Trait idea: Resolute
Moderator: Forum Moderators
Forum rules
Before posting a new idea, you must read the following:
Before posting a new idea, you must read the following:
Trait idea: Resolute
So, now that we're post 1.0, what about this trait idea? The idea is pretty much that the unit that has it can't be killed unless the killing blow was delivered when the unit had 1-4 HP (or some higher bound can be established, that can be argued about later). Any attack that would kill the unit will simply reduce its HP to 1 if it had more than 4 HP on what was supposed to be the killing blow. In most cases, this just means that this unit gets a little bit of extra HP.
Is this resolute trait possible to code into the game even?
Comments?
Is this resolute trait possible to code into the game even?
Comments?
- irrevenant
- Moderator Emeritus
- Posts: 3692
- Joined: August 15th, 2005, 7:57 am
- Location: I'm all around you.
Re: Trait idea: Resolute
Since poison damage already works like that, I'd imagine the hooks are already there in the code.
What would be the purpose of this ability? What sort of units would you see using it?
What would be the purpose of this ability? What sort of units would you see using it?
You might notice it is proposed as a trait, not an ability. I think that as a trait, it is a bad idea, because when a unit has low enough HP to be killed by an enemy in one blow, it is probably going to die, even if it survives one turn. Why would you want a trait that only helps the unit if it is about to die?
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
If you think about it, it really isn't all that different from the extra 7 HP that resilient gives…it just gives "extra health" in a different manner. I mean, if you look at it in the right way, the seven extra HP that the resilient trait gives only comes into effect when a non-resilient unit would have 0 to -6 HP. I don't really think it's all that different.
I think you are misinterpreting the suggestion. This trait would make the unitcapitol wrote:it would also mean that the unit becomes invincible in 1 on 1 combat when defending a village.
invincible to a single very powerful attack per turn while on a village.
I'm sure most of us know the really annoying units to be attacked by are the ones with many attacks for little damage (like below).
http://wesnoth.slack.it/units.cgi?page= ... tle%20Fish
I see this idea as a way of counter balancing against monsters like fire dragons. (maybe overbalancing)
http://wesnoth.slack.it/units.cgi?page= ... e%20Dragon
perhaps this would be usefull in a new unit like dragon slayer.
edit: I don't think I like the idea as a trait. As a unit specialty it is more interesting.
No it wouldn't. The unit may be killed provided that it has been critically damaged (1-3 HP, or so). Say for example, that a traitless Berserker hits a resolute Archer with 5 HP. Under most circumstances, the Archer would be dead. However, because the Archer is resolute, that blow reduces its health to 1 HP. On the next blow, because the Archer is critically wounded, the Beserker can kill it. By contrast, if the Archer had only 3 HP when the initial attack came, it would die on the first successful blow.
- irrevenant
- Moderator Emeritus
- Posts: 3692
- Joined: August 15th, 2005, 7:57 am
- Location: I'm all around you.