New attack buttons - scratchpad
Moderator: Forum Moderators
Forum rules
Before posting critique in this forum, you must read the following thread:
Before posting critique in this forum, you must read the following thread:
But it looks like a much too mighty attack, compared to the real power of the attack (elvish shamans are quite weak).scott wrote:I really liked the entangle icon of the sillouhette being dragged down by vines - it was nearly perfect. It was more generic, dynamic, and illustrated the attack very well. I don't think 100% generic icons are strictly necessary. However, the style you guys are trying to do now probably surpasses even that.
"There are two kind of campaign strategies : the good and the bad ones. The good ones almost always fail because of unforeseen consequences that make the bad ones succeed." -- Napoleon
- Eleazar
- Retired Terrain Art Director
- Posts: 2481
- Joined: July 16th, 2004, 1:47 am
- Location: US Midwest
- Contact:
When a unit has multiple attacks, that could be insanely annoying, unless the animation only happened on a mounseover or click. Still this would be the most pointess use of animation in the game.toms wrote:I´m evil enough to come up with an idea for attackn icons after half of them are finished...
Animated icons?
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
Attempting Lucidity
-> What i might be working on
Attempting Lucidity
It looks like the guy is getting tangled up, not getting mauled. Besides, slow is back to its former glory as a very useful thing. Shamans are quite strong with it.Tux2B wrote:But it looks like a much too mighty attack, compared to the real power of the attack (elvish shamans are quite weak).scott wrote:I really liked the entangle icon of the sillouhette being dragged down by vines - it was nearly perfect. It was more generic, dynamic, and illustrated the attack very well. I don't think 100% generic icons are strictly necessary. However, the style you guys are trying to do now probably surpasses even that.
Hope springs eternal.
Wesnoth acronym guide.
Wesnoth acronym guide.
Badly OT, but still.scott wrote:It looks like the guy is getting tangled up, not getting mauled. Besides, slow is back to its former glory as a very useful thing. Shamans are quite strong with it.Tux2B wrote: But it looks like a much too mighty attack, compared to the real power of the attack (elvish shamans are quite weak).
What does slow do now, actually? It has changed in 1.1, but I can't figure out what it does. Before it used to just remove a hit and halve the movement speed. Now it seems to just lessen the attack.
- Elvish_Pillager
- Posts: 8137
- Joined: May 28th, 2004, 10:21 am
- Location: Everywhere you think, nowhere you can possibly imagine.
- Contact:
- Thrawn
- Moderator Emeritus
- Posts: 2047
- Joined: June 2nd, 2005, 11:37 am
- Location: bridge of SSD Chimera
in other words the same thing but in affects units with only one attack, unlike other one.Elvish Pillager wrote:Half movement, half damage.
I love the new Slow - very easy to describe.
...please remember that "IT'S" ALWAYS MEANS "IT IS" and "ITS" IS WHAT YOU USE TO INDICATE POSSESSION BY "IT".--scott
this goes for they're/their/there as well
this goes for they're/their/there as well
I'm new here- so hi!
When we have the official part behind us: that's my "impression" about 'gaze'.
I't has the same issue as entagle mentioned before, so...
And- don't bother about filename. It's petrification gaze- believe me
P.S. Sorry for my 'English'- it's my second language...
When we have the official part behind us: that's my "impression" about 'gaze'.
I't has the same issue as entagle mentioned before, so...
And- don't bother about filename. It's petrification gaze- believe me
P.S. Sorry for my 'English'- it's my second language...
- Attachments
-
- Curse5.png (14.26 KiB) Viewed 3868 times