New attack buttons - scratchpad

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Tux2B
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Post by Tux2B »

scott wrote:I really liked the entangle icon of the sillouhette being dragged down by vines - it was nearly perfect. It was more generic, dynamic, and illustrated the attack very well. I don't think 100% generic icons are strictly necessary. However, the style you guys are trying to do now probably surpasses even that.
But it looks like a much too mighty attack, compared to the real power of the attack (elvish shamans are quite weak).
"There are two kind of campaign strategies : the good and the bad ones. The good ones almost always fail because of unforeseen consequences that make the bad ones succeed." -- Napoleon
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Post by toms »

I´m evil enough to come up with an idea for attackn icons after half of them are finished... :twisted: :P

Animated icons? :idea: :?:
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Eleazar
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Post by Eleazar »

toms wrote:I´m evil enough to come up with an idea for attackn icons after half of them are finished... :twisted: :P

Animated icons? :idea: :?:
When a unit has multiple attacks, that could be insanely annoying, unless the animation only happened on a mounseover or click. Still this would be the most pointess use of animation in the game.
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scott
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Post by scott »

Tux2B wrote:
scott wrote:I really liked the entangle icon of the sillouhette being dragged down by vines - it was nearly perfect. It was more generic, dynamic, and illustrated the attack very well. I don't think 100% generic icons are strictly necessary. However, the style you guys are trying to do now probably surpasses even that.
But it looks like a much too mighty attack, compared to the real power of the attack (elvish shamans are quite weak).
It looks like the guy is getting tangled up, not getting mauled. Besides, slow is back to its former glory as a very useful thing. Shamans are quite strong with it.
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Ankka
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Post by Ankka »

scott wrote:
Tux2B wrote: But it looks like a much too mighty attack, compared to the real power of the attack (elvish shamans are quite weak).
It looks like the guy is getting tangled up, not getting mauled. Besides, slow is back to its former glory as a very useful thing. Shamans are quite strong with it.
Badly OT, but still.

What does slow do now, actually? It has changed in 1.1, but I can't figure out what it does. Before it used to just remove a hit and halve the movement speed. Now it seems to just lessen the attack.
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Elvish_Pillager
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Post by Elvish_Pillager »

Half movement, half damage.

I love the new Slow - very easy to describe.
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Post by Thrawn »

Elvish Pillager wrote:Half movement, half damage.

I love the new Slow - very easy to describe.
in other words the same thing but in affects units with only one attack, unlike other one.
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Ankka
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Post by Ankka »

Elvish Pillager wrote:Half movement, half damage.

I love the new Slow - very easy to describe.
Ok, thanks.

I guess that does make it a lot more powerful.
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Post by wolfy »

I'm new here- so hi!
When we have the official part behind us: that's my "impression" about 'gaze'.
I't has the same issue as entagle mentioned before, so...

And- don't bother about filename. It's petrification gaze- believe me 8)
P.S. Sorry for my 'English'- it's my second language...
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Tux2B
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Post by Tux2B »

I like the big version of it very much, but the small one is a little bit pixelised.
"There are two kind of campaign strategies : the good and the bad ones. The good ones almost always fail because of unforeseen consequences that make the bad ones succeed." -- Napoleon
wolfy
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Post by wolfy »

Bone dagger.
Good? Bad? Awesome? 8)
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toms
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Post by toms »

Where is the bone? :o :?
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Ranger M
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Post by Ranger M »

the blade, if you haven't noticed it is white and non shiny, although the difference would be more prominent if there was a nice shiny metal one to compare it to...
wolfy
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Post by wolfy »

So, there is some response 8)
Bonebow and Torch.
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wolfy
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Post by wolfy »

Iceball 8)
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