Kalis wrote:clonkinator:
I realize.
What I meant was I move the peasant on a spot, click build village, and it won't build even though I have the gold.
THen I move him off, move another peasant on that spot (the same turn) and that one can build it.
Ah, now I got what you mean. That also happened to me too several times. If ANL uses variables storing the player gold to check if the player has enough gold to build the village, it might be the player income that causes the problem. It might not be counted by the variable at first, and so the game thought that you hadn't got enough gold. However, as soon as your gold amount changes (I often do that by chopping down wood somewhere) it works as usual. However, if ANL doesn't use variables for this I have no idea about how to solve this.
@governor: I know that units are supposed to use the blacksmith only once, but they can use it exactly zero times (peasants excluded). You can move onto the blacksmith and exactly nothing happens, better, you can even undo your move (what isn't usual for ANL AFAIK).
