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