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Well, I think there is more of a chance of the naked orc changing, since any changes to the current orcs would have to go through Jetryl.scott wrote:The question is do you change the naked orc to look like the in-game orc or vice-versa?
Also, I kind of prefer the current orcs.. I've always thought orcs were supposed to be short, squat and muscular (though not as much as dwarves), not tall and gangly.
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I like the current orcs as well.turin wrote:Well, I think there is more of a chance of the naked orc changing, since any changes to the current orcs would have to go through Jetryl.scott wrote:The question is do you change the naked orc to look like the in-game orc or vice-versa?
Also, I kind of prefer the current orcs.. I've always thought orcs were supposed to be short, squat and muscular (though not as much as dwarves), not tall and gangly.
There's nothing wrong with Shadow's orc, from a perspective of technique, the only problems with him have mostly to do with proportion.
Orcs need to be more "swarthy", I think would be the word. He should slightly short, but with very broad shoulders. It's ok, and possibly good, if he's a little fat. He should be built not like a ninja, but like a dirty pirate.
Honestly, right now the build of the fellow suggests more of an elf than an orc, if you changed the colors around.
Also, as has been said, give him a curved sword, and make it a dull color, like those of the other orcs.
To make the point of his build being wrong more clear, I've attached the following. This character has the body shape of an elf, not of an orc.
That said, I should also note something else I realized when tweaking this - I know, from seeing it magnified, that the belt buckle is supposed to be a skull, but it doesn't look like one under normal magnification. The bridge of it - the nose and all, doesn't show up.
When you do pixel art, always have one window open with the image at magnified size, and another at in-game size. Be wary of the built-in "mini" palette window, such as what photoshop has and calls the navigator (the utility window that offers an overhead view of the entire image). Very often, for small images, these will distort the image somewhat. They normally shrink images, since almost all images are smaller than they are, but most people don't realize that for images smaller than they are, they actually magnify the image, and photoshop does it with the incredibly nasty-looking nearest-neighbor sizing.
That said, I should also note something else I realized when tweaking this - I know, from seeing it magnified, that the belt buckle is supposed to be a skull, but it doesn't look like one under normal magnification. The bridge of it - the nose and all, doesn't show up.
When you do pixel art, always have one window open with the image at magnified size, and another at in-game size. Be wary of the built-in "mini" palette window, such as what photoshop has and calls the navigator (the utility window that offers an overhead view of the entire image). Very often, for small images, these will distort the image somewhat. They normally shrink images, since almost all images are smaller than they are, but most people don't realize that for images smaller than they are, they actually magnify the image, and photoshop does it with the incredibly nasty-looking nearest-neighbor sizing.
Well, it actually might not work so bad at all - this fellow kinda reminds me of Warcraft's "Illidan", minus the ridiculous weaponry.Disto wrote:No that was not the idea and it wouldn't work, Jetryl is just showing why it can't be a orc.
Still, though, he'd definitely need something to tone down that pasty white skin of his, which is why I wouldn't have most elves running around without shirts.
Really - you give this fellow a shirt of chain mail and he would make a fairly decent special character for the elves.
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Back to the task at hand, though. If I were shadow, I would take the existing L2 orcish warrior, and edit away his armor. I would actually keep the shoulderpads, and the pants, but I would lose the helmet, and most other stuff. His sword usage would also change from 2 swords to one bigger sword.
A decent bare orcish head will be a hard thing to come up with, and I'm happy to help directly on that part.
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Interesting editJetryl wrote:....Disto wrote:No that was not the idea and it wouldn't work, Jetryl is just showing why it can't be a orc.
Back to the task at hand, though. If I were shadow, I would take the existing L2 orcish warrior, and edit away his armor. I would actually keep the shoulderpads, and the pants, but I would lose the helmet, and most other stuff. His sword usage would also change from 2 swords to one bigger sword.
A decent bare orcish head will be a hard thing to come up with, and I'm happy to help directly on that part.
I´ve recognized it myself these guy won´t work for an orc.
A new try this time nearer to the Warrior although his haircut isn´t very original. But he it´s just the first version
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And why does it keep changing slightly?Nothsa wrote:Totally off topic, for which I aplogize in advance, but Jetryl, who or what is that iconic guy glowering under your handle?
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
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back on topic.Shadow wrote:Interesting editJetryl wrote: ....
Back to the task at hand, though. If I were shadow, I would take the existing L2 orcish warrior, and edit away his armor. I would actually keep the shoulderpads, and the pants, but I would lose the helmet, and most other stuff. His sword usage would also change from 2 swords to one bigger sword.
A decent bare orcish head will be a hard thing to come up with, and I'm happy to help directly on that part.
I´ve recognized it myself these guy won´t work for an orc.
A new try this time nearer to the Warrior although his haircut isn´t very original. But he it´s just the first version
very cool.
A character I made up named Jetryl - incidentally, the name, it seems, is not of my own making. At this point I almost regret choosing him as my digital "nom de plume," since he's a much less caustic fellow than I tend to be at times, and also a much quieter one.Nothsa wrote:Totally off topic, for which I aplogize in advance, but Jetryl, who or what is that iconic guy glowering under your handle?
Someday, you might see him in a videogame - a very popular one, I hope.
In the meantime, I had been preparing him and one other for a little easter egg appearance in a wesnoth campaign I might make.
EP: he's only changed twice, at times when I wanted to revise his appearance to more correctly reflect his character. I'm still not totally happy with how he's turned out, but it's not like I have a deadline for finishing him any time soon.
Unlike Neo, I don't work on anything in the way of non-wesnoth sprites, and even compared to him, almost everything I do is directly made with the intent of being in game (whether it is good enough to do so is another matter).
This is why his and my strengths compliment each other so well, since we tend to work on things that the other doesn't.
I do work occasionally on other non-sprite artwork, but that has been put on the back burner in the face of severe academic pressure, of late.