Generic Orc portraits

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torangan
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Re: Generic Orc portraits

Post by torangan »

The crossguard is correct. Just turn up the brightness so the real shape of the sword becomes more obvious. The main part of the blade is quite dark but in the right angle to the crossguard. While the blade really looks slightly bend to me - who says that it can't be? I'm not sure about the exact effects on fighting, but what holds for humans musn't hold for orcs anyway.
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JW
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Re: Generic Orc portraits

Post by JW »

For the snarl: decrease how open his mouth is from side-to-side. Snarl in the mirror and see how wide your lips go. The upper lip should protrude somewhat from the curling as well. His nose and upper lip should also be much closer in a snarl. One more thing, his upper gums do not seem to curve backwards into his head; they appear on a flat plane.

A good portrait overall though. I personally love the sword and think the design is awesome. :)
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Girgistian
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Re: Generic Orc portraits

Post by Girgistian »

JW wrote:For the snarl: decrease how open his mouth is from side-to-side. Snarl in the mirror and see how wide your lips go. The upper lip should protrude somewhat from the curling as well. His nose and upper lip should also be much closer in a snarl.
:eng: Also true, I noticed this as well while designing the buggers. Wolves and large felines, or basically anything that looks really threatening while snarling is something worth using for reference.
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DUHH
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Re: Generic Orc portraits

Post by DUHH »

Had to make an attempt at an orc before they´re all taken. This is supposed to be some type of orc-leader.
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Sgt. Groovy
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Re: Generic Orc portraits

Post by Sgt. Groovy »

The outfit and characterisation are splendid. Few issues though:
  • He has a slight lean-back. Might be correctible with rotation.
  • He lacks the orcish hunch and muzzle. Even if he is a leader type and supposed to stand tall, the head might be brought down and forward just a little bit. Also, his face profile is pretty vertical, while with orcs it should be slanted, mouth being more forward than rest of the face.
  • The fur cape is strangely slanted, shouldn't it fall straight down?
  • The skull and crossbones is a too overused a symbol. Try and come up with something more original.
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Sleepwalker
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Re: Generic Orc portraits

Post by Sleepwalker »

Very, very cool :o

I imagine the lean back is countered by having his legs going backwards as well, That is, he is standing with his pelvis thrust out in a proud manner. But still he might be leaning a bit too much.

The first impression that I have is that the cape is being lifted by wind, that coupled with his fur lined helmet makes me imagine that hes standing in a high and cold place.

/agree with the other points though.

I'm curious, what creature is the skull from?
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thespaceinvader
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Re: Generic Orc portraits

Post by thespaceinvader »

Nice. Aside from the issues Groovy mentioned, I'd say that's definitely workable as a dialogue portrait sketch. Bob's gonna have his work cut out in the coming months.
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Re: Generic Orc portraits

Post by DUHH »

thespaceinvader wrote:Nice. Aside from the issues Groovy mentioned, I'd say that's definitely workable as a dialogue portrait sketch. Bob's gonna have his work cut out in the coming months.
What would be required to make a unit portrait? Work closer to the unit-sprite?
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Sgt. Groovy
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Re: Generic Orc portraits

Post by Sgt. Groovy »

The first impression that I have is that the cape is being lifted by wind
That's one way to see it, but the thing is, a thick fur cape like that is going to be quite heavy. It would be better to have the individual tufts of fur reacting to the wind than the whole cape. Besides, the thin threads hanging down from his arms don't seem to be affected by any wind.
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thespaceinvader
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Re: Generic Orc portraits

Post by thespaceinvader »

Hmm, i don't know, DUHH. It could be a generic, but I'd personally prefer something a little closer to the sprite - specifically, two swords and a full-face helm. BUt if this guy gets finished first, I'd be happy to see him as a generic until that time.
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Re: Generic Orc portraits

Post by DUHH »

thespaceinvader wrote:Hmm, i don't know, DUHH. It could be a generic, but I'd personally prefer something a little closer to the sprite - specifically, two swords and a full-face helm. BUt if this guy gets finished first, I'd be happy to see him as a generic until that time.
Oh, I was just asking. If you want something closer to the sprites for the unit-portraits, then I´ll do something closer to the sprites next time I give a unit-portrait a go.
Last edited by DUHH on March 26th, 2009, 7:59 pm, edited 1 time in total.
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zookeeper
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Re: Generic Orc portraits

Post by zookeeper »

Or maybe just use this for the orcish leader line instead of any unit of the grunt line?
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thespaceinvader
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Re: Generic Orc portraits

Post by thespaceinvader »

Sure. Sorry to be so vague, but it's kind of a gut call =) It would be kitty's final say, but for my money, this could be a great generic until there's a slightly-closer-to-the-sprite one. IYSWIM.

Or what zookeeper said =)
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Re: Generic Orc portraits

Post by JW »

Sgt. Groovy wrote:[*] The skull and crossbones is a too overused a symbol. Try and come up with something more original.[/list]
I think it works here. Orcs aren't the most original race afterall. They're not known for their free and artistic thinking. They're not the most clever species. Etc. etc.
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thespaceinvader
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Re: Generic Orc portraits

Post by thespaceinvader »

Personally i'd go for something even simpler - a naked scimitar-type blade.
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