attempts at new swamp tiles
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When/if you make more variations of this swamp, I suggest having less things in each tile than this one have. If all the tile variations will be filled with as much logs and stuff like the first the swamp will look to messy. So this swamp is fine as long as this variation is one of the most filled ones.
Do you see what I mean?
Do you see what I mean?
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-Roger the shrubber
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- Retired Terrain Art Director
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It actually didn't look half-bad tiled. Make some more variants and well see what can come of it.
It does look like it will have a problem with scale though. The plants are the size of trees in the forest tiles. This is actually the biggest problems with "busy" tiles like the swamp, you need to make the details big enough to be discernable and then you end up with a scale that is way off compared to the rest of the terrain.
Did some quick edits to test:
It does look like it will have a problem with scale though. The plants are the size of trees in the forest tiles. This is actually the biggest problems with "busy" tiles like the swamp, you need to make the details big enough to be discernable and then you end up with a scale that is way off compared to the rest of the terrain.
Did some quick edits to test:
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- swampwater2.png (10.73 KiB) Viewed 3168 times
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- test.png (49.35 KiB) Viewed 3168 times
That looks very nice, frame. Thanks for the assist. I will make some more variants off of that edit.
http://www.wesnoth.org/wiki/User:Sapient... "Looks like your skills saved us again. Uh, well at least, they saved Soarin's apple pie."
As requested, a variation with less plants. However, plants towering overhead and underneath the water are the reason behind shadows and patterns upon an otherwise plain surface.
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- variation 3
- swampwater3.png (7.89 KiB) Viewed 3098 times
http://www.wesnoth.org/wiki/User:Sapient... "Looks like your skills saved us again. Uh, well at least, they saved Soarin's apple pie."
After reviewing some in-game pictures, I think frame's edit fixed the size imbalance but caused a worse problem...
Fallen logs and/or tall tufts of grass on dirt mounds are essential to avoid any visual confusion of the swamp tile with (potentially) the top of a superdense tropical forest.
Compare the pink side with blue side in the attached photo. The pink side swamp has fallen logs and tall tufts of grass on dirt mounds. The blue side swamp may be the top of superdense tropical forest.
So, a size imbalance may be the lesser of the two evils.
Fallen logs and/or tall tufts of grass on dirt mounds are essential to avoid any visual confusion of the swamp tile with (potentially) the top of a superdense tropical forest.
Compare the pink side with blue side in the attached photo. The pink side swamp has fallen logs and tall tufts of grass on dirt mounds. The blue side swamp may be the top of superdense tropical forest.
So, a size imbalance may be the lesser of the two evils.
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- swamp proportions.
- swamp-proportions.jpg (119.7 KiB) Viewed 3074 times
http://www.wesnoth.org/wiki/User:Sapient... "Looks like your skills saved us again. Uh, well at least, they saved Soarin's apple pie."
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- Retired Terrain Art Director
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I would try to go both ways and see if it can be made into both a swamp and a tropical forest. The latter need to be divided into a bg and an overlay.
The trick will be to make them different enough. I would try to make more patches of "open" swamp water in the swamp (maybe a tad if blue here and there), and the tropical forest very dense. The overlay tree tops will also help out to distinguish it.
The tropical forest is ready for a replacement anyway.
The trick will be to make them different enough. I would try to make more patches of "open" swamp water in the swamp (maybe a tad if blue here and there), and the tropical forest very dense. The overlay tree tops will also help out to distinguish it.
The tropical forest is ready for a replacement anyway.
More water like reflections, maybe?. It is not like all the swamps are damp and dark, after all, they have water.
Cuyo Quiz,where madness meets me
Turn on, tune in, fall out.
"I know that, but every single person nags about how negative turin is; it should be in the FPI thread "Turin should give positive comments" =)"-Neorice,23 Sep 2004
Turn on, tune in, fall out.
"I know that, but every single person nags about how negative turin is; it should be in the FPI thread "Turin should give positive comments" =)"-Neorice,23 Sep 2004
Cuyo - that was my original approach. The reflection on the swamp consists of two things: treetops and skyline. The skyline will be light blue and white (clouds). The trees overhead will reflect dark green (what you see now).
But, the feedback I got on my mod2 ver0.1 reflection swamp was that it was *too* light, almost snowlike, so I eliminated the skyline reflection and stuck with tree reflection.
Maybe I should try adding entire miniature trees (the same size as forest trees), so that I can line up the reflections around them?
By the way, my reference picture has been this picture of a hardwood swamp.
But, the feedback I got on my mod2 ver0.1 reflection swamp was that it was *too* light, almost snowlike, so I eliminated the skyline reflection and stuck with tree reflection.
Maybe I should try adding entire miniature trees (the same size as forest trees), so that I can line up the reflections around them?
By the way, my reference picture has been this picture of a hardwood swamp.
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- reflection swamp (previously mod2 ver 0.1)
- swampwater-sapient.png (11.01 KiB) Viewed 2957 times
http://www.wesnoth.org/wiki/User:Sapient... "Looks like your skills saved us again. Uh, well at least, they saved Soarin's apple pie."
Sounds good. However, i would not add more than three elements to each variation, as to avoid the forest feel.Sapient wrote:Maybe I should try adding entire miniature trees (the same size as forest trees), so that I can line up the reflections around them?
Yeah, maybe some of this too, right now the dark green blends too much with the dark bottom, so maybe a more blue tone of water around the light reflection, which, if i read correctly, is what you plan to do.JW wrote:Mybe it's just me, but that swamp looks way too green. It doesn't look good next to either forest. Could you make it a little bluer?
Cuyo Quiz,where madness meets me
Turn on, tune in, fall out.
"I know that, but every single person nags about how negative turin is; it should be in the FPI thread "Turin should give positive comments" =)"-Neorice,23 Sep 2004
Turn on, tune in, fall out.
"I know that, but every single person nags about how negative turin is; it should be in the FPI thread "Turin should give positive comments" =)"-Neorice,23 Sep 2004
And now for something different: Creepy Swamp
EDIT: hopefully it tiles better now
I haven't had the inclination to learn how to install python on windows yet (and thus gimp python plugins)
EDIT: hopefully it tiles better now
I haven't had the inclination to learn how to install python on windows yet (and thus gimp python plugins)
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- creepy swamp v1
- swamp-creepy.png (11.04 KiB) Viewed 2932 times
http://www.wesnoth.org/wiki/User:Sapient... "Looks like your skills saved us again. Uh, well at least, they saved Soarin's apple pie."
Like this?
http://www.wesnoth.org/wiki/User:Sapient... "Looks like your skills saved us again. Uh, well at least, they saved Soarin's apple pie."