Level 0s for every Level 1 - Humans

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Ken_Oh
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Level 0s for every Level 1 - Humans

Post by Ken_Oh »

Aethaeryn gave me a kick in the butt to release what I've been working on as a result of this thread, where a bunch of people came together to brainstorm. Unfortunately we had to derail peet's thread to do it, but I like what we came up with.

So, here are some frankensteined graphics for anyone to use with hopes that people will contribute more and discuss ideas about unit stats. About the sprites, I'm really not an artist and I'm actually colorblind, so make of that what you will.

Let me note that I'm not really looking to put this forth into factions or an era, yet. I have 2 projects that will benefit greatly from having level 0 units to work with, so that's my main goal.

Right now I've only got humans, but I want to extend this to other races.

Also, if you don't like having another level 0 layer of "youth," then just pretend it doesn't exist. I'm leaving that in for myself, but I won't get into the stats here right now.

So, take the discussion where ever you want. Remember that there doesn't have to be a consensus between everyone for this to be useful (to me, at least ;) ).

Stat ideas

Woodsman
neutral
cost: 10
armor: normal
HP:18 MP:5 XP:23
melee: 3 - 1 blade
ranged: 4 - 3 pierce

Peasant
lawful
cost: 8
armor: normal
HP:18 MP:5 XP:23
melee: 5 - 2 pierce
ranged: 4 - 1 pierce

Ruffian
chaotic
cost: 6
armor: normal
HP:16 MP:5 XP:18
melee: 5 - 2 impact

Brute
chaotic
Cost: 8
armor: normal
HP:20 MP:5 XP:23
melee: 4 - 3 impact

Civilian
lawful
cost: 9
armor: unarmored
HP:16 MP:5 XP:18
melee: 3 - 3 blade

Nobleman
lawful
cost: 10
armor: unarmored
HP:18 MP:5 XP:23
melee: 3 - 3 blade
melee: 5 - 1 impact

Squire
lawful
cost: 13
armor: light armor
HP:22 MP:5 XP:25
melee: 4 - 3 blade
melee: 6 - 2 pierce

Initiate
lawful
cost: 12
armor: normal
HP:16 MP:5 XP:27
melee: 5 - 1 impact
ranged: 6 - 2 fire (magical)
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Last edited by Ken_Oh on January 23rd, 2008, 10:13 pm, edited 5 times in total.
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thespaceinvader
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Post by thespaceinvader »

Great work =D
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Post by Lim_Arcadia »

If you need any help writing the Unit .cfgs, or just don't want to do the grunt work, I'd be happy to volenteer for it.

Needless to say, I think this is a good idea, I already like the woodsman, ruffian, and peasant units.
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Post by Ken_Oh »

Thanks, but the Woodsman, Ruffian and Peasant units are the only ones I didn't make. ;p
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Post by Lim_Arcadia »

Nonetheless, I think its a good idea :wink:
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cretin
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Post by cretin »

i like all of them except the initiate, who looks too much like the ruffian IMO. Squire is my favorite.
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Post by thespaceinvader »

Yeah, i'd give the initiate a TC'd end to his staff, like it's painted TC, rather than the Mage's globe.
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Post by Lim_Arcadia »

mabye you could give him a little hood too
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Post by Ken_Oh »

I didn't think to use TC. I'll see what I can do. Putting a TC on top of the staff is a good idea.


I made an initiate before that had the mage's hood and I think it looked top-heavy. Putting a whole new robe on him would just make it look like a mage. I don't know what else could be done to differentiate it from the mage.
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Post by thespaceinvader »

Giving him less scruffy hair would be a start in distinguishing the two.

And don't forget, the Initiate could use a female alternate.
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Post by Aethaeryn »

To help with other lvl 0s:

Some I remember coming across are the Wose Sapling in The Rise of Wesnoth, Elvish Civilian in Invasion from the Unknown (but NotUD suggested that they be split between male (fighter/archer) and female (archer/shaman)), and Drake Hatchling in Flight to Freedom (I think that was the name of the drake campaign). I think it's best to use preexisting lvl 0s as a starter at least (especially if in mainline like the sapling) because that saves work.
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Post by Lim_Arcadia »

I still have the sapling .cfgs, and could easily get the older ones all they would requre is a little bit of an update, graphicaly and WML-ily...
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Post by Aethaeryn »

Lim_Arcadia wrote:I still have the sapling .cfgs, and could easily get the older ones all they would requre is a little bit of an update, graphicaly and WML-ily...
I don't get what you mean, Wose Saplings are still in the TroW folder and have great graphics. They're even used in the Ooze Mini-Campaign now.
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Post by Bob_The_Mighty »

This is great stuff. Other than the slightly big heads on the youths, they look nice. However, are they intended be level -1 or what? Does the game support that?
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Post by Velensk »

They are just lvl 0s set to lvl into other lvl 0s.
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