New animations
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Re: New animations
Once again, I'll mention the fact I'm a peanut gallery artist, and then I'll give you a 15-second click and drag of where I was thinking he'd be as he's striking.
EDIT: This might fuel your inspiration in some miscellaneous way...Just a suggestion of course, a punch that affects the south too would be a good idea I guess.
"What do you mean, "a dwarvish dragonguard with marksman is overpowered"?"
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Re: New animations
Hope its better this time.
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Re: New animations
Peanut gallery, but this doesn't have to do with the art, but rather the idea of punching. Try this out.
It seems this sprite is being animated from a right-handed skele's perspective. I'm right-handed too, thus if I were to lunge and punch someone in the face, I'd naturally use my right hand. But this is what seems unnatural with the animation: I wouldn't spring from my left foot, but rather my right foot (let me be more clear). Trying standing up now and (without thinking) pretend to lunge someone far enough that you would need to step forward to deliver the punch. You might see that rather than your right foot advancing with your hand, it is more natural for your left foot to advance. Also you can reach farther this way. If I lunged forward like your animation, I'd quickly lose balance. In other words, the skele's left foot should be the foot moving.
Wow, alot of words for just one little thing.
It seems this sprite is being animated from a right-handed skele's perspective. I'm right-handed too, thus if I were to lunge and punch someone in the face, I'd naturally use my right hand. But this is what seems unnatural with the animation: I wouldn't spring from my left foot, but rather my right foot (let me be more clear). Trying standing up now and (without thinking) pretend to lunge someone far enough that you would need to step forward to deliver the punch. You might see that rather than your right foot advancing with your hand, it is more natural for your left foot to advance. Also you can reach farther this way. If I lunged forward like your animation, I'd quickly lose balance. In other words, the skele's left foot should be the foot moving.
Wow, alot of words for just one little thing.
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Re: New animations
Sorry to say this,but are you insane??? You would loose your fight too early...you MOVE with the leg correspodning with your arm, to not only preserve balance with other foot, but to add your weight into the punch, if you would move left leg,with right fist, you would loose precious momentum, weight,speed,balance and you would obstruct yourself with that leg, wich will defy your original purpose, to reach further. Try to hit with your right arm and move with left leg, its totally unlogical.monochromatic wrote:Peanut gallery, but this doesn't have to do with the art, but rather the idea of punching. Try this out.
It seems this sprite is being animated from a right-handed skele's perspective. I'm right-handed too, thus if I were to lunge and punch someone in the face, I'd naturally use my right hand. But this is what seems unnatural with the animation: I wouldn't spring from my left foot, but rather my right foot (let me be more clear). Trying standing up now and (without thinking) pretend to lunge someone far enough that you would need to step forward to deliver the punch. You might see that rather than your right foot advancing with your hand, it is more natural for your left foot to advance. Also you can reach farther this way. If I lunged forward like your animation, I'd quickly lose balance. In other words, the skele's left foot should be the foot moving.
Wow, alot of words for just one little thing.
Descendants of the dragon:http://www.wesnoth.org/forum/viewtopic.php?f=19&t=23991
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Re: New animations
I stand by what I said. I lose my balance moving right arm with right foot. I find the opposite sides more grounded.bonehead11 wrote:Sorry to say this,but are you insane??? You would loose your fight too early...you MOVE with the leg correspodning with your arm, to not only preserve balance with other foot, but to add your weight into the punch, if you would move left leg,with right fist, you would loose precious momentum, weight,speed,balance and you would obstruct yourself with that leg, wich will defy your original purpose, to reach further. Try to hit with your right arm and move with left leg, its totally unlogical.monochromatic wrote:Peanut gallery, but this doesn't have to do with the art, but rather the idea of punching. Try this out.
It seems this sprite is being animated from a right-handed skele's perspective. I'm right-handed too, thus if I were to lunge and punch someone in the face, I'd naturally use my right hand. But this is what seems unnatural with the animation: I wouldn't spring from my left foot, but rather my right foot (let me be more clear). Trying standing up now and (without thinking) pretend to lunge someone far enough that you would need to step forward to deliver the punch. You might see that rather than your right foot advancing with your hand, it is more natural for your left foot to advance. Also you can reach farther this way. If I lunged forward like your animation, I'd quickly lose balance. In other words, the skele's left foot should be the foot moving.
Wow, alot of words for just one little thing.
That being said, this was a peanut gallery comment.
- Mountain_King
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Re: New animations
For what it's worth (and of course my TC'd name only applies to translation, so remember I'm in the peanut gallery too ), I'm going to agree with bonehead here. After winding up a few big punches, I found I can get a lot more force into the punch if I move the same foot with my fist. Doing it opposite felt really clumsy to me.
That said, I (personally) think you could use some more wind up in the punch. Exaggeration is your friend.
That said, I (personally) think you could use some more wind up in the punch. Exaggeration is your friend.
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Is cothabhálach an aistriúcháin Gaeilge mé.
EXTERMINATE!!!!
Is cothabhálach an aistriúcháin Gaeilge mé.
EXTERMINATE!!!!
Re: New animations
I don't know what your balance is like or how much you've actually trained punches, but stepping and punching using the foot and arm of the same side pretty much always provides better reach, grounding and power. At least unless you're doing a perfectly straight short punch.monochromatic wrote: I stand by what I said. I lose my balance moving right arm with right foot. I find the opposite sides more grounded.
If you hit from the right, your torso is gonna be turning to the left. Now if you at the same time step forward with your left foot, your hips are gonna be pointing forwards, meaning that your hips and torso aren't gonna be aligned, which hurts your grounding; it's easier to ground your right arm through your left leg than to do it through your right leg. Also it hurts the power of your punch quite a bit, because you can't add a turn of the hips to your punch.
That's not to say you can't do it, but generally speaking hitting and stepping with the same side results in a more powerful strike (pretty much regardless of what weapon you use), and it also looks more fluid and natural (because the whole body can turn in one big nice smooth arc), which is good for the kind of animations we use.
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Re: New animations
Funny how I find it awkward. Well, bonehead, feel free to ignore what I wrote then.
Re: New animations
You don't step forward with the left foot at the same time as the punch, but before. The fist starts moving forwards around the moment the foot hits the ground. You now have forward momentum and a stable base to twist your torso from.
Moving right foot and fist at the same time feels like a barely controllable attempt to throw your weight around. (it works with a sidestep or a downward punch while moving forward)
Moving right foot and fist at the same time feels like a barely controllable attempt to throw your weight around. (it works with a sidestep or a downward punch while moving forward)
- thespaceinvader
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Re: New animations
Depends on why and how you're punching. Doing it off the back foot can definitely add power, but not reach. Doing it on the front foot adds speed and reach, and is plenty powerful nonetheless. Trust a black belt.
The basic motion is FINE, and will not be discussed any more.
The basic motion is FINE, and will not be discussed any more.
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
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Re: New animations
For some reason, I thought my blocking deserved some sort of expansion upon. Um...he's punching southeast here right?
EDIT: As bonehead hasn't posted here for a while: (Excuse the odd colours, the GIF compression's being funny)
"What do you mean, "a dwarvish dragonguard with marksman is overpowered"?"
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Re: New animations
Havent replied in some time, so tried to exeggerate the windup a little more as suggested and made him throw himself into the punch a bit more, hope its done.
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Descendants of the dragon:http://www.wesnoth.org/forum/viewtopic.php?f=19&t=23991
Re: New animations
That punch is pretty nice, overall. Care to post PNGs?
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- EELuminatus
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Re: New animations
Reviving the undead...
Well, this is a pretty old fellow - but not forgotten. He looked very weak when you saw him the last time, but I hope he's better now.
Well, this is a pretty old fellow - but not forgotten. He looked very weak when you saw him the last time, but I hope he's better now.
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- Might need more exaggeration still; I'm aware that "powerful" animations are not quite my speciality...
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- thespaceinvader
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Re: New animations
His front foot, at least, needs to actually lift off the ground at some point during the strike, or he just looks like he's ice skating.
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.