Selected cavewall transitions
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Selected cavewall transitions
When I was doing the river ford, I made a serious effort to try and understand terrain-graphics.cfg, but I didn't get very far. However, maybe someone will be able to do this properly:
If you change this text
to this
You'll be able to put the loyalist castle on top of the cavewall. It won't blend in like the dwarf castle but it will sit on top of everything. At first I tried to get it to look like the dwarvish castle (blending in), but then I thought this might be better. Images below. I'll post the loyalist castle blend-in code if I can get it to work corretly.
I suppose non-dwarven castles should also blend in to the cavewall since cavewall is being used above ground in the place of impassable mountains, and castles are built into mountains. In the images I posted either way works.
EDIT: Just so it's clear, the image on the right is the current way that I'm trying to get rid of - where the castle shows up over the cave terrain and under the transitions, instead of vice-versa
If you change this text
Code: Select all
# Cave and dwarven castles
{DISABLE_TRANSITIONS W}
{DISABLE_TRANSITIONS o}
{TERRAIN_ADJACENT_CORNER W !WoK !WoK 54,72 cavewall-convex}
{TERRAIN_ADJACENT_CORNER !WoK W W 54,72 cavewall-concave}
Code: Select all
# Cave and dwarven castles
{DISABLE_TRANSITIONS W}
{DISABLE_TRANSITIONS o}
{TERRAIN_ADJACENT_CORNER W !WoKC !WoKC 54,72 cavewall-convex}
{TERRAIN_ADJACENT_CORNER !WoKC W W 54,72 cavewall-concave}
I suppose non-dwarven castles should also blend in to the cavewall since cavewall is being used above ground in the place of impassable mountains, and castles are built into mountains. In the images I posted either way works.
EDIT: Just so it's clear, the image on the right is the current way that I'm trying to get rid of - where the castle shows up over the cave terrain and under the transitions, instead of vice-versa
Last edited by scott on July 2nd, 2005, 5:38 pm, edited 2 times in total.
Hope springs eternal.
Wesnoth acronym guide.
Wesnoth acronym guide.
It will be a while before I get to the blend-in style because of the millions of blades of grass I own need to be mercilessly mutilated - before I'm put to work indoors . I'll put the results in this post.
Hope springs eternal.
Wesnoth acronym guide.
Wesnoth acronym guide.
Except something you can't fly over.Attila wrote:I'd like cliffs, a seperate terrain that ends up being a lot like the canyon terrain is now.ott wrote:Having some unpassable terrain which fits the scale of the rest of the outdoor scenery would be really great. Looking forward to more stunning images -- perhaps some steep cliffs, or badlands?