swamp tiles

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Quensul
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Post by Quensul »

yobbo wrote:I actually had the thought of modifying the transparency on the walls of the swamp ruin (as it doesn't look very sunken as it is), then realised just how many of those little wall fragments there are... eek.
Yeah, no kidding. :-) If anyone's interested in doing this, I had pulled together some Gimp plugins to do some of the work. Unfortunately, I don't have time to wade through all the fragments re-alpha-ing them. Original threads:

Darth Fool's ruin teaser
(Unanswered) request for help
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Darth Fool
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Post by Darth Fool »

Quensul wrote:
yobbo wrote:I actually had the thought of modifying the transparency on the walls of the swamp ruin (as it doesn't look very sunken as it is), then realised just how many of those little wall fragments there are... eek.
Yeah, no kidding. :-) If anyone's interested in doing this, I had pulled together some Gimp plugins to do some of the work. Unfortunately, I don't have time to wade through all the fragments re-alpha-ing them. Original threads:

Darth Fool's ruin teaser
(Unanswered) request for help
I strongly support someone taking on this task. I almost certainly won't get around to it myself, largely because your right, it is huge. I didn't quite know what I was getting myself into when I set out to make the ruins in the first place. Still, it would be a really cool effect if someone is willing to take it on. I can virtually guarantee that it is a contribution that would be included.
yobbo
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Post by yobbo »

Quensul wrote: If anyone's interested in doing this, I had pulled together some Gimp plugins to do some of the work.
I can't promise I'll do anything with them but I'd be curious to take a look at the gimp plugins.

How were all the castle wall graphics (the base ones, too) made? I couldn't even really figure out how the game placed the tiles. Why are all the png's different sizes?
freim
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Post by freim »

New swamp tiles commited.

There are a small gfx issue with different trans for grass to water and swamp next to each other which are a bit more apparent with these new tiles. However this is not a problem with the new tiles, it's rather a limitation of how transitions are drawn atm. It can be reduced by redoing the grass transition, while we are looking into how to best adress it.
Xan
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Swamp tile with reeds

Post by Xan »

I made a swamp tile with reeds, in case anyone wanted to use it as a variation.
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swampwater-reeds1.png
swampwater-reeds1.png (7.92 KiB) Viewed 2796 times
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Tux2B
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Post by Tux2B »

I think the tile is not filled well enough.
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Zebulon
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Post by Zebulon »

It's a just a variant, like flowers, which don’t fill a tile.
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Post by Elvish_Pillager »

Xan: Those reeds should be multi-hexed so that they don't stop at all the tile edges.
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Xan
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Post by Xan »

I wasn't planning on making it multi-hex, just like the flowers and other plants.
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Elvish_Pillager
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Post by Elvish_Pillager »

Yes, but yours has signinficant height, so it looks wrong if it isn't multihexed.
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
Woodwizzle
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Post by Woodwizzle »

Elvish Pillager wrote:Yes, but yours has signinficant height, so it looks wrong if it isn't multihexed.
I agree, they look cramped into the space allotted.
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Jetrel
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Post by Jetrel »

:? Rather than yacking about it trying to explain what we mean, here is a demo of what I'm talking about:

I'm going to make a few (4 or so) myself, which are based entirely on the existing forest multihex tiles, including positioning of the plant mass. Freim, I will expect to look-over and possibly tweak the files, as well as doing the honors of adding them into CVS - I don't know the WML to configure these things, nor do I have the time to find out.

:) Besides, it'll be worth it to have such a massive improvement in terrain quality between releases.

This demo is merely to give an impression of what it will look like on swamp tiles.
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swampMultiDemo.png
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Jetrel
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Post by Jetrel »

More to come:
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swampGrass2.png
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swampGrass1.png
swampGrass1.png (5.51 KiB) Viewed 2522 times
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Jetrel
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Post by Jetrel »

Swamp grass 3.png - teh sequel!

(and amazingly, jetryl actually managed to upload all four images that he said he would within a few hours .... what is this, some sort of alternate universe? )
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swampWater3.png
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swampWater4.png
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Jetrel
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Post by Jetrel »

And while I'm at it, I've extracted the other "variations" in case frame wants to use them as overlays.
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swampwater-flowers1.png
swampwater-flowers1.png (4.19 KiB) Viewed 3001 times
swampwater-flowers2.png
swampwater-flowers2.png (4.6 KiB) Viewed 3001 times
swampwater-plant1.png
swampwater-plant1.png (5.28 KiB) Viewed 3006 times
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