New bridges (bridge-castle-transitions, hanging bridge)
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Re: Bridge-Castle Transitions (was: New try at a hanging bri
I don't really know why, but that looks more like a red mist than being lit from below. I'm not skilled enough to offer a better suggestion.
Re: Bridge-Castle Transitions (was: New try at a hanging bri
Hm, I have no better idea at the moment. Work in progress with slightly shorter pillarsBad_Dog wrote:I don't really know why, but that looks more like a red mist than being lit from below. I'm not skilled enough to offer a better suggestion.
Re: Bridge-Castle Transitions (was: New try at a hanging bri
Well, IMHO you shouldn't light the rocks from all angles especially at the top. It'd be more realistic if you blend your first attempt with the second.
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Re: Bridge-Castle Transitions (was: New try at a hanging bri
The top corner on the left bridge looks extended making the bridge feel slanted sideways.
quick edit:
quick edit:
- beetlenaut
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Re: Bridge-Castle Transitions (was: New try at a hanging bri
I think the slanting effect has a lot to do with the way the tiles look: The strongest lines in that pattern are all diagonal. The bridge on the right looks great. I don't see why you can't use the same pattern on the left bridge.
Campaigns: Dead Water,
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
Re: Bridge-Castle Transitions (was: New try at a hanging bri
Hello,
@AlaskanAvenger: Right. For whatever reason I was very closefisted with the length of those bridges. I extended them now on all sides and made them fade into the base tile. Will do that for the regular (non-lava) bridge tiles, too.
@beetlenaut: It is the same pattern, just mirrored horizontally (to fit with the main bridge direction) and adjusted for the different direction of light. I personally (but I may be biased) do not see that much difference either. I would try to play with it a bit, just to see where it leads, but as I already said, I lost the svg files and can only work with what I have now. (But, sorry to say, If I had to choose between the two versions, I would prefer the sw-ne one) edit: I sharpened the se-nw version's floor a bit
@AlaskanAvenger: Right. For whatever reason I was very closefisted with the length of those bridges. I extended them now on all sides and made them fade into the base tile. Will do that for the regular (non-lava) bridge tiles, too.
@beetlenaut: It is the same pattern, just mirrored horizontally (to fit with the main bridge direction) and adjusted for the different direction of light. I personally (but I may be biased) do not see that much difference either. I would try to play with it a bit, just to see where it leads, but as I already said, I lost the svg files and can only work with what I have now. (But, sorry to say, If I had to choose between the two versions, I would prefer the sw-ne one) edit: I sharpened the se-nw version's floor a bit
- artisticdude
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Re: Bridge-Castle Transitions (was: New try at a hanging bri
I see what beetlenaut is getting at here. The nw/se bridge has more stress on the horizontal bricks that make up the texture of the walking surface of the bridge (which fits the standard terrain perspective), while the bricks that make up the texture of the ne/sw bridge seem to be viewed from almost a top-down perspective. Because of this, the surfaces of the two directional bridges each reads as being in two different perspectives. I'm guessing it's probably an effect of the horizontal mirror resampling the image.lurker wrote:@beetlenaut: It is the same pattern, just mirrored horizontally (to fit with the main bridge direction) and adjusted for the different direction of light. I personally (but I may be biased) do not see that much difference either. I would try to play with it a bit, just to see where it leads, but as I already said, I lost the svg files and can only work with what I have now. (But, sorry to say, If I had to choose between the two versions, I would prefer the sw-ne one)
EDIT: Accidentally said vertical instead of horizontal above, corrected that.
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Re: Bridge-Castle Transitions (was: New try at a hanging bri
I can also see what he means. It is an optical illusion however (and I did not think it is as strong), both patterns are exactly the same, except from mirrored. Just the lighting is different, because in both cases it is supposed to come from se. And I have not resampled the pattern, that is from when I still had the vector file around, and the shadows and highlights where redone from scratch then.artisticdude wrote:I see what beetlenaut is getting at here. The nw/se bridge has more stress on the vertical bricks that make up the texture of the walking surface of the bridge (which fits the standard terrain perspective), while the bricks that make up the texture of the ne/sw bridge seem to be viewed from almost a top-down perspective. Because of this, the surfaces of the two directional bridges each reads as being in two different perspectives. I'm guessing it's probably an effect of the horizontal mirror resampling the image.lurker wrote:@beetlenaut: It is the same pattern, just mirrored horizontally (to fit with the main bridge direction) and adjusted for the different direction of light. I personally (but I may be biased) do not see that much difference either. I would try to play with it a bit, just to see where it leads, but as I already said, I lost the svg files and can only work with what I have now. (But, sorry to say, If I had to choose between the two versions, I would prefer the sw-ne one)
For my taste the pattern on the se-nw looks actually slightly too flat, but since you both are so uncomfortable with the sw-ne version, I tried something. I lightened up the darkest pixels only, bringing the whole thing more in line with the se-nw bridge. Please compare: edit: slightly improved "lighter" version
- beetlenaut
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Re: Bridge-Castle Transitions (was: New try at a hanging bri
That's better. It reduces the illusion a lot.
Campaigns: Dead Water,
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
Re: Bridge-Castle Transitions (was: New try at a hanging bri
I like it, too. So this is the new floor for all the sw-ne bridges now. I attach the current work in progress. Still missing are the four special cases shown below.beetlenaut wrote:That's better. It reduces the illusion a lot.
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Re: New bridges (bridge-castle-transitions, hanging bridge)
Hello,
it was more work than I thought, but now the pillars should all be fine, whether broken or whole, whether standing in lava, partially in lava or not at all. There are many different cases, the screenshot shows only a few. Next I will probably do something for the transition to dwarven castles, and then the underground stone bridge should be done.
Thanks
Lurker
it was more work than I thought, but now the pillars should all be fine, whether broken or whole, whether standing in lava, partially in lava or not at all. There are many different cases, the screenshot shows only a few. Next I will probably do something for the transition to dwarven castles, and then the underground stone bridge should be done.
Thanks
Lurker
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Re: New bridges (bridge-castle-transitions, hanging bridge)
Looks great! I like how the broken edges tended to crack on the tile boundaries. Have you singe-handedly doubled the number of bridges in the game yet?
Campaigns: Dead Water,
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
Re: New bridges (bridge-castle-transitions, hanging bridge)
Thanks a lot. More importantly they cracked after the pillars. I did that differently the first time around, and that did not look right: The pillars are so massive, they are bound to be the last thing to crumble.beetlenaut wrote:Looks great! I like how the broken edges tended to crack on the tile boundaries.
They have not yet been endorsed by a lead designer, so who knows. But the current mainline bridges, except the natural chasm one, are by me, so it feels like i have totally taken over anyway .beetlenaut wrote:Have you singe-handedly doubled the number of bridges in the game yet?
And I have plans for at least another bridge, so it seems to become a habit .
Re: New bridges (bridge-castle-transitions, hanging bridge)
in a slightly anti-WINR vein, i wonder if stone bridges over lava (especially dwarven-built ones) would have some sort of enhancement such as cladding, different stone, or runes to prevent melting and erosion