Wesnoth 1.2.2: replays and savegames
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- Retired Developer
- Posts: 1086
- Joined: September 16th, 2005, 5:44 am
- Location: Hamburg, Germany
Wesnoth 1.2.2: replays and savegames
Lately there have been a couple of problems with savegames and replays. I hope i fixed most of them with the current release but there is still the possibility of some being left.
I would like to collect those issues here and keep you updated every now and then. I will cumulate all issues in the next post, together with a status. Please read that post and check if your issue has been mentioned already to prevent useless noise.
On a side note: MP saves now always contain the complete replay even if they are reloads (those used to start from the point of reloading).
I would like to collect those issues here and keep you updated every now and then. I will cumulate all issues in the next post, together with a status. Please read that post and check if your issue has been mentioned already to prevent useless noise.
On a side note: MP saves now always contain the complete replay even if they are reloads (those used to start from the point of reloading).
Smart persons learn out of their mistakes, wise persons learn out of others mistakes!
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- Retired Developer
- Posts: 1086
- Joined: September 16th, 2005, 5:44 am
- Location: Hamburg, Germany
1.
Autosave naming doesn't work right. The "auto-part" in the name is doubled if autosaves are reloaded and saved again. Similar issues appear with regular saves as well.
Gna bug: #8526
Status: Problem reproduced, located and solved, fix will be committed to svn soon.
Edit: This is fixed in SVN. Included in 1.2.3.
2.
If a 1.2 or 1.2.1 middle scenario campaign savegame is reloaded in 1.2.2, the recall list is gone.
Gna bug: None
Status: Not tested yet
Edit: Reproduced, located and solved, fix will be committed to svn soon.
Edit: Fixed in SVN. Included in 1.2.3.
3.
Observer replays always crash.
Gna bug: #8474
Status: Unable to reproduce this one.
If whoever posted that could provide a savegame, that would be great.
4.
In HttT, "Isle of the damned", the recruitment list contains mages and rebels, like in earlier scenarios.
Gna bug: None
Status: reproduced, located, solved and fixed in SVN. Included in 1.2.3.
5.
Scenario replays from 1.2/1.2.1 crash when loaded in 1.2.2.
Gna bug: None
Status: reproduced, located, solved and fixed in SVN. Included in 1.2.3.
6.
Multiplayer replays don't work if the game used another than the standard era.
Gna bug: None
Status: reproduced, located, solved and fixed in SVN. Included in 1.2.3.
Autosave naming doesn't work right. The "auto-part" in the name is doubled if autosaves are reloaded and saved again. Similar issues appear with regular saves as well.
Gna bug: #8526
Status: Problem reproduced, located and solved, fix will be committed to svn soon.
Edit: This is fixed in SVN. Included in 1.2.3.
2.
If a 1.2 or 1.2.1 middle scenario campaign savegame is reloaded in 1.2.2, the recall list is gone.
Gna bug: None
Status: Not tested yet
Edit: Reproduced, located and solved, fix will be committed to svn soon.
Edit: Fixed in SVN. Included in 1.2.3.
3.
Observer replays always crash.
Gna bug: #8474
Status: Unable to reproduce this one.
If whoever posted that could provide a savegame, that would be great.
4.
In HttT, "Isle of the damned", the recruitment list contains mages and rebels, like in earlier scenarios.
Gna bug: None
Status: reproduced, located, solved and fixed in SVN. Included in 1.2.3.
5.
Scenario replays from 1.2/1.2.1 crash when loaded in 1.2.2.
Gna bug: None
Status: reproduced, located, solved and fixed in SVN. Included in 1.2.3.
6.
Multiplayer replays don't work if the game used another than the standard era.
Gna bug: None
Status: reproduced, located, solved and fixed in SVN. Included in 1.2.3.
Last edited by Yogibear on March 16th, 2007, 11:45 am, edited 5 times in total.
Smart persons learn out of their mistakes, wise persons learn out of others mistakes!
Kalis recently provided us with a complete set of replays from HttT, that he played with 1.2.1. After installing 1.2.2 over my previous 1.2.1 installation, i tried loading a handful of those replays, and they all would crash. I tried loading them with and without checking the "show replay" box. I also tried loading my own saves for the game (beginning of the scenario) and it didn't crash.
Click here to download the first three of his replays.
EDIT: The same happened to me using Clonkinator's savegames.
Click here to download the first three of his replays.
EDIT: The same happened to me using Clonkinator's savegames.
Hard work may pay off in the long run, but laziness always pays off right away.
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- Retired Developer
- Posts: 1086
- Joined: September 16th, 2005, 5:44 am
- Location: Hamburg, Germany
Yes, if it is a savegame of "Isle of the Damned" that is a bug!CragHack wrote:I started playing HttT on 1.2.2. On the Isle of the Damned i'm able to recruit only Footpads, Poachers, Mermen as it should be. But when i load a saved game, there appear even Scouts, Mages and all the other Rebel units in the recruit list. Isn't that a bug?
Thanks for pointing that out.
Smart persons learn out of their mistakes, wise persons learn out of others mistakes!