Dragon sprite
Moderator: Forum Moderators
Forum rules
Before posting critique in this forum, you must read the following thread:
Before posting critique in this forum, you must read the following thread:
Re: Dragon sprite
I think that in this view your dragon shows too much of abdomen and too little of back. I made quick sketch to show what I mean. And probably it would be better if it has his heel slightly higher, his elbow slightly higher too and his knee slightly higher and more backward too. But I'm not sure.
- Attachments
-
- dragon_fire_attack_ne_wip_enhancements_quick_and_dirty.jpg (50.49 KiB) Viewed 5712 times
- SomeOneNamedMe
- Posts: 28
- Joined: February 9th, 2009, 12:46 am
Re: Dragon sprite
Sorry if this is late but the closest leg from your first try on perspective would look better than the one on you second image
Re: Dragon sprite
Finally found some time to continue to work on this.
I hope the legs look better now but I have some trouble getting the wings right
I hope the legs look better now but I have some trouble getting the wings right
- Darker_Dreams
- Posts: 608
- Joined: February 1st, 2008, 5:26 pm
Re: Dragon sprite
Wow, man. You are absolutely amazing.pixelmind wrote:Finally found some time to continue to work on this.
I hope the legs look better now but I have some trouble getting the wings right
couple things;
> I think you're right about the wing. Specifically the front one looks smaller than the back one (true or not, that's what I see).
> I think the front-right foot (the dragon's front foot, not the one closest to the viewer) might be just a hair too far forward, stretching that leg. again "forward" in this case meaning in the direction the dragon is facing, not moving toward the viewer, the se-facing dragon has his feet squarely under him and I think the composition of the leg looks much better for it.
> the horn closer to the viewer looks like its set a little forward on the head compared to the other in that frame (and both in the original se-frame).
I'll leave more specific stuff to artists- but that's what nags at me after looking at it for a minute.
anyway, like I said, absolutely amazing work.
- thespaceinvader
- Retired Art Director
- Posts: 8414
- Joined: August 25th, 2007, 10:12 am
- Location: Oxford, UK
- Contact:
Re: Dragon sprite
The legs look good, barring the fact that the visible forearm in the north frame grows about 30% longer in that frame...
The wings... are gonna be tough. Wish i could provide more help there...
The wings... are gonna be tough. Wish i could provide more help there...
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Re: Dragon sprite
I would suggest either shifting his shoulders right, or his front legs left, because as the moment it seems like he's leaning very far left.
Re: Dragon sprite
I realigned the front-right foot and made the right wing slightly bigger ( I tried several different poses for the wings but they all look odd )
I'm not sure if the head is facing the right direction( maybe it needs to be tilt a bit left ).
I'm not sure if the head is facing the right direction( maybe it needs to be tilt a bit left ).
- Attachments
-
- dragon_fire_attack_ne_wip4.jpg (34.08 KiB) Viewed 5124 times
- thespaceinvader
- Retired Art Director
- Posts: 8414
- Joined: August 25th, 2007, 10:12 am
- Location: Oxford, UK
- Contact:
Re: Dragon sprite
Looks great =)
Fantastic work, keep it up =D
Fantastic work, keep it up =D
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
- SomeOneNamedMe
- Posts: 28
- Joined: February 9th, 2009, 12:46 am
Re: Dragon sprite
for your wing problem the only thing i can say is i think the wing is in the right position you just have extra wing membrane it needs to be tighter and not hang out to the right
Edit
maybe turn it clockwise a bit and make the part from the tip of the wing to the part were it joins the body straiter and maybe bump left (looking at the drawing) a bit.
Edit
maybe turn it clockwise a bit and make the part from the tip of the wing to the part were it joins the body straiter and maybe bump left (looking at the drawing) a bit.
Re: Dragon sprite
It's time to resurrect this thread and finish the Dragon
Here is the north-east facing animation:
I'm trying to figure out how to do the tail slap animation.
Is it possible to play animations at the beginning and the end of a attack sequence ?
When the dragon spins around at each attack it would probably look strange for a big creature like this.
Instead it would be nice if the dragon turns arround when it attacks the first time and then turns back at the end of all attack animations ( lots of frames to do )
Here is the north-east facing animation:
I'm trying to figure out how to do the tail slap animation.
Is it possible to play animations at the beginning and the end of a attack sequence ?
When the dragon spins around at each attack it would probably look strange for a big creature like this.
Instead it would be nice if the dragon turns arround when it attacks the first time and then turns back at the end of all attack animations ( lots of frames to do )
- thespaceinvader
- Retired Art Director
- Posts: 8414
- Joined: August 25th, 2007, 10:12 am
- Location: Oxford, UK
- Contact:
Re: Dragon sprite
You can definitely play one at the beginning (the only use of this in mainline is a filtered one where the Ulfzerker laughs maniacally if you use it on a unit without a melee attack, but I have plans to use it for the Thief line's Backstab too), but I'm not sure about the end.
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Re: Dragon sprite
options:pixelmind wrote:It's time to resurrect this thread and finish the Dragon
Here is the north-east facing animation:
I'm trying to figure out how to do the tail slap animation.
Is it possible to play animations at the beginning and the end of a attack sequence ?
When the dragon spins around at each attack it would probably look strange for a big creature like this.
Instead it would be nice if the dragon turns arround when it attacks the first time and then turns back at the end of all attack animations ( lots of frames to do )
1] having him turn around, which IMO would look dumb
2] have the dragon lift off and swipe his tail forward (like an upside-down scorpion). This would be best IMO if we stick with the tail-strike.
3] change the tail strike to some other form of impact.
Play Frogatto & Friends - a finished, open-source adventure game!
- thespaceinvader
- Retired Art Director
- Posts: 8414
- Joined: August 25th, 2007, 10:12 am
- Location: Oxford, UK
- Contact:
Re: Dragon sprite
A careless backhanded swat with one of the forelimbs would look good I think - AWAY, LITTLE INSECT *smack*
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Re: Dragon sprite
I also approve a simple "Splath like a mosquito" with any of the claws or tail (possible with tremor effect to give a more strong effect) since its a 1 hit only (no?)
Good thing with claws is that it should be easier to draw than "the tail moves in all directions" and the effect should be nearly the same.
Welcomed again, your dragon is eager to tear pieces of other units foolish enough to fight him. you surely were missed
Good thing with claws is that it should be easier to draw than "the tail moves in all directions" and the effect should be nearly the same.
Welcomed again, your dragon is eager to tear pieces of other units foolish enough to fight him. you surely were missed
"Mysteries are revealed in the light of reason."
Re: Dragon sprite
Problem with using those limbs for impact damage is that they're clawed, which would raise questions concerning slash damage, even if the smack is made to look really impactey.
Perhaps the dragon could have really impressive horns and headbutt for impact. Or where do you think those drakes gladiators would've adapted their peculiar choice for impact damaging?
Perhaps the dragon could have really impressive horns and headbutt for impact. Or where do you think those drakes gladiators would've adapted their peculiar choice for impact damaging?
I wish I had more time in my hands.