attempts at new swamp tiles
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- Thrawn
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You refuse to see the point, don't you? Of course you know its free--you got it for free. You don't seem to realize what that entails. Just refrain from needless, unconstructive comments.player wrote:Sapient wrote:jew, let me put it this way: Artists are here doing this for fun. No one is paying them to do this. So, if you can't show some common courtesy when critiquing their work, then it is no longer fun, and thus they no longer feel the desire to continue.
So, in other words, say what you wish but don't ruin other people's fun! I hope you will follow this simple advice.
i actually know that it is free...
And 'I' is capitalized
...please remember that "IT'S" ALWAYS MEANS "IT IS" and "ITS" IS WHAT YOU USE TO INDICATE POSSESSION BY "IT".--scott
this goes for they're/their/there as well
this goes for they're/their/there as well
Thrawn wrote:You refuse to see the point, don't you? Of course you know its free--you got it for free. You don't seem to realize what that entails. Just refrain from needless, unconstructive comments.player wrote:
i actually know that it is free...
And 'I' is capitalized
sorry for wrong spellings cause I know that you're "smart".
i actually accepted that my comments are wrong, that's why i didnt put anything bad, havent you noticed that???
-jew
-
- Moderator Emeritus
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- Joined: March 26th, 2004, 10:58 pm
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It's very easy for there to be misunderstandings about emotions and intentions over the internet - sometimes you have to make an effort to be more explicit about what you mean, as you've just done in the above post.player wrote:
i actually accepted that my comments are wrong, that's why i didnt put anything bad, havent you noticed that???
Now, sapient: I like these newer proposals for updated swamp, and I believe that they have a lot greater potential than the swamp/marsh currently in the game. Unfortunately, I'm seeing a lot of harsh boundaries between "objects" on my screen - I think some anti-aliasing work would help. Or were these only concept drafts with anti-aliasing planned for later?
"Pure logic is the ruin of the spirit." - Antoine de Saint-Exupéry
i know that..Sangel wrote:It's very easy for there to be misunderstandings about emotions and intentions over the internet - sometimes you have to make an effort to be more explicit about what you mean, as you've just done in the above post.player wrote:
i actually accepted that my comments are wrong, that's why i didnt put anything bad, havent you noticed that???
-jew
Hi, Sangel. If you're referring to the Creepy Swamp v1, I actually used (gasp!) the pencil tool on that one! Oh, man... what was I thinking. Anyways, thanks for the feedback. Mainly I'm just trying to come up with rough concepts for now, then refine the best one.Sangel wrote: Now, sapient: I like these newer proposals for updated swamp, and I believe that they have a lot greater potential than the swamp/marsh currently in the game. Unfortunately, I'm seeing a lot of harsh boundaries between "objects" on my screen - I think some anti-aliasing work would help. Or were these only concept drafts with anti-aliasing planned for later?
Creepy swamp will definitely need some major changes, I will probably redo it from scratch.
http://www.wesnoth.org/wiki/User:Sapient... "Looks like your skills saved us again. Uh, well at least, they saved Soarin's apple pie."