thespaceinvader sprites: current, animals
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Re: thespaceinvader sprites: current, animals
Time to see some snooty elves get eaten. That is still nice now, even with the missing frames. I like the way the fins on his head go back as he opens his mouth to bite.
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Re: thespaceinvader sprites: current, animals
Looks pretty good. I had a trouble with the fins for a while too, but it looks great now. I hope you can also add a frame between the current 3rd and 4th images (in addition to what you've planned already [1 more wouldn't hurt ])thespaceinvader wrote:Needs tweening frames in between the first 3 frames, and a recover. And then another south direction, and two north.
I set myself up for a big job here. And i want to do at least one more big snake... >.<
Very cool creature! You're becoming rather versatile!
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Re: thespaceinvader sprites: current, animals
I'm not intending a further frame between the ready and the strike, simply because the strike will be so quick, as snake strikes should be... But i do intend to leave the ready out a little longer, so you can see what's going on with the fins - everything's flared out as big as it'll go in the frame just before the strike - animals tend to make themselves larger when they're being aggressive...
I hope someone will be able to give me a hand sorting out the offsets so that he doesn't move during the anim...
I hope someone will be able to give me a hand sorting out the offsets so that he doesn't move during the anim...
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Re: thespaceinvader sprites: current, animals
Give me the graphics, the basic outlines of the unit code (either in WML or pseudocode), and there it goes.
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Re: thespaceinvader sprites: current, animals
Sure, will do =)
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
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Re: thespaceinvader sprites: current, animals
I'm just curious, how does he animation look when the water serpent is submerged? That is where it'll probably spend most of it's time.
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Re: thespaceinvader sprites: current, animals
Not tried it in-game at all yet. Won't be til tomorrow, either...
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
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Re: thespaceinvader sprites: current, animals
arrr, that serpent is gorgerous
btw, i just see this thread now and its full of good stuff
btw, i just see this thread now and its full of good stuff
The best bet is your own, good Taste.
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Re: thespaceinvader sprites: current, animals
Tweening frames completed. That's the se attack done.
- Attachments
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- water-serpent-attack.gif (9.92 KiB) Viewed 4019 times
-
- water-serpent.zip
- (27.72 KiB) Downloaded 398 times
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Re: thespaceinvader sprites: current, animals
The head seems to wobble quite a bit and turn from 3d to 2d every now and then, and the fin's transparency goes to 100% on one of the frames. Rushing?
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Re: thespaceinvader sprites: current, animals
I cleaned up the frames in the final zip - i just couldn't be bothered to remake the gif. The transparency issue is because in the version i used there, the fin transparency was 45%, which gif, of course, reads as 100...
Not sure what you mean about the wobbling, though.
Not sure what you mean about the wobbling, though.
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
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Re: thespaceinvader sprites: current, animals
Actually, it's because we have been overworking him by keeping him up too late. Shadow_Master pokes and prods him along from afternoon to night hours, then when he goes to bed, thanks to the time difference I can take over and keep TSI going into the early am. So there may be a few mistakes every now and then, but have no fear, our art slav... artist will keep up the good work.Girgistian wrote:Rushing?
As to the wobbling, I do not really see it either, but as to the fins, it shows up in frames 5 and 7 as well on the left side fin, though as you mentioned, you probably caught that already. Just noting if it slipped by.
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Re: thespaceinvader sprites: current, animals
Caught all of it actually - i went through before i made the final frames and tweaked the transparency. I'm not trying to sort the animations - it would be much easier if offsets were done in pixels not in proportion-of-distance-between-facing-hexes...
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
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Re: thespaceinvader sprites: current, animals
not sure if you found that yourself but adding
"offset=0"
in the [attack_anim] block will prevent the sliding effect
looks great, btw
"offset=0"
in the [attack_anim] block will prevent the sliding effect
looks great, btw
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Re: thespaceinvader sprites: current, animals
It does, but it also makes all the images centre in the hex... I might just have to extend the bounds of the images so that they centre that way ratehr than fudging with x= and y= nonsense...
EDIT: chose that method. new frames included, as well as south-facing frames. North frames (hopefully) at the weekend.
EDIT: cfg included, the only thing it's missing is sounds, which are already in the game, or course, i just need to get round to finding them...
EDIT: chose that method. new frames included, as well as south-facing frames. North frames (hopefully) at the weekend.
EDIT: cfg included, the only thing it's missing is sounds, which are already in the game, or course, i just need to get round to finding them...
- Attachments
-
- water-serpent.zip
- (35.53 KiB) Downloaded 427 times
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.