Farms... with crops
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Farms... with crops
After I put up those fences (http://www.wesnoth.org/forum/viewtopic.php?t=6349), I decided I needed something to protect, why not farmlands?
With a few variations of farmland (different sizes and shapes) it should be easy to make the in-game villages a little bit more interesting.
With a few variations of farmland (different sizes and shapes) it should be easy to make the in-game villages a little bit more interesting.
- Attachments
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- Farm + House + Fence Mockup
- farm_multihex_example.png (36.91 KiB) Viewed 6173 times
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- Farm Multihex Tile
- multihex_farm.png (3.93 KiB) Viewed 6175 times
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Yes but I think the villages also haven´t got the right alignment only the temple and the desert villages got the right perspective.
... all romantics meet the same fate someday
Cynical and drunk and boring someone in some dark cafe ...
All good dreamers pass this way some day
Hidin’ behind bottles in dark cafes
Cynical and drunk and boring someone in some dark cafe ...
All good dreamers pass this way some day
Hidin’ behind bottles in dark cafes
I agree it doesn't match the perspective of the house, but it looks to match the wall to me.
I haven't worried to much about the homes though, because there was a post about a replacing old graphics with updated perspective ones. Its got a perspective closer to the awesome mountain tile (http://www.wesnoth.org/forum/viewtopic.php?t=5603), as I think thats sort of the future of wesnoth graphics, while the house is just waiting for someone to come along and redo it.
I haven't worried to much about the homes though, because there was a post about a replacing old graphics with updated perspective ones. Its got a perspective closer to the awesome mountain tile (http://www.wesnoth.org/forum/viewtopic.php?t=5603), as I think thats sort of the future of wesnoth graphics, while the house is just waiting for someone to come along and redo it.
I think it looks too much like a modern farm, however you can probably get away with it.
Also, I do think that different scale farms would be necessary, as the size of a hex varies with each scenario.
Also, I do think that different scale farms would be necessary, as the size of a hex varies with each scenario.
"ILLEGITIMIS NON CARBORUNDUM"
Father of Flight to Freedom
http://www.wesnoth.org/wiki/FlightToFreedom
Father of Flight to Freedom
http://www.wesnoth.org/wiki/FlightToFreedom
Fullscreen in game mockup
Attached is a fullscreen mockup.
Again, it seems to match the perspective of the landscape, but not the perspective of the houses. Theres a few other problems with it, namely the brightness.
The screencapture is from The South Guard campaign (converted to 256 color, so it might be distorted slightly).
Again, it seems to match the perspective of the landscape, but not the perspective of the houses. Theres a few other problems with it, namely the brightness.
The screencapture is from The South Guard campaign (converted to 256 color, so it might be distorted slightly).
- Attachments
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- Farm placed into a screencapture
- farm_phony_in_game_pngcrush.png (241.11 KiB) Viewed 6094 times
Hey hey, I know that campaign. One of the things that I think makes your farm stand out (and not in the good way) is the scale. It looks a lot like a farm seen from an airplane. Would it be possible for you to work one up that's more or less the same scale as the trees?
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La perfection est atteinte non quand il ne reste rien àajouter, mais quand il ne reste rien àenlever. - Antoine de Saint Exupery (of course)
Gafgarion drew some type of farm here, before the forum crash wiped it out: http://www.wesnoth.org/forum/viewtopic.php?t=1059 .
"ILLEGITIMIS NON CARBORUNDUM"
Father of Flight to Freedom
http://www.wesnoth.org/wiki/FlightToFreedom
Father of Flight to Freedom
http://www.wesnoth.org/wiki/FlightToFreedom
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