The Dark Hordes rise from the dead....again
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I just hit the same problem (version 0.4.3 on Wesnoth 1.3.8).l'ultimo cruco wrote:The Dark Spirit in "Skull of Argash" has some flaws in his .cfg file:vonHalenbach wrote:I have uploaded my last version of TDH to the 1.3 Campaign server. I don't know if there is a difference to the version from Mythological.
The only changes were the porting from 1.2 WML to 1.3 WML.
attack type is "blade", resulting in his melee attack dealing 1-4 damage ;
when I changed it to "arcane" it functioned normally.
The source is not a wrong attack type (if you want blade, it may be blade), but a missing newline before "type = blade".
With the effect that this is appended to the description string of the attack, giving some strange MIME-header-like lines (from the translation file) in the right bar, and an error message when trying to view the help page.
Inserting the newline (and restarting the game to clear the unit cache) solved the problem.
- vonHalenbach
- Translator
- Posts: 398
- Joined: May 3rd, 2006, 10:23 am
- Location: united europe
Thank you Pauxlo! I have fixed it. 0.44 is now on the server.
http://brilliantanyway.blogspot.com/ Brilliant Anyway
I played this campaign yesterday and found some little mistakes. But no matter, it's not really important.
I saw on the campaigns server you ask for some help. Maybe could I help you if you don't ask me to draw anything, I have two left hands.
But I can help in WLM programs, tests, French translations (which are not at all up to date)... and I have maybe some ideas for this campaign.
If you need, only ask.
I saw on the campaigns server you ask for some help. Maybe could I help you if you don't ask me to draw anything, I have two left hands.
But I can help in WLM programs, tests, French translations (which are not at all up to date)... and I have maybe some ideas for this campaign.
If you need, only ask.
- vonHalenbach
- Translator
- Posts: 398
- Joined: May 3rd, 2006, 10:23 am
- Location: united europe
Yes, your help would be greatly appreciated. Thanks for your offer.
http://brilliantanyway.blogspot.com/ Brilliant Anyway
- vonHalenbach
- Translator
- Posts: 398
- Joined: May 3rd, 2006, 10:23 am
- Location: united europe
Zoltic, are you still interested? I think i will abandon this campaign, because i have no time to work on it. If you write at least one level, you would have done more than me on it.
You could download the campaign from the server and make your changes. If you are ready, i will give you the key for the server upload.
You could download the campaign from the server and make your changes. If you are ready, i will give you the key for the server upload.
http://brilliantanyway.blogspot.com/ Brilliant Anyway
Re: The Dark Hordes rise from the dead....again
As 1.4 is out know I'd like all campaign on WesCamp-i18n to move over to the new scheme as described here: http://www.wesnoth.org/forum/viewtopic.php?f=8&t=18675
This campaign is one of those which should move, I'll merge the old translations of course.
This campaign is one of those which should move, I'll merge the old translations of course.
WesCamp-i18n - Translations for User Campaigns:
http://www.wesnoth.org/wiki/WesCamp
Translators for all languages required: contact me. No geek skills required!
http://www.wesnoth.org/wiki/WesCamp
Translators for all languages required: contact me. No geek skills required!
- vonHalenbach
- Translator
- Posts: 398
- Joined: May 3rd, 2006, 10:23 am
- Location: united europe
Re: The Dark Hordes rise from the dead....again
It is now on the new (1.4) server. I think i still don't have the time to improve this campaign, so i ask if someone is interested to take it over into his/her hands. Play it, make improvements in the code and then either post those improvements here or ask to take it over completly.
Re: The Dark Hordes rise from the dead....again
Yay! Finally another good undead campaign again!
I have one of my own planned for after I finish my current campaign, with some of the back-end code done already, but that's a while off...
I have one of my own planned for after I finish my current campaign, with some of the back-end code done already, but that's a while off...
Re: The Dark Hordes rise from the dead....again
A translator puts up the campaign and doesn't mark it as translateable... interesting. Is the text supposed to be rewritten? Or even worse, automatic uploads could have some problems...
WesCamp-i18n - Translations for User Campaigns:
http://www.wesnoth.org/wiki/WesCamp
Translators for all languages required: contact me. No geek skills required!
http://www.wesnoth.org/wiki/WesCamp
Translators for all languages required: contact me. No geek skills required!
- vonHalenbach
- Translator
- Posts: 398
- Joined: May 3rd, 2006, 10:23 am
- Location: united europe
Re: The Dark Hordes rise from the dead....again
Yes, since TDH is only half complete, in my opinionion, there are many changes to expect in those translations. Because of those big changes, it makes no sense, to endorse premature translations. IMHO only wasted time & effort.torangan wrote:A translator puts up the campaign and doesn't mark it as translateable... interesting. Is the text supposed to be rewritten? Or even worse, automatic uploads could have some problems...
This Campaign desperatley needs a good maintainer, who will make it complete. Then it can be considered for translation.
Re: The Dark Hordes rise from the dead....again
There are indeed a whole lot of things that need to be updated.
off the top of my head:
-The Dark Spirit uses old spectre code, replace it with something like: http://wesnoth.pastebin.com/f7ac6a72b
-The Initiate line is very different from the dark adept line, this seems on purpose, but they could definitely use an arcane attack
-Initiate line uses outdated graphics
update:
When loading scenario 5 (inside the tower):
20080328 09:35:56 error general: The game could not be loaded: load_game_failed: Invalid starting position (36,1) for the leader of side 2.
Reason is that the map is only 35 hexes wide, column 0 and 36 are borders.
off the top of my head:
-The Dark Spirit uses old spectre code, replace it with something like: http://wesnoth.pastebin.com/f7ac6a72b
-The Initiate line is very different from the dark adept line, this seems on purpose, but they could definitely use an arcane attack
-Initiate line uses outdated graphics
update:
When loading scenario 5 (inside the tower):
20080328 09:35:56 error general: The game could not be loaded: load_game_failed: Invalid starting position (36,1) for the leader of side 2.
Reason is that the map is only 35 hexes wide, column 0 and 36 are borders.
Re: The Dark Hordes rise from the dead....again
Fixed all obvious issues so it is now at least playable. No gameplay changes, I'll leave that to someone else.
- Attachments
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- The_Dark_Hordes.tar.bz2
- (514.49 KiB) Downloaded 580 times
Re: The Dark Hordes rise from the dead....again
Nice. I have yet to play, but anything that involves resurrecting my 2nd favorite Wesnoth campaign is a good thing. I'd take it over myself, but I don't think I'd be able to handle a campaign, and I'd probably just abandon it...