Wesnoth 1.1.9 (aka Wesnoth 1.2 beta2)
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- Inactive Developer
- Posts: 173
- Joined: January 15th, 2004, 5:09 pm
- Location: Zaragoza, Spain
- Contact:
Wesnoth 1.1.9 (aka Wesnoth 1.2 beta2)
Wesnoth 1.1.9 is out!
1.1.9 is our second beta for the forthcoming 1.2 release.
1.1.9 contains important bugfixes that should improve the playing experience. It also contains lots of translation updates.
You can check details at the changelog.
Downloads:
http://prdownloads.sourceforge.net/wesn ... z?download
http://prdownloads.sourceforge.net/wesn ... 5?download
You can get the XDelta between 1.1.8 and 1.1.9 source code:
http://prdownloads.sourceforge.net/wesn ... rce.xdelta
Check http://www.wesnoth.org/forum/viewtopic.php?t=7034 for info on using xdelta.
As a fallback you can also get files from
http://files.wesnoth.org/ - you should first try to get files
through SourceForge to help us save bandwidth.
devsrv.wesnoth.org:14999 will soon be ready to be used for multiplayer games
Instructions for bug reporting can be found at
http://www.wesnoth.org/wiki/ReportingBugs
Packages for Debian are already available at Debian mirrors.
The Mac OS X build is already available at:
Standard http://prdownloads.sourceforge.net/wesn ... g?download
Lite http://prdownloads.sourceforge.net/wesn ... g?download
The Windows packager has already been noticed.
Enjoy!
1.1.9 is our second beta for the forthcoming 1.2 release.
1.1.9 contains important bugfixes that should improve the playing experience. It also contains lots of translation updates.
You can check details at the changelog.
Downloads:
http://prdownloads.sourceforge.net/wesn ... z?download
http://prdownloads.sourceforge.net/wesn ... 5?download
You can get the XDelta between 1.1.8 and 1.1.9 source code:
http://prdownloads.sourceforge.net/wesn ... rce.xdelta
Check http://www.wesnoth.org/forum/viewtopic.php?t=7034 for info on using xdelta.
As a fallback you can also get files from
http://files.wesnoth.org/ - you should first try to get files
through SourceForge to help us save bandwidth.
devsrv.wesnoth.org:14999 will soon be ready to be used for multiplayer games
Instructions for bug reporting can be found at
http://www.wesnoth.org/wiki/ReportingBugs
Packages for Debian are already available at Debian mirrors.
The Mac OS X build is already available at:
Standard http://prdownloads.sourceforge.net/wesn ... g?download
Lite http://prdownloads.sourceforge.net/wesn ... g?download
The Windows packager has already been noticed.
Enjoy!
Last edited by isaac on September 20th, 2006, 11:24 am, edited 1 time in total.
- Kestenvarn
- Inactive Developer
- Posts: 1307
- Joined: August 19th, 2005, 7:30 pm
- Contact:
gentoo ebuilds are ready too !
as usual you can find them at:
http://www.dorf.cc/priv/markus/wesnoth-dev.tbz
http://www.dorf.cc/priv/markus/wesnoth-svn.tbz
at the moment you have to unmask freetype-2.2 in gentoo
to use it because dependencies have changed to fix the memory leaks
with freetype-2.1
have fun playing
as usual you can find them at:
http://www.dorf.cc/priv/markus/wesnoth-dev.tbz
http://www.dorf.cc/priv/markus/wesnoth-svn.tbz
at the moment you have to unmask freetype-2.2 in gentoo
to use it because dependencies have changed to fix the memory leaks
with freetype-2.1
have fun playing
Are you sure? It compiles and runs with out any obvious font problems with freetype-2.1.10-r2. Do you mean that I just have to deal with memory leaks or something will break eventually?mjs-de wrote: at the moment you have to unmask freetype-2.2 in gentoo to use it because dependencies have changed to fix the memory leaks with freetype-2.1
Gentoo's package.mask says about freetype-2.2
Given the long list of dependancies on freetype I'd rather not go breaking everything else on my system to play wesnoth.package.mask wrote: removes internal API headers, breaks stuff that depends on internals
No, it just means that the female thieves don't get the male thief portraits. It would be nice though to have someone who'd want to write player-readable versions of the changelogs.Para wrote:What does that mean? You can choose use female leaders instead of male ones?* added profile key to female thief to prevent use of male image
Start top in a terminal, start Wesnoth in another terminal seesion, click on the credits and watch them for 5 mins. Have a look at your mem usage. Will be at >200MB only for Wesnoth. The mem leak happens at *hundreds* of places since it is related to printing fonts. This is only the place where you see it easyly. This leak is the reason that Wesnoth will use all of your ram after playing for lets say 3 hours. So good luck with this borked version of freetype. (I did already switch to 2.2.x and it seems to ork nicely for me)manywele wrote: Are you sure? It compiles and runs with out any obvious font problems with freetype-2.1.10-r2. Do you mean that I just have to deal with memory leaks or something will break eventually?
Well, not to forget some other leaks which unfortunately got closed post 1.1.9, so expect further reduced RAM usage in the next version.
WesCamp-i18n - Translations for User Campaigns:
http://www.wesnoth.org/wiki/WesCamp
Translators for all languages required: contact me. No geek skills required!
http://www.wesnoth.org/wiki/WesCamp
Translators for all languages required: contact me. No geek skills required!
- Jack the Ripper
- Posts: 29
- Joined: December 27th, 2005, 10:19 pm
- Location: Schleswig-Holstein,Germany
- Contact:
RE: Wesnoth 1.1.9
The new Mac OS X binary supports Japanese font correctly.
Thanks!
Naoki
Thanks!
Naoki