What d'ya think/Remake of the Barbarians

Contribute art for mainline Wesnoth.

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What d'ya think?

Great.
10
19%
Good but needs a little work.
21
39%
Ok but needs a lot of work.
20
37%
Bad but needs tons and tons of work.
2
4%
Very Bad and is unsaveable.
1
2%
 
Total votes: 54

Na'enthos
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Post by Na'enthos »

Relax.. you're doing a great job here.. :)
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Disto
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Post by Disto »

Would it be possible to change just the defence stance.
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Post by Disto »

Well?
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capitol
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Post by capitol »

I think it's very nice. Keep up the good work, the sliding is in my oppinion not a big deal and most units tend to have a little sliding feel. It's just something that can be changed at a later date if it's important.
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Disto
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Post by Disto »

Ok i've started again, what do you think.
Attachments
marauder-crusher-alt.gif
marauder-crusher-alt.gif (3.45 KiB) Viewed 2882 times
marauder-crusher-attack-alt-1.png
marauder-crusher-attack-alt-1.png (3.13 KiB) Viewed 2883 times
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Big Bad Joe
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Post by Big Bad Joe »

Looks good to me.. I would really like to see marauders somewhere in the game.. Keep up good work, man. And do not get depressed, it is known that just so little from the things made is liked by the devs.. Your horse archer is great unit, but maybe you did not make enough lobbing to get it in.. May the force be with you..
Just bored..
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turin
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Post by turin »

It looks good... but don't go from the new attack frame back to the standing frame. It looks odd. Go directly from the new attack frame to the final attack frame. Once you have a swoosh there, it will look more than decent.
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Disto
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Post by Disto »

Yeh there is no swoosh because the gimp can't handle it.
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marauder-crusher-alt.gif
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Ankka
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Post by Ankka »

Without the middle frame it sure would look better, as Turin said... other than that, IMvHO it looks great. :)
Disto
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Post by Disto »

And the 3 linked together. Sorry about the double post.
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marauder-crusher-alt.gif
marauder-crusher-alt.gif (3.45 KiB) Viewed 2850 times
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turin
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Post by turin »

It looks much better. My only comment would be that in the final frame (where the head of the mace actually strikes the enemy), his hands spread apart. In reality, you would move your hands closer together when doing that. It doesn't mess it up too much, though.
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Jetrel
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Post by Jetrel »

The position of the arms in the new "raising the mace to strike" frame looks pretty good.

The only tweak I might do would be to move the mace (just sideways) a little closer to being over his head.
Disto
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Post by Disto »

Ok, done some more... finally getting back into Wesnoth...
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example_marauder-crusher.png
example_marauder-crusher.png (14.13 KiB) Viewed 2758 times
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Assasin
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Post by Assasin »

wow, that die frame is awesome. Why don't you have his head roll off, just for fun? :D
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turin
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Post by turin »

Assasin wrote:wow, that die frame is awesome. Why don't you have his head roll off, just for fun? :D
Because not all units have a blade attack, and it would be rather odd if a spear thrust cut off someone's head. :)
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And I hate stupid people.
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