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Edward V Riley wrote:I think it was in the old thread where I read that people got bored in the first scenario only playing peasants, which prompted you to add the Woodsmen. (Before we go on, I am one of those that like playing the peasants and working on lucky ones to advance). And once the woodsmen were added, people still complained. I recently recalled a thread I did for the Ideas forum on Runescape about medieval weaponry and remembered another weapon used primarily by peasants. A Gudendag. This is what I had wrote there:
The GUDENDAG was a Flemish medieval weapon. "Gudendag" is flemish for "Good Day". The Gudendag was based on a peasant's hammer, but proved effective against armoured knights, and was adapted in many ways, usually with spikes, for extra effectiveness. By puncturing the skin, the Gudendag could be lodged in the skin for a while. Poison was also put on the spikes.
except for the poison, these hammer wielders could be added to give the peasants more variety. Why not poison? It would make the peasants imbalanced. Although it was easy for peasants to actually make an effective poison back then if I recall. They used Horse manure and water.
It's just an idea, but for me... I liked the first scenario.
csarmi wrote:I am starting the 4th map with 800 gold. Am I doing good so far? Do I have a chance? Also, is there something about levelling rogue units to lvl3? I cant see how I'll do without those, least it'll be hard.
csarmi wrote:I've got problems with the Stalrag scenario (setting the disputes).
First of all, Stalrag can't be saved unless you save/reload till he survives 2 troll hits (36%). It seems no matter what I do, he goes for the southeast village and gets killed by the - unreachable - troll. Yes that troll can be killed if Camerin finishes the lich in one turn (24% chance, actually happened for me), but then you need to keep the northern ogre alive who seems to be just as much of a threat for Stalrag. It shouldn't be a guessing game...
Second, in my scenario, that stupid dwarf goes to suicide WITHOUT recruiting anything, then he stays in that village indefinitely it seems, he don't want to buy units. Yes for some tries (I save/reloaded) he DID buy units but then he got killed all the time. After like 6 reloads or so Stalrag and an ulfserker survived, Stalrag sat there forever while the unit (low hp) went for villages, ofc without any sense of danger, putting his 9 hp unit into the range of an Ogre so I needed to save him again, stupid.
csarmi wrote:I've got problems with the Stalrag scenario (setting the disputes).
First of all, Stalrag can't be saved unless you save/reload till he survives 2 troll hits (36%). It seems no matter what I do, he goes for the southeast village and gets killed by the - unreachable - troll. Yes that troll can be killed if Camerin finishes the lich in one turn (24% chance, actually happened for me), but then you need to keep the northern ogre alive who seems to be just as much of a threat for Stalrag. It shouldn't be a guessing game...
Second, in my scenario, that stupid dwarf goes to suicide WITHOUT recruiting anything, then he stays in that village indefinitely it seems, he don't want to buy units. Yes for some tries (I save/reloaded) he DID buy units but then he got killed all the time. After like 6 reloads or so Stalrag and an ulfserker survived, Stalrag sat there forever while the unit (low hp) went for villages, ofc without any sense of danger, putting his 9 hp unit into the range of an Ogre so I needed to save him again, stupid.
Third, what I don't like in other scenarios either that the storyline units have no characterisctics (abilities). At least most of them. Not even 'loyal' is described for me though they do seem to be loyal. That sceptre is intelligent at least, which is a bless because AMLA's are very useful for him.
Fourth, what about giving those injured units some experience? It doesn't have to be much, but it'd be much more realistic. It's just a cosmetical change really, but I'd really enjoy it.
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