thespaceinvader sprites: current, animals
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- thespaceinvader
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Re: thespaceinvader sprites: current, animals
Bumpery for north-facing WIP.
EDIT: north-facing frame finished.
EDIT: north-facing frame finished.
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- I's in ur fredz, facin ur norf.
- water-serpent-n.png (2.82 KiB) Viewed 5998 times
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
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Re: thespaceinvader sprites: current, animals
Odd, this is only an edit from what I saw before, and yet the forum software marked it as unread for me....
obviously TSI's awesome powers go beyond the summoning of artistically talented felines
on another note entirely, awesome job on this, I'm gonna include this in IoA just so I can see it in action (again, and again, and again, throughout playtesting)
obviously TSI's awesome powers go beyond the summoning of artistically talented felines
on another note entirely, awesome job on this, I'm gonna include this in IoA just so I can see it in action (again, and again, and again, throughout playtesting)
Last edited by Ranger M on February 21st, 2009, 3:09 pm, edited 1 time in total.
Re: thespaceinvader sprites: current, animals
looks great, can't wait to see all that in game
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- thespaceinvader
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Re: thespaceinvader sprites: current, animals
Ranger M: no magic here - when I edit before anybody's replied, i copy the contents of the old post, delete it and make a new one, to ensure that people see it
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
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Re: thespaceinvader sprites: current, animals
heh, I guessed so, it was just too good an opportunity to pass up
- thespaceinvader
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Re: thespaceinvader sprites: current, animals
Water Serpent, DONE.
I don't think i'd be wrong in saying that this is the most animation-complete unit in UMC... might need a little tweaking using the submerge parameter in the south-facing frames so that the tail is underwater, but that's it.
EDIT: forgot the attack icon...
I don't think i'd be wrong in saying that this is the most animation-complete unit in UMC... might need a little tweaking using the submerge parameter in the south-facing frames so that the tail is underwater, but that's it.
EDIT: forgot the attack icon...
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- water-serpent.zip
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- Bitey.png (101.44 KiB) Viewed 5754 times
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
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Re: thespaceinvader sprites: current, animals
nice nice nice
im tempted to use it in my SCN
im tempted to use it in my SCN
The best bet is your own, good Taste.
Re: thespaceinvader sprites: current, animals
That looks great TSI, I hope your plans on IRC to convince campaign authors to make use of it works. I played around with it in the water hexes and it looks amazing. This calls for a river ford ambush scenario.
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Re: thespaceinvader sprites: current, animals
/laughsthespaceinvader wrote:I don't think i'd be wrong in saying that this is the most animation-complete unit in UMC...
You've obviously never seen the Marauder Boatsman line.
Get a death animation, a picking-up-boat animation, a dropping-boat animation, and different melee attacks for when in water versus when on land, then we'll talk.
(Though admittedly the Boatsman doesn't have directional melee attacks.)
And in, from the IE, the Marauders and Lavinians are pretty well animated, including deaths (though most of the other factions don't have any animations at all).
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Re: thespaceinvader sprites: current, animals
I feel spoken to.turin wrote:(though most of the other factions don't have any animations at all).
Well... I'll throw some pixels around. Maybe even tonight (but probably not)... my schedule might be somewhat clear sometime soon.
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Re: thespaceinvader sprites: current, animals
Well, I need no convincing! (I need only time, which I have little of for now.)Turuk wrote:TI hope your plans on IRC to convince campaign authors to make use of it works.
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Re: thespaceinvader sprites: current, animals
Invasion from the Unknown 1.11.1 already includes it.
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.
Re: thespaceinvader sprites: current, animals
Shadow_Master, I presume you have a unit .cfg file for the water serpent, or TSI. Would either of you be kind enough to post it if you have time to save me making a whole new one?
- thespaceinvader
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Re: thespaceinvader sprites: current, animals
Alternatively, it's in the zip.
Although the one on UMC-Dev is likely more up-to-date.
Although the one on UMC-Dev is likely more up-to-date.
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.