Sprites - Damn, trees are hard

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Flametrooper
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Sprites - Damn, trees are hard

Post by Flametrooper »

I drew some sprites for a game I'm making - the perspective is top-down, it's a shooter, and these are for the Office setting. I was wondering if any of the artists here could tell me what I need to improve on them, or give any other c&c.
Thanks for your time! :D
Attachments
sprites.png
sprites.png (10.23 KiB) Viewed 11043 times
Last edited by Flametrooper on May 21st, 2007, 1:46 am, edited 2 times in total.
hey.
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Post by theotherhiveking »

try making bigger sprites, (allows more detail), if the game ita like pacman (shows the whole map in the screen wwith no scrolling then u have very nice sprites.
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Post by Flametrooper »

Yes, the sprites are supposed to be small. There are many, but small, levels, and each level is shown all at once.
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Post by theotherhiveking »

then good work,
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Post by Flametrooper »

I decided to make the table bigger:
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Notice the wood-grain effect?
Notice the wood-grain effect?
obj-table2.png (7.44 KiB) Viewed 10853 times
hey.
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Post by Drake Blademaster »

Flametrooper wrote:Notice the wood-grain effect?
Yeah, nice.
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Post by Flametrooper »

Damn, trees are hard to draw from a completely top-down perspective. Here's a palm tree, I found it slightly easier than normal ones...but I have the feeling something's wrong about it. Can't pinpoint what...or how to fix it... :?
Any c&c on this one?
Attachments
palmtree.png
palmtree.png (7.24 KiB) Viewed 10771 times
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Post by theotherhiveking »

no shadows!
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Post by Flametrooper »

Hmmm....here's another try. I discovered the interesting "Bump Map" feature of GIMP, and here's a result:
Attachments
tree.png
tree.png (68.85 KiB) Viewed 10714 times
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Post by Dave »

It might be an idea to look at high-detail areas in Google Earth (e.g. the city I live in, Mountain View, CA is pretty high detail). This would give you plenty of examples of photos of objects, including trees, from a top-down perspective.

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Post by Stilgar »

The pixelled one was better, in my opinion. The bump-mapped thing looks more like a piece of green citrus skin than anything to me. Increasing the range of shades from light to dark on the pixelled one might improve it. Worth a try.
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Post by Flametrooper »

Just wanted to try one more, using bump mapping and a different pre-bump technique, this is supposed to be an evergreen or something due to the shape. I think this one came out better than the last, but it is smaller.
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tree_pine.png
tree_pine.png (8.35 KiB) Viewed 10625 times
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Post by theotherhiveking »

what that? a green mountain?a slime? that can be all except a tree
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Post by turin »

http://www.istockphoto.com/file_closeup ... id=2146196
That's the best I could do. There don't seem to be any overhead views of trees anywhere..


[edit]
Here's a stylized vector drawing of what you want:
http://www.istockphoto.com/file_closeup ... ?id=102327
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...

Post by Flametrooper »

Okay, I tried to copy a photo, but mine really didn't look like the photo at all. So, I tried doing the way I've been doing using Turin's stylized vector picture.
Also, another one in a slightly different style. Maybe I should give up the bump map feature and spend hours and hours until i can copy a photo perfectly - I dunno.
Attachments
tree2.png
tree2.png (45.8 KiB) Viewed 10512 times
tree.png
tree.png (49.01 KiB) Viewed 10530 times
tree3.png
tree3.png (49.12 KiB) Viewed 10513 times
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