Campaign art - The Rise of Wesnoth
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- LordBob
- Portrait Director
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Re: Campaign art - The Rise of Wesnoth
Elvish corrections duly noted, and here's another elf lord awaiting review : logalmier, the warmongering one.
I'm also noting the knight's face critics. However, I won't touch the horses's head : first, we're usually walking a thin line between everything's fine and when people start saying they see too much horse. Second, I've copied the proportions for rider and mount from an actual picture, so they're bound to be right in some way at least. So instead I'll cross my fingers and start praying Or, I'll have a look at his facial features which may be the fault behind everything.
I'm also noting the knight's face critics. However, I won't touch the horses's head : first, we're usually walking a thin line between everything's fine and when people start saying they see too much horse. Second, I've copied the proportions for rider and mount from an actual picture, so they're bound to be right in some way at least. So instead I'll cross my fingers and start praying Or, I'll have a look at his facial features which may be the fault behind everything.
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Re: Campaign art - The Rise of Wesnoth
Note that there are two different knights for the two different branches of scenario 4: Sir Ruddry on the Swamp of Esten, and Sir Ladoc on the Midlands. They both use the same portrait historically, so producing two new portraits for them instead of one might be worth considering if you get bored at the end of this task and run out of portraits to make.LordBob wrote:Flats for the knight character of chapter 4 (if I'm not mistaken)
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.
Re: Campaign art - The Rise of Wesnoth
True. However, instead of two completely different portraits I'd suggest a simple edit: make the other one have differently coloured <something>, a bit different face and/or the raised hand held slightly differently. You're never gonna see both of them during the same playthrough anyway, so only having a few small differences (like with the red mages) is fine.shadowmaster wrote:Note that there are two different knights for the two different branches of scenario 4: Sir Ruddry on the Swamp of Esten, and Sir Ladoc on the Midlands. They both use the same portrait historically, so producing two new portraits for them instead of one might be worth considering if you get bored at the end of this task and run out of portraits to make.LordBob wrote:Flats for the knight character of chapter 4 (if I'm not mistaken)
Re: Campaign art - The Rise of Wesnoth
This portrait just gave a new adjective to the elves: badass! It's really this kind of elves (him or the "old and tired" one that kitty made) who really gives a soul to this faction. I just love it. That and the design, very original.
The other knight could get a frankish armor instead of a byzantine one if you want to make a really different one (giving slight cultural differences between Midlands/Swamp of Esten).
Something like this: http://www.chrome.hu/ornamentum/public/ ... ct_582.jpg
http://www.chrome.hu/danova/mod/last/pr ... /uni09.jpg
I love what you've done with this campaign. Really everything! Keep up the great work!
The other knight could get a frankish armor instead of a byzantine one if you want to make a really different one (giving slight cultural differences between Midlands/Swamp of Esten).
Something like this: http://www.chrome.hu/ornamentum/public/ ... ct_582.jpg
http://www.chrome.hu/danova/mod/last/pr ... /uni09.jpg
I love what you've done with this campaign. Really everything! Keep up the great work!
"There is no difference between good or bad but thinking makes it so"
William Shakespeare.
William Shakespeare.
- JackBarber
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Re: Campaign art - The Rise of Wesnoth
Those leafs are only for decoration, correct? ;P
Because I highly doubt they'd really be protective.
Oh, also, would the robe/skirt thing really be that ruffled/wrinkled? (towards the crotch area)
Because I highly doubt they'd really be protective.
Oh, also, would the robe/skirt thing really be that ruffled/wrinkled? (towards the crotch area)
"Do YOU know the muffin man?"
."Don't wake me if I'm dreaming."
.."Even words can drive a man to madness."
."Don't wake me if I'm dreaming."
.."Even words can drive a man to madness."
- Golden_Soldier
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Re: Campaign art - The Rise of Wesnoth
they are probably metal formed into leaves which may be a little protective (at least I think so)
- LordBob
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Re: Campaign art - The Rise of Wesnoth
Now what do you think ? Everybody knows elves craft their armour from automn leaves and white glue. AND fight off their enemies with friendly kisses on the cheekJackBarber wrote:Those leafs are only for decoration, correct? ;P
Because I highly doubt they'd really be protective.
Spoiler:
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- tRoW-edmond.png (192.8 KiB) Viewed 3976 times
- Sgt. Groovy
- Art Contributor
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Re: Campaign art - The Rise of Wesnoth
Otherwise the effect looks good (as long as you can suppress thinking about the classical atom model ), but it messes with his face, compositionally.
Tiedäthän kuinka pelataan.
Tiedäthän, vihtahousua vastaan.
Tiedäthän, solmu kravatin, se kantaa niin synnit
kuin syntien tekijätkin.
Tiedäthän, vihtahousua vastaan.
Tiedäthän, solmu kravatin, se kantaa niin synnit
kuin syntien tekijätkin.
- Darker_Dreams
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Re: Campaign art - The Rise of Wesnoth
completely non-artist comment, but the light effects on the staff (which do look magical) seem to be orbiting a point off the crystal while the pattern-finding part of my brain wants the crystal to be the center point.
- LordBob
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Re: Campaign art - The Rise of Wesnoth
Arranging the light effect for Edmond is a very easy fix, will do so when I next post.
I've revised the twin mages, who have obtained a fixed right hand and a whole lot of dirt.
I've revised the twin mages, who have obtained a fixed right hand and a whole lot of dirt.
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- Golden_Soldier
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Re: Campaign art - The Rise of Wesnoth
the new edmond is awesome
I especially like the new glow on the staff!
great job (especially with the newspaper embroidery )
I especially like the new glow on the staff!
great job (especially with the newspaper embroidery )
- JackBarber
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Re: Campaign art - The Rise of Wesnoth
Oh something I just realized...
The Edmong guy's face looks "uncomfortable" (-.-)
And the Logamier guy's face looks a bit to much like a cat
(mostly the mouth).
The Edmong guy's face looks "uncomfortable" (-.-)
And the Logamier guy's face looks a bit to much like a cat
(mostly the mouth).
"Do YOU know the muffin man?"
."Don't wake me if I'm dreaming."
.."Even words can drive a man to madness."
."Don't wake me if I'm dreaming."
.."Even words can drive a man to madness."
Re: Campaign art - The Rise of Wesnoth
I really like what we can see of Logalmier's outfit so far! Leaf-shaped leather will be a major component in the future overhaul of the elves... But his face doesn't feel very elvish to me - too many lines and a too prominent chin.
The new version of Edmond's scarf works a lot better and the magical effect is really cool and will benefit from some slight repositioning as Groovy mentioned.
And the new dirt on the twins is fun and fits perfectly!
The new version of Edmond's scarf works a lot better and the magical effect is really cool and will benefit from some slight repositioning as Groovy mentioned.
And the new dirt on the twins is fun and fits perfectly!
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Re: Campaign art - The Rise of Wesnoth
The light effect turns white by edmonds face and red by his beard. THis might be intentional to avoid hiding the details of his face, but it looks a little weird to me, especially by his beard. And if the light was really transparent in such a way it would change colors in other places (such as over his robe) but does not.
- LordBob
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Re: Campaign art - The Rise of Wesnoth
I went back and corrected the lineart for the knight. I've also come up with a (quite) different portrait for the second knight, because in the end, I just really enjoy them
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- tRoW-knight-1.png (114.88 KiB) Viewed 3253 times
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- tRoW-knight-2.png (114.91 KiB) Viewed 3253 times