swamp tiles
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swamp tiles
Hmm, I've been playing Wesnoth for a while, and one of the things I don't quite agree with is the representation of swamp. It seems to be used a lot as the undead's home terrain, but it doesn't look like something you could imagine corpses decomposing in.
So I did some quick sketching.
Comments? Encouragement? Discouragement?
So I did some quick sketching.
Comments? Encouragement? Discouragement?
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- Retired Terrain Art Director
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Yeah, the swamp is one of the terrain tiles in need of replacement.
Your version is promising. Some comments:
- as the previous posters has mentions: some more details like reeds would be good
- I find it a bit dark and bland. Maybe add some more shades in the bg, maybe a touch of blue here and there.
- The transition tiles doesn't have the same bg color as the tiles, they are grey and thus you see the hex outlines.
Otherwise it looks good, and more evil
If you need any WML help for adding more variants and such just ask.
I tested it against some other terrain and it mostly looks good, except when next to grassland|savanna->water. But don't worry about that, I'll fix it with changing some WML transition stuff.
Your version is promising. Some comments:
- as the previous posters has mentions: some more details like reeds would be good
- I find it a bit dark and bland. Maybe add some more shades in the bg, maybe a touch of blue here and there.
- The transition tiles doesn't have the same bg color as the tiles, they are grey and thus you see the hex outlines.
Otherwise it looks good, and more evil
If you need any WML help for adding more variants and such just ask.
I tested it against some other terrain and it mostly looks good, except when next to grassland|savanna->water. But don't worry about that, I'll fix it with changing some WML transition stuff.
Rochester is built on a swamp. When out enjoying nature I often find myself near a swamp or once (disastrously) in the swamp . I found some pictures of how swamps look near us. Usually it's just standing muddy water with a lot of grass and bushes. It doesn't get a lot of algae unless it's polluted or very stagnant. I suggest trying to focus more on the tall grass or bushes. you can use the transitions to make it look like the unit is wading through shoulder-high grass, which is what you remember when you are stuck in the swamp. That and getting wet, but these guys go into shallow water all the time... so I assume they don't mind. Getting the water color right is good so it blends in, but my personal opinion is that without more flora it just won't ever look quite right.
There are a lot of different manifestations of swamp, from water so deep you can use a boat, like in Florida, to muddy ground you can walk on safely.
The boardwalk is above the swamp. That grass is all in standing water, and if you were down there you would be too.
There are a lot of different manifestations of swamp, from water so deep you can use a boat, like in Florida, to muddy ground you can walk on safely.
The boardwalk is above the swamp. That grass is all in standing water, and if you were down there you would be too.
Hope springs eternal.
Wesnoth acronym guide.
Wesnoth acronym guide.
It's a really old version of the Red Mage... I'm not sure what he's using it for there, though.breversa wrote:Off-topic : Yobbo, what is the red unit at the botton of your first pictures ?
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Yes. The ice tiles are not that bad, anyway... Better than the previous ones.Neoriceisgood wrote:Even worse than the ice tiles?
"There are two kind of campaign strategies : the good and the bad ones. The good ones almost always fail because of unforeseen consequences that make the bad ones succeed." -- Napoleon
The ice tiles don't look like ice, just bluer snow.Tux2B wrote:Yes. The ice tiles are not that bad, anyway... Better than the previous ones.
PS: I refuse to read green, bold text.
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And I hate stupid people.
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