The Dark Elves
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- Doc Paterson
- Drake Cartographer
- Posts: 1973
- Joined: February 21st, 2005, 9:37 pm
- Location: Kazakh
- Contact:
Where can I find a current listing of all of the Dark Elf unit stats?
I'll let you know about that whole "balance" thing....
I'll let you know about that whole "balance" thing....
I will not tell you my corner / where threads don't get locked because of mostly no reason /
because I don't want your hostile disease / to spread all over the world.
I prefer that corner to remain hidden /
without your noses. -Nosebane, Sorcerer Supreme
because I don't want your hostile disease / to spread all over the world.
I prefer that corner to remain hidden /
without your noses. -Nosebane, Sorcerer Supreme
-
- Art Developer
- Posts: 2221
- Joined: April 2nd, 2004, 10:19 pm
- Contact:
instead of 9-2 for the lv 2 have 8-3 for blade
lv 3 should have 10-3
some names, Flaming Swordsman, Sword Flamer, Master Flamer,
Flame Slasher
Sorta like the shadow mage line but elf form, much better
lv 3 should have 10-3
some names, Flaming Swordsman, Sword Flamer, Master Flamer,
Flame Slasher
Sorta like the shadow mage line but elf form, much better
I am Oreb, Lord of the Darthien
Give your comments to the World of Orbivm
Give your comments to the World of Orbivm
CURRENT LISTING OF ALL DARK ELF STATS
movement types:
movement types:
Code: Select all
[movetype]
name=defoot
[movement_costs]
deep_water=100
shallow_water=2
swamp_water=2
grassland=1
sand=2
forest=2
hills=1
mountains=1
village=1
castle=1
cave=1
canyon=100
cavewall=100
tundra=2
[/movement_costs]
[defense]
deep_water=80
shallow_water=80
swamp_water=80
grassland=50
sand=60
forest=60
hills=50
mountains=40
village=50
castle=60
cave=50
tundra=80
[/defense]
[resistance]
blade=80
pierce=80
impact=70
fire=110
cold=80
holy=120
[/resistance]
[/movetype]
[movetype]
name=deelusive
[movement_costs]
deep_water=100
shallow_water=2
swamp_water=2
grassland=1
sand=2
forest=2
hills=1
mountains=1
village=1
castle=1
cave=1
canyon=100
cavewall=100
tundra=2
[/movement_costs]
[defense]
deep_water=70
shallow_water=60
swamp_water=60
grassland=40
sand=60
forest=30
hills=30
mountains=30
village=30
castle=30
cave=40
tundra=60
[/defense]
[resistance]
blade=120
pierce=120
impact=70
fire=110
cold=60
holy=120
[/resistance]
[/movetype]
[movetype]
name=desmall
[movement_costs]
deep_water=100
shallow_water=2
swamp_water=2
grassland=1
sand=2
forest=2
hills=1
mountains=2
village=1
castle=1
cave=1
tundra=3
canyon=100
cavewall=100
[/movement_costs]
[defense]
deep_water=80
shallow_water=80
swamp_water=80
grassland=60
sand=70
forest=60
hills=50
mountains=40
village=50
castle=50
cave=50
tundra=80
cavewall=10
[/defense]
[resistance]
blade=100
pierce=100
impact=100
fire=100
cold=100
holy=80
[/resistance]
[/movetype]
I speak what's on my mind.
Which is why nothing I say makes sense.
Which is why nothing I say makes sense.
Now for the units
DE Fighter:
5-5 blade
hp=30
movement_type=defoot
movement=5
exp=35
cost=15
advanceto=DE Warrior, DE Captain
DE Warrior:
6-6 blade
hp=42
movement_type=defoot
movement=5
exp=90
cost=30
advanceto=DE Corsair
DE Corsair:
7-7 blade
hp=61
movement_type=defoot
movement=5
exp=500
cost=63
advanceto=null
DE Captain:
7-4 blade
8-3 pierce
hp=38
movement_type=defoot
movement=5
exp=100
cost=37
advanceto=DE Marshal
DE Marshal:
11-4 blade
10-4 pierce
8-2 pierce(long)
hp=60
movement_type=defoot
movement=5
exp=500
cost=75
advanceto=null
DE Wizard:
8-3 cold, magical(long)
hp=30
movement_type=desmall
movement=5
exp=50
cost=18
advanceto=DE Sorcerer
DE Sorcerer:
11-3 cold, magical(long)
hitpoints=45
movement_type=desmall
movement=5
experience=90
level=2
alignment=chaotic
advanceto=Dark Elf Warlock
cost=39
DE Warlock:
14-3 cold, magical(long)
6-4, cold, drain(short)
hitpoints=71
movement_type=desmall
movement=5
experience=500
level=3
alignment=chaotic
advanceto=null
cost=80
DE Enchantress:
6-2 impact(short)
6-3 cold, magical(long)
hitpoints=30
movement_type=desmall
movement=5
experience=55
level=1
alignment=chaotic
advanceto=Dark Elf Sorceress
cost=20
DE Sorceress:
7-4 impact(short)
7-4 cold, magical(long)
hitpoints=50
movement_type=desmall
movement=5
experience=120
level=2
alignment=chaotic
advanceto=Dark Elf Cleric
cost=42
abilities=heal
DE Cleric:
9-4 impact(short)
10-4 cold, magical
hitpoints=65
movement_type=desmall
movement=5
experience=500
level=3
alignment=chaotic
advanceto=null
cost=60
abilities=cure
DE Lizard-Rider:
9-2 pierce, charge
4-3 blade
hitpoints=32
movement_type=lizard
movement=8
experience=30
level=1
alignment=chaotic
advanceto=Dark Elf Lizard-Master
cost=22
DE Lizard-Master:
12-2 pierce, charge
7-3 blade
hitpoints=48
movement_type=lizard
movement=8
experience=500
level=2
alignment=chaotic
advanceto=null
cost=35
DE Hunter:
5-2 blade(short
4-3 pierce, poison(long)
hitpoints=25
movement_type=deelusive
movement=6
ability=skirmisher
experience=35
level=1
alignment=chaotic
advanceto=Dark Elf Shadow
cost=18
DE Shadow:
10-2 blade(short)
5-4 pierce, poison(long)
hitpoints=38
movement_type=deelusive
movement=6
ability=skirmisher
experience=70
level=2
alignment=chaotic
advanceto=Dark Elf Stalker
cost=33
DE Stalker:
15-2 blade(short)
5-6 pierce, poison(long)
hitpoints=50
movement_type=deelusive
movement=6
ability=skirmisher
experience=500
level=3
alignment=chaotic
advanceto=null
cost=55
DE Fighter:
5-5 blade
hp=30
movement_type=defoot
movement=5
exp=35
cost=15
advanceto=DE Warrior, DE Captain
DE Warrior:
6-6 blade
hp=42
movement_type=defoot
movement=5
exp=90
cost=30
advanceto=DE Corsair
DE Corsair:
7-7 blade
hp=61
movement_type=defoot
movement=5
exp=500
cost=63
advanceto=null
DE Captain:
7-4 blade
8-3 pierce
hp=38
movement_type=defoot
movement=5
exp=100
cost=37
advanceto=DE Marshal
DE Marshal:
11-4 blade
10-4 pierce
8-2 pierce(long)
hp=60
movement_type=defoot
movement=5
exp=500
cost=75
advanceto=null
DE Wizard:
8-3 cold, magical(long)
hp=30
movement_type=desmall
movement=5
exp=50
cost=18
advanceto=DE Sorcerer
DE Sorcerer:
11-3 cold, magical(long)
hitpoints=45
movement_type=desmall
movement=5
experience=90
level=2
alignment=chaotic
advanceto=Dark Elf Warlock
cost=39
DE Warlock:
14-3 cold, magical(long)
6-4, cold, drain(short)
hitpoints=71
movement_type=desmall
movement=5
experience=500
level=3
alignment=chaotic
advanceto=null
cost=80
DE Enchantress:
6-2 impact(short)
6-3 cold, magical(long)
hitpoints=30
movement_type=desmall
movement=5
experience=55
level=1
alignment=chaotic
advanceto=Dark Elf Sorceress
cost=20
DE Sorceress:
7-4 impact(short)
7-4 cold, magical(long)
hitpoints=50
movement_type=desmall
movement=5
experience=120
level=2
alignment=chaotic
advanceto=Dark Elf Cleric
cost=42
abilities=heal
DE Cleric:
9-4 impact(short)
10-4 cold, magical
hitpoints=65
movement_type=desmall
movement=5
experience=500
level=3
alignment=chaotic
advanceto=null
cost=60
abilities=cure
DE Lizard-Rider:
9-2 pierce, charge
4-3 blade
hitpoints=32
movement_type=lizard
movement=8
experience=30
level=1
alignment=chaotic
advanceto=Dark Elf Lizard-Master
cost=22
DE Lizard-Master:
12-2 pierce, charge
7-3 blade
hitpoints=48
movement_type=lizard
movement=8
experience=500
level=2
alignment=chaotic
advanceto=null
cost=35
DE Hunter:
5-2 blade(short
4-3 pierce, poison(long)
hitpoints=25
movement_type=deelusive
movement=6
ability=skirmisher
experience=35
level=1
alignment=chaotic
advanceto=Dark Elf Shadow
cost=18
DE Shadow:
10-2 blade(short)
5-4 pierce, poison(long)
hitpoints=38
movement_type=deelusive
movement=6
ability=skirmisher
experience=70
level=2
alignment=chaotic
advanceto=Dark Elf Stalker
cost=33
DE Stalker:
15-2 blade(short)
5-6 pierce, poison(long)
hitpoints=50
movement_type=deelusive
movement=6
ability=skirmisher
experience=500
level=3
alignment=chaotic
advanceto=null
cost=55
I speak what's on my mind.
Which is why nothing I say makes sense.
Which is why nothing I say makes sense.
I played against AI drakes and beat their asses in 10 turns. The dark elf wizard did horrendous damage to drakes when it was night.
The dark elf warrior seems to be able to beat up everything close combat. How many attacks does he have? Five? But he is quite weak and has no ranged attack.
The lizard riders made toast of the drakes when it was night, but during day, they got killed. It's quite stupid that the only fast cavalry unit of the DE is damn expensive and often useless. But in some cases too powerful.
The dark elf warrior seems to be able to beat up everything close combat. How many attacks does he have? Five? But he is quite weak and has no ranged attack.
The lizard riders made toast of the drakes when it was night, but during day, they got killed. It's quite stupid that the only fast cavalry unit of the DE is damn expensive and often useless. But in some cases too powerful.
-
- Posts: 48
- Joined: October 22nd, 2005, 7:23 am
- Location: australia
Just looking at the first unit - the fighter - and seeing his stats of 5-5 for 15 gold, I can tell you that 25 damage for that cheap is almost definitely imbalanced. Most level 1 units do 20 or less damage from what I've found. Gryphons do 24 (26?) but cost 24 (along with flying long distances).pigandforks wrote:my biggest problem was with the fighter and i think that rather than losing some power you could just up the price.
Even if the price were only upped to 16 it would come closer to reasonable, and might even be so. I haven't tried this faction yet, so I can't judge balance other than the numbers, but I'm looking forward to using them: they sound really interesting!
-edit-
Upon second look the enchantress line looks a little overpowered, slightly. The lizard rider also looks like a horseman, only better.
- Elvish_Pillager
- Posts: 8137
- Joined: May 28th, 2004, 10:21 am
- Location: Everywhere you think, nowhere you can possibly imagine.
- Contact:
Seeing those move types, I'd think that DE stands for Dwarf Elf! Those are just fast, frail, dwarves!
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
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- Art Developer
- Posts: 2221
- Joined: April 2nd, 2004, 10:19 pm
- Contact:
The warrior does too much damage. He has five(!!!!) accurate attacks.Assasin wrote:uggh, make up your minds. Are the frail, or do they do too much damage. Are the not expensive enough, or are they too cheap. Should I make a lvl. 3 rider? or is the lvl. 2 strong enough?
The hunter is one annoying piece of meat. You can't hit him in close combat and if you try to shoot him down, you'll get poisoned. Just like orcish assasin
Wizard has too much HP.
Enchantress is not so useful. A frail half mage half fighter, that costs 20 gold is not a good choise.
There should be third level lizard rider. It is too easy to kill the second level guy because he can't get full health by level upping. Lizard rider should be more vulnerable to shooting. And not so vulnerable to close combat. Or remove the lance. It makes the lizard rider completely useless in some cases.
And again: there should be a swimmer/flyer.