Flags! more variety than a change of color
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Will look absurd, or have their tcolor be unrecognizable, or both. (IMHO)JW wrote:Painted rocks.turin wrote:IMHO, stone monoliths and some of the other ideas are right out - you can't really show tcolor on a hunk of rock.
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For those "Elven" villages, i wonder if a TC-able version of them can be made. The roofs are alredy a very fitting green, but reddish, brownish and other colors may fit as well too.
I like the faction flags idea, too.
I like the faction flags idea, too.
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dreampilot wrote:Any chance the Wesnoth code can support campaign specific flags? right now the path seems hardcoded and can't be overridden.
I don't know how to do that, though.Eleazar wrote: The game currently supports custom flags for campaigns, but so far as i know, only tSG and SotBE use them.
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make a macro something like this:
and then refer to it as part of the side definition for each scenario in which you want it to appear.
Code: Select all
#define CUSTOM_SG_FLAG
flag=flag/SGflag-1.png:200,flag/SGflag-2.png:125,flag/SGflag-3.png:400,flag/SGflag-2.png:200
#enddef
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
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Thanks I'll try it out. I enjoy your undead banner and think it's a nice idea.Eleazar wrote:make a macro something like this:and then refer to it as part of the side definition for each scenario in which you want it to appear.Code: Select all
#define CUSTOM_SG_FLAG flag=flag/SGflag-1.png:200,flag/SGflag-2.png:125,flag/SGflag-3.png:400,flag/SGflag-2.png:200 #enddef
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I agree with Turin's aversion to monoliths as a variant flag. Unless there's a campaign-specific rational, i thing they are too different from flags, to gracefully serve the same purpose.
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
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I got some variations on those flags, edited Eleazer's and used some parts of it.
Exactly how else could we vary the flags other than adding skulls? I'm thinking change the shape of the flag but not sure which faction would get which shape.
Exactly how else could we vary the flags other than adding skulls? I'm thinking change the shape of the flag but not sure which faction would get which shape.
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Wow, necromancy, but for a good reason! This hasn't been implemented yet? It's been over a year! I thought it was a great idea, but obviously I had forgotten all about it.orcish_orc wrote:I got some variations on those flags, edited Eleazer's and used some parts of it.
Exactly how else could we vary the flags other than adding skulls? I'm thinking change the shape of the flag but not sure which faction would get which shape.
The undead flags Eleazar posted have been in the 1.3.x branch for some time. And every WML coder is free to use them if they want by adding the proper values to the [side] tag.JW wrote:This hasn't been implemented yet? It's been over a year! I thought it was a great idea, but obviously I had forgotten all about it.
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I can see something like totem poles working for the orcs, but am happy to bow to community preference.Eleazar wrote:I agree with Turin's aversion to monoliths as a variant flag. Unless there's a campaign-specific rational, i thing they are too different from flags, to gracefully serve the same purpose.
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