Wesnoth 1.1.2
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-
- Inactive Developer
- Posts: 173
- Joined: January 15th, 2004, 5:09 pm
- Location: Zaragoza, Spain
- Contact:
Wesnoth 1.1.2
Wesnoth 1.1.2 is out!
This version features two new campaigns added to mainline, The South Guard and Under the Burning Suns, while the less polished ones have been removed. In addition, the tutorial has also been replaced by a nicer one. The rest of campaigns have got some improvements too.
In the graphics camp, there are new awesome attack icons and some other minor additions.
The music system has been completely revamped to make it more flexible and new music has been added, trying to make the whole music experience in Wesnoth far more interesting.
This version also includes lots of rebalancing and the usual translation updates.
You can check details at the changelog.
Downloads:
http://prdownloads.sourceforge.net/wesn ... 2?download
http://prdownloads.sourceforge.net/wesn ... 5?download
There is no xdelta this time because the difference between the files is really huge.
As a fallback you can also get files from
http://files.wesnoth.org/ - you should first try to get files
through SourceForge to help us save bandwidth.
devsrv.wesnoth.org:14999 will soon be ready to be used for multiplayer games
Instructions for bug reporting can be found -
http://www.wesnoth.org/wiki/ReportingBugs
Debian packages are ready and will be available at mirrors tomorrow.
MacOS X, Windows and BeOS packagers have also been informed.
This version features two new campaigns added to mainline, The South Guard and Under the Burning Suns, while the less polished ones have been removed. In addition, the tutorial has also been replaced by a nicer one. The rest of campaigns have got some improvements too.
In the graphics camp, there are new awesome attack icons and some other minor additions.
The music system has been completely revamped to make it more flexible and new music has been added, trying to make the whole music experience in Wesnoth far more interesting.
This version also includes lots of rebalancing and the usual translation updates.
You can check details at the changelog.
Downloads:
http://prdownloads.sourceforge.net/wesn ... 2?download
http://prdownloads.sourceforge.net/wesn ... 5?download
There is no xdelta this time because the difference between the files is really huge.
As a fallback you can also get files from
http://files.wesnoth.org/ - you should first try to get files
through SourceForge to help us save bandwidth.
devsrv.wesnoth.org:14999 will soon be ready to be used for multiplayer games
Instructions for bug reporting can be found -
http://www.wesnoth.org/wiki/ReportingBugs
Debian packages are ready and will be available at mirrors tomorrow.
MacOS X, Windows and BeOS packagers have also been informed.
Here is a release for Mac OS X. It's compiled as an universal binary, so it should work on the good old PPC based Mac and the new Intel based. As I only have a PPC model for testing, could someone tell me if it works or not with Intel Mac ?
The full version, including the map editor (79 Mb)
http://prdownloads.sourceforge.net/wesn ... g?download
The light version, without music and large images (50 Mb)
http://prdownloads.sourceforge.net/wesn ... g?download
It probably don't work with Mac OS X 10.2 or lower.
The full version, including the map editor (79 Mb)
http://prdownloads.sourceforge.net/wesn ... g?download
The light version, without music and large images (50 Mb)
http://prdownloads.sourceforge.net/wesn ... g?download
It probably don't work with Mac OS X 10.2 or lower.
Last edited by lwa on March 22nd, 2006, 12:59 pm, edited 1 time in total.
- Eleazar
- Retired Terrain Art Director
- Posts: 2481
- Joined: July 16th, 2004, 1:47 am
- Location: US Midwest
- Contact:
Yay! Thanks for getting the Mac binary ready so quickly.
The audio problem is probably this bugdoctored wrote:. . .the new audio although its bit glitchy during attacks on my self made build. thanks again
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
Attempting Lucidity
-> What i might be working on
Attempting Lucidity
not sure why debian people cant build the package from source. seriously, wesnoth is one of the easiest packages to build.
snag the source. download the sdl_dev packages the game whines for when you run ./configure. then make you way to wesnoth awesomeness.
-
to the developers:
thanks for a totally bitchin game. don't stop the freedom.
snag the source. download the sdl_dev packages the game whines for when you run ./configure. then make you way to wesnoth awesomeness.
-
to the developers:
thanks for a totally bitchin game. don't stop the freedom.
Re: Wesnoth 1.1.2
tuco wrote:no xdelta from 1.1.1 to 1.1.2 ? or not yet ?
isaac wrote: There is no xdelta this time because the difference between the files is really huge.
"If gameplay requires it, they can be made to live on Venus." -- scott
yeah lwa rocks you know (well i do anyways) if he can make that do it yourself compiling kit easy enough that i could even figure it outEleazar wrote:Yay! Thanks for getting the Mac binary ready so quickly.The audio problem is probably this bugdoctored wrote:. . .the new audio although its bit glitchy during attacks on my self made build. thanks again
not a coder
doctor ed
ps yeah it does sound like that bug although my system (OSX.4.5) hangs through the glitch usually about 30 secs. (lwas build doesnt do that same audio bug)
No, we're just tired of waiting for you guys!smchronos wrote:I suppose the Windows version has been released now, correct? Because I can no longer connect to a server with 1.1.1 (it says I now need 1.1.2)
Hope springs eternal.
Wesnoth acronym guide.
Wesnoth acronym guide.