Neorice's Unit Thread! (I need attention; you can give!!)

Make art for user-made content.

Moderator: Forum Moderators

Forum rules
Before posting critique in this forum, you must read the following thread:
Post Reply
Neoriceisgood
Art Developer
Posts: 2221
Joined: April 2nd, 2004, 10:19 pm
Contact:

Post by Neoriceisgood »

Alright here is the UNFINISHED test for the Chaos Swordsman Champion line; The graphics work good enough in game, so they're definite;

The stats can change in almost any way so far, I'm pretty sure they'll remain armoredfoot though; as the movement type fits them;

proposed stat changes are always appreciated, as long as they're sensial;

If someone cares to alter the flavor text to something better; be my guest.

Next up is most likely the stalwart line.
Attachments
Chaos_Warrior_line.zip
(100.88 KiB) Downloaded 409 times
Signature dropped due to use of img tag
Neoriceisgood
Art Developer
Posts: 2221
Joined: April 2nd, 2004, 10:19 pm
Contact:

Post by Neoriceisgood »

And for those who'd like to have a random tough enemy in their campaign for the player to break his or her neck over; but doesn't feel like using the Dragon nor Yeti;

presenting the Golden Troll in it's full glory;
It's alot like the Troll Warrior, except tougher in every aspect; and with a big boost in his resistances;
killable, however really tough to face; it's one of those "crap I need an army of Defladors to take it down in one turn" type of units; heheh
Attachments
Golden_Troll.zip
(120.82 KiB) Downloaded 428 times
Signature dropped due to use of img tag
Neoriceisgood
Art Developer
Posts: 2221
Joined: April 2nd, 2004, 10:19 pm
Contact:

Post by Neoriceisgood »

Here's the current basic set up for the Lesser Demon -> Demon Lore line;

and ofcourse the weirdest unit in the entire faction; the hound;

I haven't included the Hounds advancements yet as I'm still figuring out what exactly they'll play like; But I can guarantee some fun with the ultimate suicide missile among units;

Stat changes may be applied in the future on both; comments are appreciated.
Last edited by Neoriceisgood on October 27th, 2005, 11:18 am, edited 1 time in total.
Signature dropped due to use of img tag
Neoriceisgood
Art Developer
Posts: 2221
Joined: April 2nd, 2004, 10:19 pm
Contact:

Post by Neoriceisgood »

Okay an update to the demon line, the flock demon is fully animated now; so I included it in the Zip; I'm probably gonna make his attacks slightly weaker; as currently the 5 damage difference, and 15 or so more hp is still not enough reason to choose Demon Lore over the Flock Demon; (Check the Flockdemon's defences, it's 50~70 as he's an elusive flyer; this together with it's 8 movement makes it far better than the lore, so I need to fix that)

Not sure what unit I'm gonna animate next; I'm still unsure what to do with the Chaos mage line; as it's level 1 graphic is way to ugly and needs replacement; not to mention it being really overpowered at the moment;

Perhaps the stalwart line or something? As it's one of the few lines that has a 100% certainty of making it in the final faction;

(Alot of units I posted are just ideas, Things like the Raider line might not even make it in the final version if I don't like the design enough to make it an actual unit.)

Anyway zip is included; please comment on it, don't force me to quatriple posting ;(
Attachments
Chaos_LesserDemon_Line.zip
version 0.2
(105.94 KiB) Downloaded 410 times
Signature dropped due to use of img tag
User avatar
wayfarer
Art Contributor
Posts: 933
Joined: June 16th, 2005, 7:07 pm
Location: Following the Steps of Goethe
Contact:

Post by wayfarer »

I quess quadriple posting is not necessary the animations are all good I especially like the chaos champion only the color of the Demon lore is somhow a little akward but the animations are good.
This girl, this boy, They were part of the land. What happens to the places we used to tend?
She's a hard one to trust, And he's a roving ghost. Will you come back, will you come back, Or leave me alone?

-Ghost Fields
Neoriceisgood
Art Developer
Posts: 2221
Joined: April 2nd, 2004, 10:19 pm
Contact:

Post by Neoriceisgood »

The Demon Lore is so intensely evil that it affects his colours! What is more evil than using the paint basic pallette?
Signature dropped due to use of img tag
User avatar
wayfarer
Art Contributor
Posts: 933
Joined: June 16th, 2005, 7:07 pm
Location: Following the Steps of Goethe
Contact:

Post by wayfarer »

Neoriceisgood wrote:The Demon Lore is so intensely evil that it affects his colours! What is more evil than using the paint basic pallette?
I must admit not many things.

Could you add a working multiplayer cfg that playtesting would be easier?
This girl, this boy, They were part of the land. What happens to the places we used to tend?
She's a hard one to trust, And he's a roving ghost. Will you come back, will you come back, Or leave me alone?

-Ghost Fields
Neoriceisgood
Art Developer
Posts: 2221
Joined: April 2nd, 2004, 10:19 pm
Contact:

Post by Neoriceisgood »

Oh, I myself just have a "test" era added in my multiplayer.cfg file;

It's like the "default" era; but I added an extra faction called "test/neorice"; I just write the new units under recruitable; and test it afterwards;

It's just a small copy and paste in code; here; (I may note that it's wise to make a custom era for playtesting if you haven't already, so that it doesn't screw up your multiplayer)

Code: Select all

[multiplayer_side]
	id=Neorice
	name={MENU_IMG_TXT "chaos-warrior.png" _"Neorice"}
	type=Chaos Warrior
	leader=Chaos Warrior,Demon Lore,Flock Demon
	recruit=Lesser Demon,Chaos Swordsman
	music="wesnoth-6.ogg"
	terrain_liked=hHdw
		[ai]
		recruitment_pattern=fighter,fighter,archer,healer,scout,scout
		[/ai]
[/multiplayer_side]
Signature dropped due to use of img tag
User avatar
wayfarer
Art Contributor
Posts: 933
Joined: June 16th, 2005, 7:07 pm
Location: Following the Steps of Goethe
Contact:

Post by wayfarer »

OK Thanks.
This girl, this boy, They were part of the land. What happens to the places we used to tend?
She's a hard one to trust, And he's a roving ghost. Will you come back, will you come back, Or leave me alone?

-Ghost Fields
Neoriceisgood
Art Developer
Posts: 2221
Joined: April 2nd, 2004, 10:19 pm
Contact:

Post by Neoriceisgood »

Okay I was bored so I revised some old drake designs I had lying around; and added 2 or so new ones to the unused bunch;
And my thread appears to be dying; so I will use these graphics to arouse more commotion! wooh!
Attachments
draketree.png
draketree.png (56.48 KiB) Viewed 4352 times
Signature dropped due to use of img tag
Zebulon
Art Developer
Posts: 298
Joined: September 7th, 2005, 11:30 pm
Location: Wyoming

Post by Zebulon »

I thought there was supposed to be a couple extra on the top... :? Metal drakes or something.
User avatar
Thrawn
Moderator Emeritus
Posts: 2047
Joined: June 2nd, 2005, 11:37 am
Location: bridge of SSD Chimera

Post by Thrawn »

Neoriceisgood wrote:And my thread appears to be dying; so I will use these graphics to arouse more commotion! wooh!
bum--no one notices when I do that :x :)
...please remember that "IT'S" ALWAYS MEANS "IT IS" and "ITS" IS WHAT YOU USE TO INDICATE POSSESSION BY "IT".--scott

this goes for they're/their/there as well
Neoriceisgood
Art Developer
Posts: 2221
Joined: April 2nd, 2004, 10:19 pm
Contact:

Post by Neoriceisgood »

Zebulon wrote:I thought there was supposed to be a couple extra on the top... :? Metal drakes or something.
You're right at that, but no-one liked them; including me; they're on my computer though.
Signature dropped due to use of img tag
User avatar
Tomsik
Posts: 1401
Joined: February 7th, 2005, 7:04 am
Location: Poland

Post by Tomsik »

IHMO second branch of drake fighter dont looks good.
Neoriceisgood
Art Developer
Posts: 2221
Joined: April 2nd, 2004, 10:19 pm
Contact:

Post by Neoriceisgood »

Tomsik wrote:IHMO second branch of drake fighter dont looks good.
Thank you for that constructive critism, it surely helps me know exactly what to improve about it.
Signature dropped due to use of img tag
Post Reply